[WIP/ALPHA REL]Battle Interface Reconstruction

  • Thread starter Thread starter Kranmer
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I've revised the graphics one last time and finalised the font. I am satisfied with it all now :)  It won't be long now until the battle interface is finished.  The menu as I said will take longer.  The following textures are present and I will note how altered from Team Avalanche:

colob_00.png: Not altered
coloa_00.png: Not altered
buster_00.png: I think this was made by blitz?  I have a memory like a sieve.
btl_win_a_l_11.png: Not altered
btl_win_b_l_11.png: Not altered
btl_win_b_l_12.png: Not altered, but I am debating it...
btl_win_b_l_01.png: Text altered, TA hands made smaller, Slot smooth edge
btl_win_a_l_01.png: Text altered, Slot smooth edge, added new limit/time bar
btl_win_b_l_07.png: Font altered and added new menu limit bar.
btl_win_b_l_00(to 06).png: New font, New stars, Romeo materia but very slightly altered.
btl_win_c_l_04.png: New Font
usfont_a_l_14.png: New font
usfont_b_l_00(to 14).png: New font
btl_win_d_l_00(to 07).png: New font
btl_win_c_l_07.png: New font, slightly altered Target graphic
btl_win_c_l_00.png: New borders
btl_win_c_l_01.png: Not altered, just cleaned up
btl_win_c_h_01.png: Not altered, just cleaned up
btl_win_c_h_00.png: New borders
btl_win_a_l_07.png: New font and smaller TA hands

If I am using 1 border texture for both menus I can minimise this further but at the moment I am thinking of using thinner ones for menu.  Battle has to use slightly thicker ones cause of the nature of some crap you don't really wanna hear about.

I will try and get this battle interface done in next 2 days.
 
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http://rocketronnie.net/88.rar

There you go Felix.  Let's see what you can spruce up there :)  Feel free.   These pngs aren't "complete" until I fix transparent layer but chances are you will not notice any difference at all.   These are ready for you to edit, and pretty much finished regardless.

window.bin > into kernel folder
menu files > into modpath and menu folder
exe > run from root
 
Is it possible to change the colors of these bars?
882011040421042866.jpg
 
I believe it is doable with hex editing. DLPB should have the address.
 
Yeah it is possible although I am not sure how to alter the time bar animation.

You see there are a few colours you will have to give me here (and give me the colours you need in the correct 3 byte hex value, for example FF0000)

Time bar active
Time bar inactive
Time bar animation (flashing)
Limit bar normal
Limit bar hyper (Stimulant)
Limit bar Sadness
Limit bar Limit break (this one can have multiple colours, so specify)
 
Is it possible to change the colors of these bars?
882011040421042866.jpg
O-M-G.  :o


/edit:
Perhaps the HP and MP letters should be aligned with the bottom and not with the top of the numbers. imo.
And maybe have the MP letters closer to the mp numbers. I know that switch materia will screw alignment but atm it looks a bit weird having MP letters closer to the hp numbers.
 
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That is because MP can have 9999 as well...  it can't be altered...  only leading 0's would fix that and that would also look a bit crap.  FFX does it this way as well, it right aligns and leaves gaps...  what's good for Square is good for me :P

Also felix, there is a pretty easy way to sort that time bar.  The code is at 006DD4EF, depending on what colour it shouldn't be too hard.  You will get a nice blue just by nopping 006DD4F6.  I.e.

006DD4F6,006DD4F7,006DD4F8 will all read as 90.  That shift can be altered or changed into other code which should give us a degree of leeway.

I can code it to give any colour but it is a bit more work.
 
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Finaly succeded with changing color^^ Now it looks like inside the bar is 1px brown line (in timebar)=\ Any idea whats the address for it?
28260460.jpg
 
Probably cannot be changed that way.... it is a drawing operation.  I can't alter it :)  What colours and values did you use?  I found out how to alter the time bar flash somewhat.

Unless the brown line is from elsewhere.  A better idea is just to supply me with the colour codes required :)

edit: oh and I have made that interface even smaller now.  It is tighter like FFX.  Looks better.
 
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Link 88.rar off please post for me test it...i an post bugs and error
 
I almost forget about the textures of the battlefield
I downloaded some of the forum, and not thought that the green countryside, very cool
if not asking too much if you could post it for download min, I am grateful
thanks
 
I almost forget about the textures of the battlefield
I downloaded some of the forum, and not thought that the green countryside, very cool
if not asking too much if you could post it for download min, I am grateful
thanks
The scene is not finished yet(

Bad that today I had no time for texturing=(
Tommorow in the mornin I'll post the color values.
 
@AlbusJC do you have the 9999 patch turned on in Aali's driver ? if you do disable it.
 
Hi everyone! I try to test this mod but I have some problems with this battle interface. Take a look at this please. This is the best way to explain it. Is this thread the correct place to post this kind of problems?
http://img829.imageshack.us/f/battleiq.jpg/
also make sure cache is disabled when you updated the graphic files.  Although tbh looks lik the graphics are there so maybe Kranmer is spot on.
 
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also make sure cache is disabled when you updated the graphic files.  Although tbh looks lik the graphics are there so maybe Kranmer is spot on.
Will you later on release a compatible with the 9999+ patch that is in aalis driver?
 
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