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LeonhartGR
Guest
Stick of truth did what Square should have done with their battle system long ago before releasing the new FFs... And they could still keep their awesome graphics in the game.
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No they're not. But when you replace a system with another, you should make it work just as well, if not better. The systems in FF12 13 and beyond are inferior to 7s. 1- 10 had tactics... the implementation of their battle system could hve been better, but the actual systems are far more intelligent and have a much greater potential.RPGs are not restricted to a specific kind of battle-style such as turn-based.
Haha... that sounded so like from the mouth of an old folk (like us though)...numbers flying all over with no idea what is going on...
I completely agree. There are some very good action RPGs out there. But through fourteen years of turn-based Final Fantasy games, putting that name on it DID imply turn-based. They had a concept, and with each iteration they evolved and expanded upon it... until FFXI, where they began a new trend of making each new entry completely different. Making games with different combat styles is fine, but it was never in keeping with what Final Fantasy was.RPGs are not restricted to a specific kind of battle-style such as turn-based.
Agreed I was actually impressed with how they did that. Not only that but that they're releasing patches and updates taking care of gameplay issues before worrying about DLC content. Very refreshing with developers like WB Montreal no longer supporting glitches in Arkham Origins and now only focusing on dlc. Who the hell is buying dlc content for a broken game that's likely to never be fixed?Stick of truth did what Square should have done with their battle system long ago before releasing the new FFs... And they could still keep their awesome graphics in the game.
No, that wouldn't change anything that has been said here. And the chances of the next one being good are almost 0.What if the next FF is good? Should we ask what the hell is wrong with this thread?
North American FFX had simple Sphere Grid only.Concerning character growth, I think 8, 10 and 12 are the most non-linear. 10 kinda depends whether you choose simple or advanced spheregrid. Simple = linear character growth as busywork.
I still rank Tidus one of the most obnoxious main characters ever written for a video game.
Am I the only one that sees him as ignorant? You have to understand he is brand new to that world. More or less it really was his story everything in the game was related to him. The Aeons chose him to end their sleep not Yuna. So imagine you are in Tidus's shoes in a new world of course you be excited and dumbfounded on countless occasions. He and Aaron actually had the most sense out of the bunch. Everyone else is all gun hoe about the whole sacrifice your guardian to become a new final Aeon. Tidus was the only one to question that it could be a bad idea and it was really fishy. I think people underestimate him and judge him to much. As for the father thing who doesn't have atleast some parent issues in your life at one point in time? On another note yes Aaron was pretty bad ass.FFX would have been far more enjoyable if Tidus wasn't a worthless moron. It had a really good plot and the battle system was actually really good.
Him and Blitzball ruined that game. Pretty much the only reason I ever replay it is because of Auron.
Why so much hate? He was actually pretty pretty cool and likeable. I cant really remember him being ass to anyone ever."This is my story, MY STORY, MY STORY"
f*ck off you annoying twunt, it's Yuna's story, you're just here for the ride 'cause yo daddy is a giant monster you floppy haired prick.
The issue with FF13 isn't so much that they changed the battle system, or even that it's semi-real-time, but that it's really poorly implemented. The balance of the thing is all wrong. It wouldn't work particularly well in any other franchise either.Honestly though I dont see why the new battle system in this game would generate so much hate; its been clear for a while Square have been targeting a more mainstream audience as opposed to the diehard JRPG fans, and a real time battle system will fill that need, but also imo gives way for a chance at much more strategic combat than turn-based would.