*Team Avalanche: WMRP(WorldMap Retexture Project)*

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the inital load is a bit slower, but i can't notice anything on my ancient rig.
Single-core 2800+ XP-M processor (2.3GHz)
2Gigs RAM
HD3850 AGP Gfx

i run the game at 1600x1200 (or whatever is close to that, im not at my computer now)
If it doesn't slow my computer down, i think you guys will be okay.

lee

*edit* the main resoultion for new textures is 512x512 or smaller, with only 1 texture weighing in at 1024x1024(it was 128x128 by default for some odd reason)
 
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It's nice to see kickass projects whenever I get around to checking in with the old forum.
Keep it up. It looks amazing.
 
I'm truly looking forward to seeing the improvements myself in-game :D

Btw. Will stay a "mere" retextureing of the WorldMap or will you in the end really change the World's Geometry?
 
small update, the beaches are much harder than i anticipated.  Apparently the texturing system works differently on the barch and it's much harder to anticipate how the game will "randomly" place the textures.  I'm getting alot of alignment errors, and i almost need to do the water before the beaches since the both textures overlap.

As far as chaning the geometry, Borde said he might be able to work something up to view and modify the worldmap, but it's not a priority.  I honestly think a totally retextured map would be plenty to transform the game, but in the future someone may rework the entire thing.  The drawback is that if you rework the world map, you will have to retexture the entire thing AGAIN.  That's a job i won't be applying for :D

lee
 
Hi there! :-)
Just wanted to say:Thanx for your HARD work,pyrozen!!!This project is one of the BEST on this forum!I know how hard make something new work in this game,so what you done here is AWESOME!Respect! :wink:
 
Honestly, I truly cannot wait for this to be finished. This is just so amazing Lee. Although I bet you have heard that hundreds of times hehe. Hope we can get a release soon and test it out.  :-)
 
pyrozen, that is exactly what I thought. You'd have to retexture every little bit.

What I was wondering (I only barely scanned over the wiki entry about the worldmap) is, if there then is a change in resolution. Meaning, if the Map gets larger so to display a little more detail. But I think, it won't work, as you'd have to change how you travel the world etc. Okay... I was just talking to me  :roll:
 
small update, the beaches are much harder than i anticipated.  Apparently the texturing system works differently on the barch and it's much harder to anticipate how the game will "randomly" place the textures.  I'm getting alot of alignment errors, and i almost need to do the water before the beaches since the both textures overlap.

As far as chaning the geometry, Borde said he might be able to work something up to view and modify the worldmap, but it's not a priority.  I honestly think a totally retextured map would be plenty to transform the game, but in the future someone may rework the entire thing.  The drawback is that if you rework the world map, you will have to retexture the entire thing AGAIN.  That's a job i won't be applying for :D

lee
to be honest, i think if borde made a tool like that, it would be less about changing the world's geometry, and more about changing towns and places etc so they dont look like boxes with pyramids on top coloured blue. textures are by far enough for the ground, the sky and the land, i think.
 
can you post the original worldmap texture? I would like to see how the put it together....
 
midlmap.png

the grey areas surrounding it are also part of the original.
 
is that the actual resolution? jeez its small
It's not really surprising; the world map looked incredibly pixellated when it was blown up on screen in the game. Hopefully a few filters should be enough to make the image a more reasonable quality.
 
I was talking about the 3D ground textures, not the world map.. I guess I wasn't very clear.
 
@ Kudistos Megistos:

Considering the first post screenshots the worldmap itself (as pyrozen posted) is already changed, isn't it?
 
@ Kudistos Megistos:

Considering the first post screenshots the worldmap itself (as pyrozen posted) is already changed, isn't it?
I think your right, it has been updated, the screenshot in the first post suggests that its done
 
The worldmap "map" will be redone, i just threw that one in there to see if it would work.  I will create an original map(or someone else may beat me to it) since the one i'm using now doesn't line up perfectly, and it's overly wordy for my tastes.

And halkun, are you asking for all of the worldmap textures?  I'm still not totally understanding what you need, because there are 100+ textures that makeup the world map.  Each different kind of terrain is made up of 4-5 different textures(plain, transistions, shadowed, etc) and they don't really seem coherent outside of them game(until you decipher their positions in-game anyways)  Just let me know what you need and i will happily provide it for you.
 
I'm quessing, but I think, he just wants to know how they look like, how they are built up. With that in mind, it doesn't matter if it is a grass texture or a sand texture. They should look similar (I guess).

Concerning the WorldMap Map... Yes, that bothered me too, that every thing had its name. I mean, for the main places, such as Nibel, North Corel, you could have the names in there, but isn't really necessary, in my book.
 
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here's a few early shots of the beaches.  I've revised the texture lik 20x already, but all the edges refuse to line up no matter what i do.  There's a bit of tearing, but i think it's good enough to move onto the next texture at this point.  I've been saving my workprint version of textures, so i can always go back and adjust the layer masks to try something else.  Saves alot of time so i don't have to recreate the whole texture everytime i don't like something.
Image1-6.jpg

Image2-1.jpg


lee
 
Wow that actually looks amazing i thought you said it was gonna be difficult to do the beach's  :-P Didn't take you too long to come up with something great good work man.
 
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