The APZ Cloud Project!!!!

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nice work apz like i said give some thought to my offer thats all ill say for now. very nice work.
 
He Blinks!

APZCloudScreenshot7.jpg


I would say his lips are a tad too big. But seeing as though you rarely see him this close, it's not that big a deal!
 
Yaayyy Previews. I can't wait.

No, I mean I can. :-D

Yah, the lip is kinda big. Maybe an anime like lip ( just a drawn line)  would fit rather than the complete 3D lip. It kinda makes his expression look weird, over all it's nice.
Yah, no big deal.
 
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He Blinks!

APZCloudScreenshot7.jpg


I would say his lips are a tad too big. But seeing as though you rarely see him this close, it's not that big a deal!
beautiful!
 
He Blinks!

APZCloudScreenshot7.jpg


I would say his lips are a tad too big. But seeing as though you rarely see him this close, it's not that big a deal!
This is very nice! Yeah, lips should be shortened a bit. They look like they have been injected or something... :roll:

Thanks for your hard work, and keep going!
 
There's some very good stuff there, but the head doesn't seem to fit well with the body. From that screenshot, it looks like he needs more of a neck.

And can anything be done about the arms? When he had the huge blocky forearms, the way he stood looked natural and relaxed, but with more realistic shaped arms, it looks like he's holding them out at an awkward angle.

But as I said, it's still some good work  :-)
 
There's some very good stuff there, but the head doesn't seem to fit well with the body. From that screenshot, it looks like he needs more of a neck.

And can anything be done about the arms? When he had the huge blocky forearms, the way he stood looked natural and relaxed, but with more realistic shaped arms, it looks like he's holding them out at an awkward angle.

But as I said, it's still some good work  :-)
His neck is hidden with the round collar of his shirt. It's really like that.
If he makes his arms realistic it will look more like the NPC Reconstruction and will make it look bad when he walks.
The Chibi body is supposed to be like that. He just made it detailed.
 
i think there is no problem in the head and neck, the problem is in the "shoulder"!  :-D :-D :-D
 
Yeah it's kinda big but that's the Chibi model's features. I think if you trim the shoulders or make the elbow part larger. It won't be proportional to the Chibi's a lil' bit big head. But like some anime's the head is meant to be bigger.

It's just like the original Chibi. Just much more detailed.

Just my thoughts though.
 
i think...

that its beautiful, perfect(IMO)

and

is ready to be released!

eh apz?
 
Yeah it's kinda big but that's the Chibi model's features. I think if you trim the shoulders or make the elbow part larger. It won't be proportional to the Chibi's a lil' bit big head. But like some anime's the head is meant to be bigger.

It's just like the original Chibi. Just much more detailed.

Just my thoughts though.
I think it might be helpful to look at the FF9 models. Since they're also detailed chibi models, they might shed some light on how to make a chibi Cloud look good.
 
I just opened my FFVII and opened a new game to look closely to the Chibi model.
APZ's is already adjusted and looks very good.

The original chibi's head is almost bigger than body.

Yeah, I also like APZ chibi. I was just explaining to those who like it to look realistic that If they make it look realistic it won't be chibi anymore.
 
I agree with Kudistos Megistos about the angle of the arms, but I think only rotating them a few degrees closer in toward the body might be able to subtly make it look more relaxed without it looking too different.

Also, I've always thought default animation "stance" is a shared thing, and that if we change it, ALL characters will now have closer arms and screw things up if they're still original chibis with the huge forearms....?
 
I agree with Kudistos Megistos about the angle of the arms, but I think only rotating them a few degrees closer in toward the body might be able to subtly make it look more relaxed without it looking too different.

Also, I've always thought default animation "stance" is a shared thing, and that if we change it, ALL characters will now have closer arms and screw things up if they're still original chibis with the huge forearms....?
Yeah, that's one of the reasons why CHIBI fits better than tall NPCs.

Making FIELD Models taller but not being able to change the stance make them look bad.

temp.jpg


That's why I'm against tall FIELD Models.
But the CHIBI fit's well since the game designed them that way.

I find APZ Chibi's body perfect for a CHIBI, except a lil' on the lips though.
 
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I agree with Kudistos Megistos about the angle of the arms, but I think only rotating them a few degrees closer in toward the body might be able to subtly make it look more relaxed without it looking too different.
That's along the lines of what I had in mind. A few degrees would probably make all the difference; enough to offset the difference between the size of the forearms/hands in the two models.

Also, I've always thought default animation "stance" is a shared thing, and that if we change it, ALL characters will now have closer arms and screw things up if they're still original chibis with the huge forearms....?
Then maybe we'll have to wait until the glorious day when we have high-res chibi models for all of the characters  :lol:

Yeah, that's one of the reasons why CHIBI fits better than tall NPCs.

Making FIELD Models taller but not being able to change the stance make them look bad.

That's why I'm against tall FIELD Models.
But the CHIBI fit's well since the game designed them that way.
That's one of the reasons why I've never used the more realistic models. The game was designed for chibis, and it shows. And the angle of the arms looks even worse on the full size models.

The other reason is that, despite being less realistic, the chibis seem to convey emotion more easily (to me at least). They are moe, allowing us (read: me) to sympathise with them easily, and they can have exaggerated movements that one can laugh at and take seriously at the same time. The same exaggerated movements with realistic characters sometimes look grotesque.
 
I wish I had a beeter compliment than "this is absolutely amazing", but this is absolutely amazing! I can't wait to try him out! He's so cute as a chibi.
 
There's some very good stuff there, but the head doesn't seem to fit well with the body. From that screenshot, it looks like he needs more of a neck.

And can anything be done about the arms? When he had the huge blocky forearms, the way he stood looked natural and relaxed, but with more realistic shaped arms, it looks like he's holding them out at an awkward angle.

But as I said, it's still some good work  :-)
Well to answer your statements  :-)

I made him to fit the EXACT specifications of the original chibi field model. His neck was that tiny on the original too! Any other changes would effect the animations, really, you just have to see it in motion! The way he walks and runs and gestures all look perfect! :lol:
 
I made a video using this mod, slayersnext's weapons mod, and the OpenGL driver. Check them out together.

 
i saw that vid... nice job man everything looks great in that vid
 
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