[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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It's simple, straight forward, and blends with the rest of the theme you've developed.

I like it.
 
i really like everything i have seen in here, quit teasing me and give us a release already!
 
I have decided to do something about the red arrows on the new interface and I think this is ok...

77.jpg
I have to say, this is the one I would use, I think it's fantastic. Is there a way to make the pause box and the menu transparent though? I definitely think there should be a border around the menu, I just wish the background wasn't solid ^_^
 
Well i for one like the new layout. I also can't pick any bad points....... What about the mini info tap thats normally above the that menu ???
 
I think that the info tab should be moved to the top. I dont think it will look right at the bottom with the new changes. Unless the info bar got rid of the border and background.
 
That is still there when you press for it :)

edit.  There are options to remove the background and borders of the help menu.. so you can choose to move them. Unfortunately moving to the top is not a good idea because thats where enemy moves and current actions are.
 
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thats where enemy moves and current actions are.
Speaking of the 'enemy moves' bar, it could probably stand to be moved up slightly.
Looking at this pic, could do the same distance gap that is between the help bar and the menu, to look nice and uniform:

5677899.jpg


I don't think moving the 'help bar' to the top is a good idea, keeping it where it is will make the 'battle scene' look better as a whole, because of the way the camera is designed ( we are not supposed to see anything down there to start with :D ).
 
Yeah thats not complete, I will move the top bar and also make it thicker.  Not done yet :)

edit:

also Aali has fixed the issues with colour for the bars, but the transparency will need a bit more work.  Using it on all windows provides a lot of problems, so it will have to be specific... probably just the command window, although I'd like it to work properly on Magic, E Skill, Summon and Item as well.
 
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The menu project is on hold until the font has been remade.   The current font cannot be used with this project because it is wrong, and if I start using the TA one it means tons of hex changes later on to correct it back out to the new one. 

It is pointless me releasing this mod until I am satisfied that the results will meet my standards.
 
The font will not be remade again. You are welcome to make one yourself.
 
Correction to that, the menu font is the problem that will need tackling the most.  Me kranmer and aali have sussed how to edit the spacings of the text now, so it is just a matter of editing the table from window.bin

May take a while to debug.
 
thats where enemy moves and current actions are.
Speaking of the 'enemy moves' bar, it could probably stand to be moved up slightly.
Looking at this pic, could do the same distance gap that is between the help bar and the menu, to look nice and uniform:

5677899.jpg


I don't think moving the 'help bar' to the top is a good idea, keeping it where it is will make the 'battle scene' look better as a whole, because of the way the camera is designed ( we are not supposed to see anything down there to start with :D ).
Haven't been on here in over a year, my first look at the progress so far and if that is an actual in game shot, then my, my, that is impressive!!
 
As you can see, the font spacing issue is being repaired.
The spacing is better, but I think the letters are still a little out of proportion. Specifically,

* 'c' is a little bit too narrow, compared to letters like d and e
* 't' has a long tail, and the crossbar looks a little low
* To me, the cross in 'k' is a bit too low, and the letter itself is a bit narrow
* Is it me, or is the stick of 'r' a bit thin?

You also mentioned, in your message, using outlines and shadows. Given that the letters are quite compact, I think drop shadow, as in the example above, might look a little better.
 
Ah but we can now alter it any way we want :)  we can make it as we please.  I am thinking that the whole font needs redoing, a tad smaller than the original and with outline.  But how to do the outline is the question.

It has to be re done because the letters have been stretched to fit and so it looks wrong.  The K is too thin, the M is way too big etc.  The font needs redoing.

From what I can see Verdana is the best. I tried arial, verdana and Frutiger

verdana (at 960*720):
shade.png


Arial (at 1280*960):
fontarial.png


edit:

I have now tested a LOT and I think I have what is good enough to be used.  I will upload something soon.

Edit 2:

This is my final font (1 pixel gaps below, prob correct)

newnew.png


newfont22.png
 
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The new font is done.  Below is unfinished table and still requires a few tweaks but this is the base of it :

newestg.png


battlemenuwithnew.png
 
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