STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*

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Many people will help you but you posted in the wrong place. Please post this to programming feedback.
*my post is wrong*
 
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Anything concerning Team Avalanche goes in the TA forum, same with QGears and FF7Voice
 
There's many new rules I didn't know about it. Anyways if its not removed I'm pretty sure all can be restored by reinstalling the game. Also I think there's a sticky for the WMRP in here.
 
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Um, hi!

I've tried installing your Beta 9 release, and all that comes up is this:

sp32306.png


There's absolutely nothing on APP.txt. I think it's because I've installed the PRP patch before, but I've already removed it and reinstalled the game before installing your release. Could you guys help me? It'd be really awesome if you did. :D
 
Love your username, and thats the coolest glitch I have ever seen. My suggestion to you would be to backup all your important ff data(I.E. Saves) and then do a fresh install of the game and any patches you want.
Then just copy your saves over and your good, but you prolly knew that.

However if you havent tried it yet, you would be surprised at your results. Give it a go and see if you have the same problem.
 
i use the costum graphics driver and i still get the same rtesults even with the low instaler and the high installer, my app log is also empty, i have issues with everything that was included in the TA patch
 
Hee, thank you!

I've already done a fresh install, then used your patch, and still have the same problem. What do I do next? ):
 
So- there I tried yesterday Beta9- and it just doesn't work :]

Maybe I'm doing something wrong- I do have Aali's Custom Driver- and I'm using version 1.02 (german btw.)- should I activate indirect mode at the Custom Driver or not? And should that "texture" folder be in "Final Fantasy VII"? God damn, I'm not such an idiot- normally xD"

My avatars are white too ;D

- Deniz

EDIT: And my game keeps closing whenever I activate the indirect mode. Using v0.7.5 of the Custom Driver. 0.7.7 doesn't work for me.
EDIT: I mean the option in the Custom Driver- wasn't it the indirect mode? Running game from "source"? Something like that, I forgot the name...
 
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I have just installed the latest version (0.9) low res version of this and i am having 2 minor problems,
1 - when going into battle the "Target" on enemy's have a line underneath
2 - The THROW screen numbers look completely messed up (this only appears to happen on the throw screen, item screen displays them fine)

here is what i mean


Also i have tried this with a clean install as well as a modded install and i have the same problem, and this is my current CFG for Aali's Driver
Code: [Select]
Code:
# ff7_opengl config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 1024preserve_aspect = nofullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
my app.log doesn't show anything out of the ordinary,
And my computer stats are
XP SP3
AMD 5000+ AM2 Dual Core Processor
2GB RAM
384MB Geforce 9600 GSO with 197.13 drivers

And i am using Final Fantasy VII 1.02 with Aali's Driver 0.7.7.
 
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Nope i get it too. Ill have to hunt down which texture is giving us the problem and fix it up.
 
I had an issue where the WMRP "new game/continue" background (buster_00) wouldn't show on my crappy i915GM laptop on WindowsXP.

Eventually found it was a "non-power-of-two" (NPOT) texture resolution issue, and was easily fixed by resizing the 1024x768 image to 1024x1024.
Turns out it's a common issue affecting some other Intel on-board graphics chipsets too.
Weirdly, it works fine under Wine in Ubuntu - i guess Intel's driver devs are too lazy to code a workaround.

The image displays properly after modifying, it isnt distorted or stretched.

Would it cause any problems for others if the "offending" texture was resized in future releases?
 
That can be done (btw good work on searching for the answer to the problem). Did you just stretch yours? Or did you add black borders? And how did it look?
 
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