Status of Mods and Tools with New FF7 PC

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It might not be what you want to hear but that's your own fault for buying New PC money spinner instead of obtaining the old PC which, with the new mods, is vastly superior anyway.

Enix is having a jolly old time right about now. They've fooled you again.  8)
Oh, you mean the version that's incredibly hard to get a hold of in any decent condition without paying more than what a new game costs? You're right, what was I thinking?

Being realistic is one thing, being rude and condescending is another. Also, I'm not talking about your menu project, i'm talking about Aali's driver, and you seem pretty certain here that Aali will never support the new PC version. Emphasis mine.

Menu Overhaul and Retranslation   No chance. I can't ever see me doing it even if Aali's driver supported it, which it never will anyway.  Can't see Aali working on new PC at all.   I may add in the ability for the other patches in Menu Overhaul to work with the new PC... but the new font and graphics and menu/battle interface are likely never to be supported.
I'll say again, unless you've already spoken to Aali about it and he's confirmed that he won't do any work on the new PC version, you really shouldn't spread assumptions like that as if it's a fact. Nobody has even tried yet, the re-release has been out for a grand total of nearly two days. It is way too early to be so certain about anything.
 
I have amended the original post.  But until he does support the new game (and the chances are extremely low due to a number of reasons I cannot be bothered explaining to you), the mods listed in red will NOT work.  Ever.  Your only hope is that Kranmer is allowed to convert the new game to the old.  That still isn't modding the "new" game.  It would in effect be the old game at that point, so my argument still stands.

Good luck!  8)
 
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I have amended the original post.  But until he does support the new game (and the chances are extremely low due to a number of reasons I cannot be bothered explaining to you), the mods listed in red will NOT work.  Ever.  Your only hope is that Kranmer is allowed to convert the new game to the old.  That still isn't modding the "new" game.  It would in effect be the old game at that point, so my argument still stands.

Good luck!  8)
I am aware of at least one of the reasons. You mentioned before that the new version appears to use DirectX rendering, whereas Aali's driver works of OpenGL. This is why i'm so fascinated by the "Original Graphic Mode", which i've just posted about in the other re-release thread. If the effect is not emulated, it's possible the re-release actually supports alternative rendering modes on top of the new DirectX rendering mode.

And as for "that still isn't modding the 'new' game", at the end of the day does that really matter? The re-release, despite it's issues, is an easy and legit way of buying FF7 on the PC. If the modding community manages to overcome the obstacles set by the re-release, we will no doubt see more people coming to this community, and by extension more modders (who now have easy access to the game) contributing to this community.

Just look at Morrowind. It's an old game, but it still has a very large and active modding community. That's because it's easy to acquire Morrowind legally. FF7 PC however has always been difficult to get a hold of.
 
So i was looking at the signiture and the file seams to be the same length as a simple md5sum.  someone please edit your save (do not add new game just simple edit of the slot), that xml file find your saves slot timestamp add one to it and then in the signature for that save paste the md5sum of the edited save from black chocobo. if it works something should be done in time for 1.9.7's release to support these files also.
 
I know why it isnt updating files...  the battle.lgp location is now different with new PC.  I cannot be bothered updating it either.  I suggest you just use Kramner's New to Old converter when it comes out :)  Alternatively,

place battle.lgp inside \data\battle
place magic.lgp inside \data\battle
char.lgp inside data\field
minigame folder inside data

Then run the installer, choose folder that ff7_en.exe is in and install.  Then place the above files back to their original location.
 
@ sithlord i will do this but i need more instruction im a little confuse on what youre asking to do

@dlpb those files are in the same locations as the old.
 
That is my point.  You have to move the files to where they used to be AND THEN run the installer.  Then place the files back again.  That is what I have just told people to do above.
 
i see what you mean and it is wrong.
that process worked with the hardcore patcher and the scene and kernel bin.
that process just doesnt apply here
the battle and magic lgp are already in data\battle on the old and the new same folder path
the char lgp is in data\field on the old and the new. same folder path
minigame folder is in data folder. same pathe
 
A lot of this could be alleviated if someone just takes a screencap of the re-release folders in explorer.
 
Nice hopefully this suffices can you add in this as well as the files inside
C:\Users\USERNAME\Documents\Square Enix
 
i see what you mean and it is wrong.
that process worked with the hardcore patcher and the scene and kernel bin.
that process just doesnt apply here
the battle and magic lgp are already in data\battle on the old and the new same folder path
the char lgp is in data\field on the old and the new. same folder path
minigame folder is in data folder. same pathe
oh... ok...  :-D
 
i tried umi worked without a hitch. i got battle and field models. im not far enough to check world or minigame but i doubt theyd fail. just make sure its the right folder it will work. then normal precautions like disable antivirus and run as admin.

uninstall worked as well
 
In other words people who are having issues arent exercising common sense.
 
I believe someone earlier said they figured out their problem using UMI on the new release was that for some unknown reason, it was appending "New Folder" to the end of its installation path.

They didn't note it the first time around, assuming that it just had it right (as it normally would).  Second time, they deleted the extra folder so it was the correct, core path and it worked.

Others having issues may want to carefully verify the install path and try again.
 
for the majority of errors i do believe that is the case.
 i have the old and new on my pc. the old is at
C:\games\ff7
and the new is at
C:\games\final fantasy vii
when i directed umi to the folder above for the new ff7 this is what it said
C:\games\final fantasy vii\ff7

i had to delete the \ff7 umi added on. maybe peoples eyes arent open and this is happening.

edit antonia beat me to what i was saying. i guess if they dont have the old installed it adds new folder and if you have the old installed it adds the last folder in the old install directory in my case ff7
 
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I believe someone earlier said they figured out their problem using UMI on the new release was that for some unknown reason, it was appending "New Folder" to the end of its installation path.

They didn't note it the first time around, assuming that it just had it right (as it normally would).  Second time, they deleted the extra folder so it was the correct, core path and it worked.

Others having issues may want to carefully verify the install path and try again.
UMI wont find correct path for new ff7.  It can't...  People need to make sure the path is right.  That is common sense.  :mrgreen:
 
is there a good program to check md5. back to what sithlord was saying the signature in the xml doesnt match the md5 of the save. idk if i have a good program though

what would have to be done to get kranmers trainer working? wouldnt give us story progression or allow us to transfer saves but thatd be a way to cheat without editing saves. just for the record i cant even find the character booster. do i have to play to a certain point?

i think if i saw dlpb arguing in real life id grab popcorn and sit down. seems like itd be entertaining

edit
update for sith. if i copy paste rename save00 to save01. then copy the timestamps and signature  in the next block of the xml. neither file gets deleted by ff7. it also uploads them to the server and if i delete them it brings them back.   :D if someone wants to upload their saves and the metadata.xml ill try going cross user and post the results
 
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@squall8cloud7 You can find the character booster on your online profile. (there's a button in the launcher) :)
 
I got UMI working, just gotta remember that, when installing, the installer automatically adds a"New Folder" to the end of whatever directory you set it to, so just delete that before actually installing, and you're good to go!
 
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