[WIP] Battle-scene Enhancement

  • Thread starter Thread starter jeffdamann
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Good point, it may be because its pixelated, but Ill try and make it look more like the field screen bricks if possible. I agree they shouldnt look brand new, but not super cracker, dirty either.

Im also working a way to randomize the brick pattern to where it isnt 100% patterned like that, give it some randomness ya know?

Taking that there is new interest in the project, I will continue work,
 
Thanks clodus, lets see how it looks with that set-up, may still look a little too "perfect" though.
 
Haha, no problem at all man. I appreciate the work that you're doing, that I'm not able to do mind you.

EDIT: I found another picture of an actual brick road. It's somewhat the same color scheme and as you can see, it looks used (teehee...). Maybe within the modification to the bricks, you could try and add a little color disfiguration, like the paint is withering away because of how many people walk on those roads.

EDIT 2: Forgot to add the link... - -;;

http://images.travelpod.com/users/fletcherclaytor/puerto_rico-07.1170902040.dsc_0351.jpg

EDIT 3: Found more pictures of interest that might spark some types of ideas...

http://people.ku.edu/~jfdevlin/Lawrencefolder/BrickRoad.jpg (All of those cracks on the left, or upper left show lots of wear and tear.)
http://alloveralbany.com/images/yellow_brick_old_bricks.jpg (How there's dirt between the bricks, showing that a lot of people pass by carrying the dirt underneath their shoes.)
http://addins.kwwl.com/blogs/scribbles/wp-content/uploads/2009/03/img000751.jpg (Very up, close and personal with the detail of used bricks.)
http://www.jimgrey.net/Roads/NationalRoadIllinois/01g_Farm_Road.jpg (Looks like wear and tear from rain. It DOES rain in Midgar.)

Also, I couldn't find an image, but I was thinking of a bit of lowered areas or holes in the roads, maybe because of pressure pushing down on them or something...
 
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im still working on this project, just at a slow pace. I started toying around with the battle arena yesterday. The new textures give it a slightly different feel than the originals, i went a bit more vibrant because the BA always seemed kinda muted for some reason. the pruple lava glow effects have yet to be added, so the floor will blend ranther than stand out like it is now.

lee
 
Nice, and whats this with you not using Avalanche overhaul?
i switch between 2 versions of ff7, on enhanced and one not. Makes it easier to mess with my LGPs and exporting whole projects when im not sidestepping other projects. Also, this laptop is barely able to run the overhaul, opening the menu is like molasses and so is the end of  battle EXP screen.
 
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just a little more...luckily the chains still looks good, so i may not have to recreate them.
 
Is there any way to make the water look like its below the bricks?
I suppose this would require remodelling the scene.
Just looks very flat is all.

Texture is looking good though, although it is hard to read the text on the floor.
 
Is there any way to make the water look like its below the bricks?
I suppose this would require remodelling the scene.
Just looks very flat is all.

Texture is looking good though, although it is hard to read the text on the floor.
yes, lowering the water would require a remodel. I tried faking it but it just looks odd. I was toying with the idea of adding a border to the arena though, which "may" make it look a little better. The text is kinda hard to read in the shots, but its clear as day when full screen. I went with a more worn look rather than the original one, which looked like it was just painted on. Im trying for a slightly more serious look in the BA, while still staying true to the original.

lee
 
I think it looks nice.
But will it look good if you added some bloodstains and scratches and such?
It is a battle arena, but I don't know, I was just brainstorming on it.
 
Imo, the ground tiles look a bit weird. Kinda like wood.
im working on a more "stoney" look ATM, but its hard since the default palette is brown. I made a grey texture that looked great, but im trying to stick to the original assets to get this into a TA patch at some point.

I think it looks nice.
But will it look good if you added some bloodstains and scratches and such?
It is a battle arena, but I don't know, I was just brainstorming on it.
simple answer, yes. I have yet to add any real details, and ATM jeffdaman is doing his own thing to it so i will get to once i see what he has come up with.

lee
 
simple answer, yes. I have yet to add any real details, and ATM jeffdaman is doing his own thing to it so i will get to once i see what he has come up with.

lee
Nice, thanks for the feedback.
Can't wait to see what you guys come up with.  ;)
 
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sweat, bloodstains, and scratches are added. I like the way they look, though i may have went a tad overboard. I also need to tone down the purple glow on the walls, its wayyyyy to big at the moment. Only really need to redo 2 more textures and then the rough draft is finished. I'll probably end up doing a LGP patch until better methods can be used to get this ingame.

Aali's driver will also be required.

lee
 
The lava is purple on the original game? Can't remember :/
Tho purple doesn't seem a good color imo.

The scratches and stains look good, just think the ground tiles need some tweak. Have nothing on the ground being made of wood but that texture just looks weird in my eyes. Maybe is too bright.

If you're going for wood, could you try something like this to see how it comes?


21_pirates_ship_deck.jpg

Full63588.jpg
 
ya the lava actually is purple :) i made a red version but it conflicts with the fieldyou see just before entering the arena...so i left it purple. the floor could be changed to wood altogether, since its hard to tell exactly what it was supposed to orignally be. i was going fo large sandstone blocks...but fell somewhat short. i agree it needs more work, but the file is still layered so ican change anything without altering the other stuff...ill work on it some more later today...im currently in the bathroom @ work :D

lee
 
Since this Battle scene is used in the field prior to the battle we could use it to generate a new flevel scene as well. Then It would match up perfectly.
 
ya the lava actually is purple :) i made a red version but it conflicts with the fieldyou see just before entering the arena...so i left it purple. the floor could be changed to wood altogether, since its hard to tell exactly what it was supposed to orignally be. i was going fo large sandstone blocks...but fell somewhat short. i agree it needs more work, but the file is still layered so ican change anything without altering the other stuff...ill work on it some more later today...im currently in the bathroom @ work :D

lee
Well i never thought about it as being wood on the floor also. (i mean, wood and lava doesnt combine).
Always thought about it as some kind of dungeon with those cliché bricks it always have; something like super mario when fighting bowser with all the lava and bricks around it.

Kinda like:
11a_216.jpg
 
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