Ultima

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Fice: Yeah, it worx! It looks a *bit* different as w/o setting up the projection matrix... I'm going to release a new version of Ultima the next days...BTW: How are the default settings for the Projection Matrix (when I don't set it up manually)?

BTW 2: Yeah, Fice's got 995+ Posts! Go for the 1K !!!

- Alhexx
 
The default setting for all matrices is the Identity .... but I'm not quite sure what that translates to in terms of projection views. Probably a standard ratio of 1:1, FOV of 45, something like that.2 posts to go...

[This message has been edited by ficedula (edited September 08, 2001).]
 
(He's already No Life  :D )Finally, I've uploaded a new version of Ultima.
You can acces my page from:
 [url="<a]http://alhexx.cjb.net[/url]" TARGET=_blank>http://alhexx.cjb.net


 - Alhexx
 
fine name length: Ehm, no idea? I think I did, but I'm not 100& sure  :DAs for the link: I prefer that everybody uses my site (b'cause of the counter  :wink: )

(Does it finally work on your comp?)

- Alhexx
 
Alhexx: What he means is, there's no link on your PAGE to the new version.
 
Whoa!  :D
I've checked my site today, and I found A LOT of bugs in it. Now I've uploaded a fixed version... - Alhexx
 
Sorry, had to push this topic up :grin:

And Sorry, there's no new Version available, but:

I need some info for the next version:
1. It'd be fine if everyone who uses ultima, could post a reply here, which contains:
 - 1: The info that (s)he uses Ultima.
 - 2: His/Her screen resolution.


I need the info 'bout the screen resolution, b'cause I've got to rearrange the window...and I'm not sure if the Ultima Window isn't too big for some users...


Another point: I'm implementing a 'whole-model-converter', and I need some info (I guess this goes out to Fice and mirex) :

How do I get the default model pos? The first frame of the model's .a file?

 - Alhexx
 
Default model pos? There aint any. Otherwise stuff would be a lot easier :wink:

The HRC by itself provides NO information about how to position each part (well, there's a bone length, but by itself that's useless). In order to position the parts correctly you need to use a frame from an animation (.A file). How to use the .A file? Aha ... that's the tricky bit. Gimme a while to write up a description ... it's not TOO complex, but it does need to be done *just* right or you end up with a complete mess.

Which .A files to use? No easy explanation ... if you've got the latest version of Ifalna then you could use the .FILTER file I put together for that.
 
That's a good idea :wink: I'll do so now. Not that I have much to post on it, but even still...
 
I use it when I need a model.

1024x768. I keep hitting that non-fuctioning Max button...

Also, when you get the images working, and you export the model, could you have it identify the postion of image, from it's center? So I have 1 XYZ co-ord for one eye, another for the other eye, and the 3rd for the mouth? I think that could be a great time saver on my part. Right now, I'm guessing where they go.

Thanks! Keep up the good work!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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Sephiroth 3D's Final Fantasy (Currently Offline)
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Fice: That's all I wanted to know. I think I can get some info from halkun's post.

Darkness: I'll update it as soon as I release sth new.

BTW: Yuki continued his work on the Battle Database, so there should be some updates this week.

 - Alhexx
 
i was just commenting becuase the last post was on like september 2nd on fice's site, and on a previous post he said 1 week was bad.
 
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