(WIP) Final Fantasy VII Climhazzard (PSX Version) King Bomb & Carrot Vids added!

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OK I know its been along time since i posted here and here's why. Ive recently got a full time job which has drained all my time to work on this project. Also just for the icing on the cake Ive moved in with my GF who is fine with me working on this she loves Final Fantasy herself. Last week I learned I am to be a Father. this is probably all my free time gone so the reason I'm posting this is because I'm looking for someone to take this on or help me finish it before I have the Kid (next year) I had disc 1 done but my hardrive died and i didn't back it up but I'm not to bothered about starting again. If anyone wants to take this on I'm willing to teach people how to do this and help anyway I can. If not ill try get as much of this done as possible before Its too late.
Sorry but I'm sure many of us here didn't see GF and think Girlfriend :L
 
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An Update, New Camera angle, a New boss and A Extra surprise for later on.
 
I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
 
I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
as long as the iso's fit on my psp i wouldn't care, even if it means having it in parts
 
We once discussed this. The consensus was that it was theoretically possible on PC, but would be a horrific undertaking. The idea was that we could use scripted sounds to carry voices. You're not getting that to happen on PSOne, though.

Also, the ISO won't work with the PSP. It's just a Playstation emulator that expects CD ROM images. You can't just 'add' data to an iso past the 700Mb limit. There's structural and navigational data; the ISO needs to meet the, uh, ISO 9660 standard for sector data, track divisions, and a whole lot of other stuff.

Splitting the discs? I have no idea if this would be easy or not. Someone else here will have to tell you how the disc swap is initiated. I would assume in a field file, but I honestly don't know.
 
I doubt its possible but you could try and put in voices
Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.
Yup, it will take a bit (assuming it was possible for the game to allow audio).  You can get decent voice compression at 64kbit/s @ 44100 hz Mono.  It will be comparable in quality to 128kbit/s stereo.  MP3 would give you very good results.  With 64kbit, 50 hours of voice would be:

(64000*60*60*50)/8 bytes =

1.44GB  You could probably get all the voice for FF7 inside 25 hours or even less.  But taking 25 hours as a rule, that would be around 1 CD of data space needed.

MGS1 took around 300 MB in total across both Cd's if my PC game is the same, which it should be.  Video, few though there were made up a large amount too.  Audio can be decent at pretty low bitrates.
 
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I just though of something, would the game work without debug mode? cause im sure a lot of space will be saved without it
 
MP3 would give you very good results.
A PSX can not play an MP3. If it did you will have no CPU power to do anything else.

The R3000A is an embedded MIPS CPU from LSI that costs $6.99. It's *very* low power. The audio sound chip can only play ADPCM , which much like a .wav file. You can't compress it.

70 Minutes of audio = One CD
 
There are better compression formats than MP3, if your priority is small size and low CPU. You'll get lower audio quality, but I know it's a lot more feasible on the PSX. I don't know what these formats are, but hell even the SNES processor was able to manage compressed voice without a coprocessor (Virtual Bart, a sh*tty game, but technically kind of impressive).
 
The SNES used the SPC700, which was made by Sony. It's a smaller version of the SPU that's used in the PSX. It also used ADPCM for digital audio.

The SPC700 was designed by this one guy.... Minoru Akao, you might of heard of him. He became popular after he quit Sony and started working for some game company :)
 
Akao was sound programmer for VII wasn't he, or was that just because of his work on the actual SPU?
 
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The SPC700 was designed by this one guy.... Minoru Akao, you might of heard of him. He became popular after he quit Sony and started working for some game company :)
Wait, what? No. Both the SPC700 and the SPU were designed by Ken Kutaragi. Akao was Square's major sound programmer during the PlayStation era, but he never did any hardware design. I think you're confusing their names or something.
 
I'm pretty sure the Akao has his hands in the SPC700. I'll look it up later. Thanks for calling me on it if I'm wrong.
 
Just thought I should point this out; having the game fully voiced? Long story short; no. Ever heard of FF7Voice? That failed. We have the know-how to voice the PC Game and we STILL couldn't achieve it. It's basically technologically impossible to do it for the Playstation version for a start, so yeah.
 
I notice that all of the recent posts ITT have been about voices and the Squeenix staff. Are there any updates on this mod?
 
I do have updates but i might just ask the mods to delete this one and create a new one.
 
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