STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*

  • Thread starter Thread starter pyrozen
  • Start date Start date
Status
Not open for further replies.
iam very confused because the textures from /mods/avalanche flevel and menu works (brider fonts and new materia skins)
 
I also have the german version, when starting a battle the game crashes -> blackscreen, with error message hidding behind it

APP after crash:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 GermanINFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 2.1.8787INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked.  INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI stop - OKINFO: E:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791MIDI play: 2reading midi file: OB.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
maybe someone could look into this? I don't know what to do with this information but maybe someone else does.

EDIT: I also have the crash-dump-file, but I didn't know if it's allowed to post it (I uploaded it on fileserve).
 
Last edited:
Hi.

I got the problem that says that I have not installed the aali's graphic driver currectly.

I read the older posts and saw a tip for executing the ff7_opengl.reg from older versions or something like that. Well, I didn't find this file neither in my game's folder and the 0.7.7b version I downloaded. (there's no *.reg file in the game's or Aali graphic folder)

I'm using already an older version, 0.7.9b, cus the 0.7.10 do not work with my hardware config.

I installed the game in a non default folder, in my D: drive. I am trying to install the low res version, for my 1280x800 monitor res.

After installing Aali's driver, the only mod I put is the AC mod from Kula Wende.

Wat can I do to run the installer?

thx :3
 
I do not know if our mods work with the german version or not.
It seems to work flawlessly, I run it with my german version. Did not play that far up to now, though.
I only had to re-run the "FF7Config.exe" a second time for the installer to detect the registry entry correctly.
 
So I just did a clean install on Windows 7, threw on the 1.02 patch, aali's drivers, then installed the High Res beta 9 avalanche pack and then the 2.05 GUI. Game starts fine, but all the text is completely garbled. First shows up on the initial screen where you choose "New Game" or "Continue", instead of text I just see these pixelated blue boxes. Same goes for in game text. The textures all look good, but the text is just garbled blue boxes.

Edit: Turning compress textures to "Off" in the opengl.cfg fixed my problems. :)
 
Last edited:
any solution to run this mod for German people? Any other mod runs but this great mod .... its very sad :( :(
 
Unfortunately no, other languages require much work to get going. Which is hard to do when I dont have that language, and it is not something I have time to do anyways. If someone wishes to create a version for a different language i will be happy to include it in Team Avalanche.
 
okey, i want to play this mod, but i dont know how to do.
You must teach me, if you like. Then i can do this for the other germans.

btw, sorry for my bad english ;D
 
Download GUI v2.0, take a look at the images with all the characters on them. Compare these to the original textures in the menu lgp. Insert whatever characters are missing into the images.
 
Big problem everytime I apply this.
So I have aplied the font overhaul,new materia drawings and world overhaul.

But everytime I do this, the words messes up in battles.
The materia slots are ugly and damaged.

And for the the world I havent seen it yet since when I first applied this I at the start.

How do I FIX THIS?
(Using XP)
 
I have a problem with the Graphical Overhaul when I ran the game. It crashed because it is missing four texture files I am looking for. Here's the APP.LOG information on the error that started the mess.


INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series     3.2.9704 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: D:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.tim
ERROR: unhandled exception

Can someone help me fix this situation? A response to this post would be nice.
 
Last edited:
Your menu_us.lgp is messed up somehow. The only thing i can suggest is to re-install the game and then install the mods again.
 
Lemme guess, I have to reinstall the game, then 1.02 patch, Aali's OpenGL Driver in its latest version, APZ Cloud model, and PRP together, right?

Also, I'm staying away from TA's Graphical Overhaul. That mod caused screwups to my recent menu_us.lgp file. Switching back to what I had before.

EDIT: I reinstalled the game along with the mods I had earlier, thanks to System Restore. I'll just install FF7Music instead.
 
Last edited:
Hello guys. I hate to hassel people. however I am truley stuck. I have installed the official patch, then aali's custom driver by extracting it then copy + pasting into the directory. checked it and it said test was ok. edited the file to change resolution. installed phoenix rejuvination project which works fine. now tried to install team avalanche graphic overhaul and says "aali custom driver is not installed, or not installed properly. please re-install and try again ect ect ect..." I know i'v installed it correctly because the test would not of said it works fine when i open the config and select custom. And PRP works fine aswell. Is there a way around,or is it because im using vista?" Thanks guys and sorry for the long post.

GoHurtSomething
 
Hi guys!

OK, I've got the driver's correctly installed, the PRP and TAGO, then I start playing my game. It shows the Eidos intro video then after that it never goes to the new game/continue screen and the game crashes every single time! Here's the log:


NFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series   2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception


Can someone be gente enough to help with this??? Thanks!!!!
 
Status
Not open for further replies.
Back
Top