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Hellbringer616
Guest
Remastered sound track posted here is i think the best. Good quality.
Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
The PSF also does this at the start of the game. Kind of weird having it cycle back to that point in the song while in the middle of a fight heh.Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
Does the PSF version have this problem too? I haven't tested it extensively, only trying it on a save game partway through, but I know that the PSF file has looping cues, and I think that FF7Music should be able to obey them.
How would splitting the mp3 work with FF7Music? The original midi starts when Aeris pops up in the cinematic, but continues once the train arrives and goes from there, then repeats from the train arrival... If they are split, wouldn't there be 2 different Bombing Runs that FF7Music would need to work with? Is it possible to get FF7Music to load 2 mp3's and get it to load part 1, then repeat part 2 once part 1 finishes?-------Well as they say earlier in this thread you could use a program that can split these...What I Only have is a list of the midis used and a tutorial with the OST that can be used in-game including the time of a specific song you can literally use ( soundtrack coming from FFVII:AC and Reunion )
Which video are you talking about? There are a few that I have found. There are also a bunch of zipped downloadable videos that have broken files which means you cannot extract the files.I tell you man its awesome..It came from the PS3 show and it fits the bill...Well the music kinda delays....But still is great!
Version of... Windows? I use Vista Ultimate 32-bit. I also should have been more specific about the Indeo Codec... The installer starts, but will just freeze partway in. It might work if I could find an alternative way to install the Indeo Codec... I currently use the CCCP Codec Pack and I don't plan on changing it for KLite.I can't use it either but somehow it manage to work after I installed Aalis graphics driver...May I know which version you're using?
Weird... I would love to hear the version of Bombing Run that you have. I don't think the moderators would mind, but I have no clue. You could always send a private message regarding it.---- What? That can't be right...that's how I got it to work in the first place...well if you want I got the MP3 version Of Bombing.. If you like I'll post it here..But that is if its okay with the moderator....
A way to prevent Aali's Custom Graphics from stopping FF7Music from working?There's a work around on how you can fix that...But if you want...I have a MIDI.LGP that can save you the trouble...although its already available here if you search carefully...