The Great FF7 FAQ (now outdated)

  • Thread starter Thread starter Aaron
  • Start date Start date
Status
Not open for further replies.
Tried again the patches and unchecked the 8-bit from Rivatuner but the problem is still there.Why can't i find a fix for these stupid problems with both FF7 and FF8? :(
 
Tried again the patches and unchecked the 8-bit from Rivatuner but the problem is still there.Why can't i find a fix for these stupid problems with both FF7 and FF8? :(

Because, as near as I can tell, the bulk of the games' 3D code caters to old DX5 and DX6 video cards -- FF7 catering more to the DX5 era than DX6.

What does this mean?  FF7's using old DX5 commands and code syntax -- and modern cards aren't exactly designed around that DX5 era of programming anymore.  Sure, DX is uber-backwards compatible, and sure, in terms of hardware features modern cards should have everything a DX5 card used, but if the company's driver programmers don't bother to implement support for the way DX5 did things, then FF7 is gonna have problems.

FF8's problem is somewhat less dramatic because its newer than FF7, but still the same idea, only that it uses DX6 era code.

Well, that's my 2 cents. :roll:
 
Umm....
as far as your Rivatuner comment about disabling the 8 bit pallet.

First of all I'm not so sure Rivatuner works with Nvidia's latest drivers. And second of all, the 8 bit pallet is already disabled from Nvidia, it seems. The FF7config Test, thing would have said Passed, if the 8 bit pallet was enabled.

I'll probably test the 71.89's, tonight.... maybe.
To see what, changes.
 
Theres a new version of rivatuner which supports the 7x.xx series.  I dont think you even have to edit the config file because it seems to come with the 2x2 fsaa mode already.

However, on my 6600gt, i still get neon lines when i use it =/
 
Well, I just played FF7PC with the 71.89's....and don't see anything wrong. The only black thing I see is a black frame about an 1" wide, on the bottom of the monitor... and that has always been there, I think.

No layering problem, though.

And again, this is also with a 6600GT, with all the driver settings set to default...which pretty much means, application controlled.
Don't know what to tell you.
 
Now i'm really starting to lose my hopes.At last it looks like it's over and nobody can help me.Anyway if someone has any solutions to tell me i'd be grateful.
 
Shall I leave my new Geforce 6800 GT :-? I can't.But I'm going to take an old computer to make start the old games...
 
Leave your current card?  Heh, you wouldn't need to do that. 8)

You see, a Voodoo2 will PIGGYBACK on top of your current video card.  You can run both conncurrently -- the video cable from the GeForce should connect to the V2 instead of the monitor, and then you use a separate video cable to connect the V2 to the monitor, resulting in a passthru configuration.  The V2 will only take primary control of the video signal only if it is chosen for 3D rendering.  The GeForce will remain the default 3D card that games will pick up, so you can essentially have your cake and eat it too. :P
 
Well, the subject out to be pretty self explanitory as to what my problem is, but i will elaborate a little on it.  I added a few weapons for early use, and when I tried to save, an error message popped up and now I can't load any save files at all.  The only thing availabe to click on are the little ...  things and the only availabe lave file is "save00.ff7" and a error pops up saying the save file cannot be opened.  What the heck happened and what should I do? :x
 
I am using a radeon 9800 pro in my pc and I have got FF7 to work just fine using patch v1.02. But the thing is, I have a geforce3 lying around somewhere  and I hate having the grainy backgrounds. So before I go putting that geforce3 back in, I gotta ask something to make sure. Will the backgrounds not be grainy if I use my geforce3 and use the rivatuner and what not to get 8-bit palleted textures working?; otherwise, I don't really want to bother.
 
Grainy...lets see how I can explain this. Well, let me first start by saying I have FF7 for playstation as well. But the 2D backgrounds look very pixelated and grainy on the pc, where as the playstation version had photo-like backgrounds. So what I mean is that it appears as though the pixels have been stretched out (without a pixel smoothing rendering ability, like on emulators) to make aweful looking backgrounds. I'll post a picture of what I mean to clarify.

http://potatopopper.tripod.com/
 - This picture is enlarged from the 640 x 480 picture fraps took so you could really see it, but it looks exactly like this even blown up. The background images look really aweful :( compared to playstation FF7 played on the television.
 
Aahh

You men "Pixelated"

Yeah, nothigns gonna fix that.  The backgroudns are optimized for half of full-screen (which, on a tv, is great, becasue TVs actua;;y haev a very small resolution).

A newer video card will only make the backgrounds WORSE, because it'll chop the BG up into 16x16 squares and outlines parts of them with neon colors o_O

if you use the geforce 3, you can at least prolly get FSAA working and then the characters at least wont look so blocky =)
 
ah darn then. Thanks for the replies about my concern Steele. I think I'll hook a tv up to my computer and just play on that then.
 
You see, a Voodoo2 will PIGGYBACK on top of your current video card.  You can run both conncurrently -- the video cable from the GeForce should connect to the V2 instead of the monitor, and then you use a separate video cable to connect the V2 to the monitor, resulting in a passthru configuration.  The V2 will only take primary control of the video signal only if it is chosen for 3D rendering.  The GeForce will remain the default 3D card that games will pick up, so you can essentially have your cake and eat it too. :P

note that you will need a special driver that supports Voodoo2 D3D under xp if you want to play FF7..see here.
 
Hello,

I'm new here, but not new to the FF7 scene :-)

Avoiding the 8-palleted textures support is easy, I suggest to install appropriate drivers (up to 66.81, later seems to doesn't have this option).

But what about the fonts in the game? Easy... I recommend you to use the aTuner program. Just turn the maximum option for FSAA on the left and on the right column (but don't use anisotropic filtering). It worked for me and my fonts are much better in the game.

------

P.S: Try using 2x2 multisampling, works great.

Mod Edit: Don't double-post, please.
 
hmm,just had a look at this FAQ,and I have something that may be worth mentioning,my minigames were insanely fast (the bike minigame was over in only few seconds),but using a refresh of 85Hz and turning V-sync on has slowed it down to much more acceptable levels.lower refreshes would probably slow it down even more,but playing at 60Hz sux.
 
What about these weird crashes/freezes like the cosmo canyon, gondola and possibly the execution scene (haven't made it that far yet but i dread to think of another crash).  XP really f***s this game up mayne.
 
Status
Not open for further replies.
Back
Top