[WIP] FFVII Job Class Kernel.bin

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I'l gladly attempt to help, as long as you can reccomend a program or two to use for it.
 
Alright thanks I'l give it a little play around see what I can work out.

EDIT:Okay so I downloaded WindHex 32 and had a look arounf the Qhimm Wiki and if I'm correct all the number represent characters in-game?

I looked on the other thread and it said if I insert a ff7.tbl file it will correctly translate the Hex and make it significantly easier, Where do I find a ff7.tbl..? or on the other hand is it easy to custom make one from the information at the Qhimm Wiki?
 
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Im trying to figure out some of the same things right now.

--=-=-=-=----=-=---=-=-=---=-=-

Ok.  Well I'm looking and we might not be able to do this.  I don't think we can.  So...let me look a little longer and Ill be back with a better answer.  Don't waste your time, unless you're having fun.

EDIT:  Hey, this won't work.  There are 11 job classes but only like a few alterable words in the EQIPMENU.MNU - too few to do what we intended to.
 
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So it's back to putting the classes in the description?
Or is that also a no?
 
Damn that sucks... I think putting them in the description would be the next thing down from there and from the length of the descriptions I can't see any immediate problems from doing that.
 
Putting them in the Materia Description will work fine.

Should I develop a set of abbreviations for the classes or use the whole name of the class?  For most materia, using the whole name would work fine (because I only have to include one class name), but for materia that can be used by multiple classes, the description would become too long to display properly; so developing some abbreviations would be best.

Black Mage::BlkMg::BM
Samurai::Smrai::Smr???

I'm not sure the best way to do this, so please offer some suggestions.  Any and all suggestions are welcome.  The classes are:

EDIT::

Knight or SOLDIER::Kn
Samurai::Sam
Berserker::Brsk
Ninja::Nj
Lancer or Dragoon::Drgn
Black Mage::BlkM
White Mage::WhtM
Blue Mage::BluM
Time Mage::TmM
Summoner::Sum
Mime::Mime

These are negotiable.  I am starting work on the kernel now, so I will be working with these until better suggestions are offered.
 
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Work on this mod has begun.  I am making all the superficial changes now.  I will then make the meaningful changes to the data.  In a few days, the kernel mod should be complete.  It should be a decent enough game to use the Job Class Kernel with the vanilla scene.bin, but it won't be a difficult game.  Wish me luck, and please offer suggestions for recognizable abbreviations for job classes.
 
Bit of a longshot but is there a way to colour code the text on the materia description?

That way you could colour code the classes if you needed to save further room.

Abbreviations I can think of:
Black Mage and White Mage I think is right.
Time mage maybe TimM just to even the characters whith the blk and wht mage.
Knight/ Soldier Either of the first two or 3 characters work as they won't get confusing.
Dragoon as drgn also works fine.
Beserker maybe bsrk instead of brsk though that may have been a typo I don't know.
And Summoner is fine as Sum.
 
Pretty much what Livesey's just said.
The only one I wasn't comfortable with was Berserker, and Bsrk fits better.

What do you mean by colour-coding the classes: each class has it's name in a colour, or class-specific materia has it's name in the class' colour?  ???
 
I mean to colour code the text so black text for Black mage white for White mage ect. But on second thought it would look confusing, messy and just all around bad, it was the ramblings of a mad man.
 
Mmm. I'm glad you came to your senses :P
It would've looked rather childish, and required so much effort to do so as well...
 
Glad you two figured that out.  I've completed the Names/Descriptions for Spells and Materia.  It is something at least.
 
Hey im not very good at editing but aren't there some hidden materia and equipment in the game(Like when I edited final fantasy and a character didn't have any weapon equiped and i went into game, the weapon would be t-vest and im sure there was more) but you proberly know this, but this mod is a really good idea not having jobs in final fantasy VII made me feel like i lost control of how my characters leveled up anyway can't wait to see how it is and good luck.  :)
 
I really hope this topic isn't dead. D=. I've been watching this thread as a Guest for a while. I'm really excited to see where this is going.
 
While not dead, I would say it is in an induced coma.  Most of the people working on extensive projects here at qhimm are full-time students or full-time workers and it is super dificult to find enough time to produce an entire mod.  All the ideas for making this mod are in this thread and in my head.  I really think this would be a lot of fun once it is complete and I don't intend to kill this project.  It is just that I might not get to it anytime in the foreseeable future.  Thanks for your interest though, and the more people that show interest, the more likely I am to work on this sooner than later.
 
I read through this last night, and I might have misunderstood, but someone said that you were doing this for the PSX version of Final Fantasy VII? Did I misunderstand? Or are you doing it for the PC, or perhaps both?
 
I am creating it for the PSX version.  Which means that I am testing it on the PSX version.  However, it is going to be just a Kernel patch, which means it should be easily covertable into a PC patch.  But...My LostWing mod, which already had tons of bugs, gained even more after being converted to PC version (though there is some question as to the reliability of some of the reports since mods other than my own were installed in an unknown order).

In short, either myself, or someone else will convert this for play on PC, but there is a possibility than you will experience some issues.
 
Well I say whatever! I've got both the PC and the PSX version so whichever one you make this for is fine by me. I'm really excited about a Job Class themed Final Fantasy VII.
 
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