[Tutorial] Covarr's New FF7Music Tutorial

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Remastered sound track posted here is i think the best. Good quality.
 
I don't really like the RM so much. Too much reverb, decay times on a lot of the patches are too fast  and on many tracks there's not enough panning/separation between intruments. There also seems to be timing issues with mp3's in general.
 
I keep getting an error saying that something else is trying to use my soundcard - or something. Apparently it has something to do with out_wav.dll

I have no idea what's causing this, because I don't have anything else running that's using my audio device at all. I've never had a problem with ff7music before. Everything works perfectly until about 20 minutes of play, when the sound just cuts out and I get that error. It's rather irritating. Any advice?

If this was too general, I'll wait until the next time it happens and post the exact wording of the error. If I catch the error box quick enough, sometimes I can just click "OK" on it and it'll disappear and the music will return next time I change a screen. If I don't (because it doesn't halt gameplay and I usually can't hear the error sound) it freezes and doesn't let me touch anything. The only way to close it is to "End Task" in task manager and that closes FF7Music.

Grrr!
 
What kind of debug info does FF7Music display? It should show some kind of error message....
 
If it's messing up mid-game, the problem is almost certainly something external. Do you have any notifiers or alarm programs that make a sound? That could mess this up, potentially.
 
No, there are no programs running that use the sound card.

If I configure wave_out to use "Microsoft Sound Mapper" instead of my hardware, this seems to have fixed the problem for the time being.
 
I noticed turning on the (Alt. setting method) in the output_wave.dll plugin settings helped when music was cutting out after certain events  :mrgreen:

fake_midi = false too
 
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This is getting ridiculously frustrating. I'm trying to run this using WinXp and have tried almost every imaginable combination I can think of and still nothing works.

I downloaded the remastered track and tried using mad.dll and outwave.dll as well mp3.dll. I directed FF7 music to look for the files in my FF7 folder as well as my C directory where there isnt any spaces. I'm messed with all the settings and still nothing is happening. Any help?
 
Sorry about posting too early, I figured out how to fix it. I was using Aali's custom driver and on the new version there's an option to use the Music filter and I turned it on. After that, everything worked fine.
 
Thats good you got it working but the new custom driver has problems with ff7music.You'll notice when entering leaving vehicles/certain scripted events the music will cut out also when you pay to stay at an Inn it will not play the music. With 0.610b custom driver you can bypass all that with my post above.
 
I just got the music working properly... Both PSF and OstRE work fine for me. I placed all of the Remastered Songs in C:\FF7\OstRE and all of the PSF files in C:\FF7\FF7_PSF exactly where the FF7 Music Configuration Files have it linked to.

Note that these are the exact same songs that Covarr links to in the first post of this thread and I basically followed his steps directly. I did not have to use Steps 7 through 11 in order to get them to work although I will be testing them out to see if they make things easier.

The only problem I am having is that the tunes tend to stop for a brief moment when they finish then start again... The most annoying one is the very first one when you start a New Game. It plays two separate tunes as if they were one, which is probably how it was created despite the fact that they are two separate tunes.

Well, I tried Step 7 and it stopped playing back all of the music... I tested this by changing things around about 10 times. Although, now that I look back, it was stated to set a line to fake_midi=true. I ended up having to reinstall the game. After I reinstalled the game and set everything up again, the music playback using Ficedula works. Note that I am using LoopBe1 (mute) to disable the FF7 Midi playback while playing the game.


The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
 
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The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.

Does the PSF version have this problem too? I haven't tested it extensively, only trying it on a save game partway through, but I know that the PSF file has looping cues, and I think that FF7Music should be able to obey them.
 
The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.

Does the PSF version have this problem too? I haven't tested it extensively, only trying it on a save game partway through, but I know that the PSF file has looping cues, and I think that FF7Music should be able to obey them.
The PSF also does this at the start of the game. Kind of weird having it cycle back to that point in the song while in the middle of a fight heh.
 
Torazo I think I can help you if you wanted but My method is kinda last resort....

Coz if you want....Instead of using the Opening~Bombing Mission.mp3 ( I think thats what is called) Use other mp3 versions of the song...

Or

You could use The HD videos made by Grimmy or was collaborated by him replacing the Opening video...You could google for the separate Bombing Mission.mp3 which only plays the continuation after Opening...FFVII music loops Mp3's ( latest version ) or look for them via this forum...


hope this helps....
 
I am attempting to find another version of Bombing Run suitable for this on these forums and on google, but every version I have tried starts out the same and starts at the point in which Aeris shows in the opening video. There are a couple I have found that aren't mp3's though... Would be pretty cool to have them split into 2 different mp3's, but I don't know how that would work, nor do I know how to properly do something like that.

I guess I will try replacing the opening video in the mean time, but it would still start playing the mp3 after it ended would it not?


I can't use the Indeo Codec on my computer and Aali's Custom Graphics Driver stops FF7Music from working, so I can't even use the Higher Quality videos...
 
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I am attempting to find another version of Bombing Run suitable for this on these forums and on google, but every version I have tried starts out the same and starts at the point in which Aeris shows in the opening video. There are a couple I have found that aren't mp3's though... Would be pretty cool to have them split into 2 different mp3's, but I don't know how that would work, nor do I know how to properly do something like that.

-------Well as they say earlier in this thread you could use a program that can split these...What I Only have is a list of the midis used and a tutorial with the OST that can be used in-game including the time of a specific song you can literally use ( soundtrack coming from FFVII:AC and Reunion )


I guess I will try replacing the opening video in the mean time, but it would still start playing the mp3 after it ended would it not?

I tell you man its awesome..It came from the PS3 show and it fits the bill...Well the music kinda delays....But still is great!


I can't use the Indeo Codec on my computer

I can't use it either but somehow it manage to work after I installed Aalis graphics driver...May I know which version you're using?

and Aali's Custom Graphics Driver stops FF7Music from working, so I can't even use the Higher Quality videos...

----  What? That can't be right...that's how I got it to work in the first place...well if you want I got the MP3 version Of Bombing.. If you like I'll post it here..But that is if its okay with the moderator....   


EDIT:

There's a work around on how you can fix that...But if you want...I have a MIDI.LGP that can save you the trouble...although its already available here if you search carefully...


HappyGaming!
 
-------Well as they say earlier in this thread you could use a program that can split these...What I Only have is a list of the midis used and a tutorial with the OST that can be used in-game including the time of a specific song you can literally use ( soundtrack coming from FFVII:AC and Reunion )
How would splitting the mp3 work with FF7Music? The original midi starts when Aeris pops up in the cinematic, but continues once the train arrives and goes from there, then repeats from the train arrival... If they are split, wouldn't there be 2 different Bombing Runs that FF7Music would need to work with? Is it possible to get FF7Music to load 2 mp3's and get it to load part 1, then repeat part 2 once part 1 finishes?

I tell you man its awesome..It came from the PS3 show and it fits the bill...Well the music kinda delays....But still is great!
Which video are you talking about? There are a few that I have found. There are also a bunch of zipped downloadable videos that have broken files which means you cannot extract the files.

I can't use it either but somehow it manage to work after I installed Aalis graphics driver...May I know which version you're using?
Version of... Windows? I use Vista Ultimate 32-bit. I also should have been more specific about the Indeo Codec... The installer starts, but will just freeze partway in. It might work if I could find an alternative way to install the Indeo Codec... I currently use the CCCP Codec Pack and I don't plan on changing it for KLite.

----  What? That can't be right...that's how I got it to work in the first place...well if you want I got the MP3 version Of Bombing.. If you like I'll post it here..But that is if its okay with the moderator....  
Weird... I would love to hear the version of Bombing Run that you have. I don't think the moderators would mind, but I have no clue. You could always send a private message regarding it.

There's a work around on how you can fix that...But if you want...I have a MIDI.LGP that can save you the trouble...although its already available here if you search carefully...
A way to prevent Aali's Custom Graphics from stopping FF7Music from working?
 
How would splitting the mp3 work with FF7Music? The original midi starts when Aeris pops up in the cinematic, but continues once the train arrives and goes from there, then repeats from the train arrival... If they are split, wouldn't there be 2 different Bombing Runs that FF7Music would need to work with? Is it possible to get FF7Music to load 2 mp3's and get it to load part 1, then repeat part 2 once part 1 finishes?


Well, umm..no What I meant is Once you split the mp3 file. Opening will just be opening. And after the train scene. The Bombing Run.mp3 should kick in and supposed to be looped and that's that..( You have to time the split so It would not sound awkward once the bombing.mp3 loops.) If you're really confused Check this in your FFVII Music:

1. Open FFVII Music Prog.
2. click Configure
3. Click Files Tab
4. Browse thru the profile you're usin. Mine is OSTRemastered ( I'm using The Remastered OST's)
5. look for this names= oa and ob
    oa Should be the Opening.mp3
    ob should be the Looped Bombing Run.mp3

That should be there correct placements in game.


Which video are you talking about? There are a few that I have found. There are also a bunch of zipped downloadable videos that have broken files which means you cannot extract the files.

You just have to redownload it man.The files you received are corrupted I think. Check your connection. Although its a really big video file (AVI that is). And it wont work if you're not usin Aali's Graphics Driver.


Version of... Windows? I use Vista Ultimate 32-bit. I also should have been more specific about the Indeo Codec... The installer starts, but will just freeze partway in. It might work if I could find an alternative way to install the Indeo Codec... I currently use the CCCP Codec Pack and I don't plan on changing it for KLite.


not your windows dude...The Aali's Custom Graphics Driver's version is what I meant.( Latest is 0.6.10..I think) 
 Hmm..Your usin CCCP Codec pack?..Well, everyone insists you should use KLite because This would also help in fixing the video problems you'll encounter in the game... 


Weird... I would love to hear the version of Bombing Run that you have. I don't think the moderators would mind, but I have no clue. You could always send a private message regarding it.

Hm.. I'll try to upload later. It is in Mp3 version. But its no different than the PSF counterpart

A way to prevent Aali's Custom Graphics from stopping FF7Music from working?

Aiya....Nope.  It shoud not stop the FFVII music from workin..Actually It helps to make it work...Hmm..Could you pls. Specify? Did you change the config.ini included in Aalis Custom Graphics?
 
Ok, don't install the Indeo codec pack.  Or any of the other packs like K-Lite and so forth.  There is no reason if you're only doing it for FF7.  Aali's driver has the codecs included with it to properly play ALMOST anything
 
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