[WIP] New sound effects for FFVII

  • Thread starter Thread starter Armorvil
  • Start date Start date
Status
Not open for further replies.
Of course !

Reminder to self : change Tifa's critical attack sound.

By the way, sound effect #376 sounds like a woman screaming, but I can't remember where this is played, in-game. Anyone know ? I think I remember it being played in the hotel at Gold Saucer, but can you hear it anywhere else ?
 
Last edited:
Of course !

Reminder to self : change Tifa's critical attack sound.

By the way, sound effect #376 sounds like a woman screaming, but I can't remember where this is played, in-game. Anyone know ? I think I remember it being played in the hotel at Gold Saucer, but can you hear it anywhere else ?
I've been playing ff7 for a long time and I only hear that scream in the hotel too when the doll or something tied is falls to scare Cloud.
 
Yeah, nice choice. It's true that this is the most faithful one to the original scream :)
(By the way, now that you're here NFITC1, you might want to check out this thread. I talk about an issue I forgot to mention regarding Proud Clod and battle flags ;) )
 
Last edited:
The second one sounds more like a high powered gun, and you can even hear the shells hitting, I LOVE IT!
 
Found a good Barret sound on that site

http://www.freesound.org/samplesViewSingle.php?id=30749

And for those who want Barret to sound like a cannon:
http://www.freesound.org/samplesViewSingle.php?id=39071

Dunno if you're even looking for sounds. But stumbled upon them so i thought i'd share em
Yeah I'm always looking for sounds. Thank you ! And I also love the second one. I already have the sound for the MPs and Barret's machinegun, but there are a lot of machinegun sounds to cover...

2 or 3 more SFX, and I'm releasing a new version. That will be 30 done. Since there are 723 of them, and even though I don't intend to replace them all, I'm gonna be busy for a while   ::)
 
just a question, but are these sounds being normalized with the stock sounds? I don't think people want a nice fire sound, then a booming canon that blows out their laptop speakers. Just curious since i didn't read anything about that.

lee
 
Ha, I didn't think about this. It's true that converting a sound to an ADPCM slightly increases its volume, but I think they shouldn't blow out anyone's speakers. Still, since I don't have a laptop I can't test them (they sound normalized on my computer), so feel free to report any problem if you encounter one.

EDIT :

New version. 30 sound effects inside. I also changed Tifa's normal attack sound and gave the previous one to the enemies. Sounds a lot better.
 
Last edited:
I think pyrozen meant that sounds should be normalized against each other (even stock ones) to make sure they're all at the same level.
 
Ah, yes. It's true that the new sounds are a bit louder than the originals because of the conversion to adpcm, but it is barely noticeable. I'm currently playing through the game with them, and I noticed no such problem - aside from the fact that the sfx I gave to sound effect #34 isn't adequate. When the Motor Ball battletank tries to run over your characters, it sure shouldn't sound like a punch !

Since SFX #34 is used for many different attacks (the MPs' tonfa, Motor Ball's Highway & Deadly Wheel, ...), we (I ?) have to find a hit sound more generic.

EDIT :

What do you think about this sound, for #34 ? I think it's nice and does the job pretty well :) It's a bit much for damage from just a Tonfa, but it fits to more powerful creatures (Jenova Hojo and his combos...) or machines. Me likey physical attacks that sound powerful ^^
 
Last edited:
I modified some of your existing character attacks sounds and added voices to them.

see if it sounds ok : http://www.mediafire.com/file/eim3j2myofm/ff7wav_test.rar

The voices came from some Mugen(Free customizable fighting game engine) characters.

Cloud voice from "Cloud" by Yamakichi
Tifa voice from "Tifa" by Yamakichi
Barret voice from "Khan by BadDarkness"
Aeris voice from "K.M.Mioh by Cerenas"

Of course all of them were ripped from other games by their respective authors(not sure with the cloud and tifa one) So if this violates the rules or anything, please kindly remove the link.
I hoped I helped add a few ideas. :)
 
Would it be possible (perhaps with some AI modding, I dunno exactly how) to add NEW sounds to the game, instead of just replacing existing ones?

Obviously, you don't want to use a punching sound for an explosion, but a generic one wouldn't be nearly as good, but being able to separate them would be great if possible.
 
I modified some of your existing character attacks sounds and added voices to them.

see if it sounds ok : http://www.mediafire.com/file/eim3j2myofm/ff7wav_test.rar

The voices came from some Mugen(Free customizable fighting game engine) characters.

Cloud voice from "Cloud" by Yamakichi
Tifa voice from "Tifa" by Yamakichi
Barret voice from "Khan by BadDarkness"
Aeris voice from "K.M.Mioh by Cerenas"

Of course all of them were ripped from other games by their respective authors(not sure with the cloud and tifa one) So if this violates the rules or anything, please kindly remove the link.
I hoped I helped add a few ideas. :)
LOL ! Great voices ! I particularly like the Big Shot one, as well as the girls. Cloud, not so much. I'll have to try those in-game ^^

Would it be possible (perhaps with some AI modding, I dunno exactly how) to add NEW sounds to the game, instead of just replacing existing ones?

Obviously, you don't want to use a punching sound for an explosion, but a generic one wouldn't be nearly as good, but being able to separate them would be great if possible.
I have no clue about the possibility of adding new sounds, but what you can do is change the impact sound of the enemies' abilities, with the help of Proud Clod. Some SFX also seem to be unused in this huge list, so it's possible to change those completely, and to assign them to specific monster abilities. Heck, I'm sure you could also add voices to the Turks, for example (by the way, I'm pretty sure that Reno's stick sound is never used anywhere else in the game) ...

By the way, here is the sound for the claw attacks. Way better than the "DJAH" original, IMO. And on a side note, since I'm back to actively working on my mod, I won't be mad if somebody else takes my place in this project.

EDIT:

Okay, I tested the voices in-game, and... ...they're excellent !!  :o I can't believe how much they improve the feel of the game. It feels less autistic somehow. And this is from someone who doesn't like the Japanese anime-style voices usually. Hey Sicatrix, if you've got plenty of voices like those in store, don't hesitate to create more sounds ;D
*Armorvil triggers Tifa's limit over and over with a smile on his face*
 
Last edited:
lol, I knew you'd like the Tifa one. Once I added those voices  for her I never took her out of the party and always had her on Hyper. ;P

I guess we could help each other out here.
Do you already know the number placements of all of Tifa's sound fx?
If you have a list of a lot more number placements then it's even better. :)
 
I don't remember other Tifa sounds in there, but here is my updated list. The sounds that don't have numbers, in the end, are sounds located between #0 and #30. I started numbering the sfx from #30 onward, and was too lazy to number those later.

Image 1

Image 2

And sorry for the rare french words tossed in there :P [actually, I think there's only one : étouffé, which means muffled]. Also, I think I remember me mixing up both Yuffie's and Sephiroth's attacks/critical attacks.

EDIT :

Also, I think I remember that #540 is Barret's Ungermax/Angermax. I suck at recognizing Limit sounds - especially since my team is often the same : Tifa & Yuffie.
 
Last edited:
Status
Not open for further replies.
Back
Top