(WIP) Final Fantasy VII Climhazzard (PSX Version) King Bomb & Carrot Vids added!

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When it comes to fighting human bosses such as Rufus or the Turks, rename their attacks to make them taunt you.  I'm thinking something like renaming Rufus's Shotgun to "I will make you suffer" or something like that (though I realize that's a little out of his character).
i think thats too long of a title for a simple attack lol
 
Well, as long as it fits in the dialogue box at the top of the screen, it's fine, right?  Some bosses already have battle quotes like Reno saying "Let's call it a day" at the end of the last battle against the Turks.

Though I understand that this is slightly different, since renaming Rufus's Shotgun to "You suffer, but why?" (nice quote, btw) would cause that quote to appear every ten to twenty seconds.  That would be quite tiresome, unless some other attacks with different quotes are thrown into his arsenal.  This is just an idea.  If done at all, it might be better just to rename certain, more powerful attacks that the bosses don't use very often.
 
I like how much you guys are getting into this :D
Anyway why not have him say "Take this!!" or "Dodge this!!"  or maybe even "try and survive this!" s(wouyld be good for a new special attack hint hint)something small worded and straight to the chase.
 
OR u when u hit him with any atk (since i assume he will be REALLY hard) he can say "Don't make me laugh - hahaha" and then he does that stance where he stands and laughs... and of course he counterattacks with a 2x-cut [shot in this case] or something... is that good?
 
In regards to Rufus, he should either have weak attacks that just keep on coming or really strong attacks that he uses sparingly.  Considering the size of his gun, I would lean towards the latter.

As he is the president of Shinra, he should be quite formiddable.  What I have in mind is that he should have a fairly high evasion stat, but powerfully counterattack whenever he takes magic damage.  Be careful while editting his AI if you decide to do this, or he might end up counterattacking Dark Nation whenever he is hit by Barrier or MBarrier.

One more thing: Rufus's Shotgun isn't a long range attack.  That needs fixing.  Also, I would put him in the back row.  As for Dark Nation, his physical attack should inflict Poison!  And if you want a *really* difficult battle, why only have one Dark Nation?  There should be four of them!

(Don't mind me, I may be getting a little too into this...)
 
I agree with everything you just said what about 2 dark nations but rename them to other names sop it looks like there his two body guards? Also im thinking of giving rufus a limit break of his own that he uses after so many turns? what do you guys think?
 
u mean like dyne does? that's be great! give him... angermax? lol call it... Rufus' Revenge (daddy died lol) or... Shinra Massacre lol oh these names suck haha
 
I agree with everything you just said what about 2 dark nations but rename them to other names sop it looks like there his two body guards?
Unfortunately, if you have more than one Dark Nation in the battle, their names must be the same.  There are only three spaces for enemies in one scene file, and the one with Rufus is already used up: Rufus, Dark Nation, and the helicopter (that Rufus uses for his great escape).
 
hey ff7rules! how's it going? how's the mod coming along?
Ill admit progress is slow atm i now have my own game website and ontop of that i have a new job so its gonna be difficult to find time for this but i will.
 
haha, thats cool... there's no rush cuz if u rush it, it wont be like u want it to be.. take ur time and we will have our patience. i just know the mod will be AWESOME! dont worry ur doing good, no ur doing great. well keep up the great work  :-D
 
haha, thats cool... there's no rush cuz if u rush it, it wont be like u want it to be.. take ur time and we will have our patience. i just know the mod will be AWESOME! dont worry ur doing good, no ur doing great. well keep up the great work  :-D
Thanks for the kind comment i promise i will have a "little" something tonight it won't be anything huge though.
 
One more idea from me, if you're interested.  A boss who uses the following attacks:

Level 2 Confusion
Level 3 Dual
Level 4 Break
Level 5 Death
A standard physical attack so that it isn't completely helpless against characters whose levels are prime numbers.

By going into the battle with characters at certain levels, you can have a really hard battle or a really easy one.  The choice is up to the player.  Inspiration came from the Esper Zalera in Final Fantasy XII, who used similar attacks during the battle against him.
 
i just had to bring this thread back on the 1st page... lol jk, but i cant wait for this mod to be finished! i like to challenge myself  :-)
 
How easy is it to add new random encounter either for PC or PSX version.

For example some island that has only Emerald weapon as a random encounter.
 
I have no idea how it can be done on the world map.  Anywhere else, you'd have to extract the flevel.lgp and edit the encounters in whatever file you want with Meteor.  For finding out what the codes are for the encounters, extract the scene.bin with Scene Reader and find the scene with the monsters you want.  You can view the encounters with Scenester.

For Emerald Weapon, the encounter is 986.

(Edit: The above is for the PC version.  I've never worked with the PSX version before)
 
I have no idea how it can be done on the world map.  Anywhere else, you'd have to extract the flevel.lgp and edit the encounters in whatever file you want with Meteor.  For finding out what the codes are for the encounters, extract the scene.bin with Scene Reader and find the scene with the monsters you want.  You can view the encounters with Scenester.

For Emerald Weapon, the encounter is 986.

(Edit: The above is for the PC version.  I've never worked with the PSX version before)
Meteor doesn't work with the PSX files, they are different :(
 
im starting to think were never gonna see this
 
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