*Team Avalanche: WMRP(WorldMap Retexture Project)*

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WEll, i know a dude who MIGHT be interested. though he might need to ask someone a few questions about generally making modelviewing/editing apps, since he's never done it before. i'll get in touch, unless you were planning to do it, borde ;)
 
I think I could do it (should have a closer look to the format), but if someone wants to do it instead, that's less troubles for me :-P
TBH, he is in the middle of a lot of things right now, and since kimera, we can all trust you to make an epic program :P i'd certainly do some modding for the map. how do you plan on doing it, then? a viewer with one big extractor/importer? or something that can edit seperate pieces?
 
I don't really know NeoCloudStrife. That's something that should wait anyway. I'm already delaying the new version of Kimera too much.
 
amazing looking forward of releasing this project, and what program do you use to resize the textures?? it is palmer??
 
palmer is just for 2d field backgrounds, i assume he uses photoshop shop, and i don't believe he resizes any textures. they are all hand made, right pyrozen?
 
I'm doing a few of the buildings on the world map, not many, got the temple done and one or two other places, I'll show off what I've got at some point soon.
 
yea post screens wip or ingame asap, that n good to post that your gonna work on something even before you start, incase someone else tries.
 
This project has gotten too big. Any chance we can get a project sub-forum halkun?  I cant keep track of everything anymore.
 
palmer is just for 2d field backgrounds, i assume he uses photoshop shop, and i don't believe he resizes any textures. they are all hand made, right pyrozen?
i resize the originals by x8 ajd use them as a template to build my new images.  Everything i've created so far has been 100% created by me, no prefrab texture pulled from the internet.  I use GiMP for most of my work, and PS for some more delicate work.  Sucks that my PS trial is over in a week though :P
 
palmer is just for 2d field backgrounds, i assume he uses photoshop shop, and i don't believe he resizes any textures. they are all hand made, right pyrozen?
i resize the originals by x8 ajd use them as a template to build my new images.  Everything i've created so far has been 100% created by me, no prefrab texture pulled from the internet.  I use GiMP for most of my work, and PS for some more delicate work.  Sucks that my PS trial is over in a week though :P

Oooh u better hurry up then
 
yea post screens wip or ingame asap, that n good to post that your gonna work on something even before you start, incase someone else tries.
Haven't seen them in game yet though, need to get some more save games first.

EDIT: Seems the building don't like textures at higher resolutions than the originals, bugger, tried a 512x512 temple was only using the bottom left of the image and at 64x64 you can't see any detail.
 
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I would like to mention there is a typo in the thread name :P I didnt know there was a team avalance
 
*fixed*  Ya know i could get alot more done if i didn't have to deal with your busy work ;)
 
small update, i've finished the sand and dirt completely.  I have one grass texture i need to ever so slightly tweak and that will be finished as well.  My next objective is the beaches, then snow, then mountains.  I still need to do the forests, but they are easy and will be completed as i feel like it :)

lee
 
small update, i've finished the sand and dirt completely.  I have one grass texture i need to ever so slightly tweak and that will be finished as well.  My next objective is the beaches, then snow, then mountains.  I still need to do the forests, but they are easy and will be completed as i feel like it :)

lee
Awesome work! Cant wait to add it to the release
 
As awesome as this mod looks (and it does look frigging amazing) I have to wonder how much of a slow down this mod will create.

It might not even be noticeable if each texture is relatively small (I'm not sure of their resolution or the logistics of how much this will effect smoothness of gameplay).
pyrozen, I assume since you're creating and testing this mod you'd hold the answers to my worries.  What say you?
 
As awesome as this mod looks (and it does look frigging amazing) I have to wonder how much of a slow down this mod will create.

It might not even be noticeable if each texture is relatively small (I'm not sure of their resolution or the logistics of how much this will effect smoothness of gameplay).
pyrozen, I assume since you're creating and testing this mod you'd hold the answers to my worries.  What say you?
If anything there will be an initial slowdown on load of the world map. Should be fine after that
 
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