[WIP] New sound effects for FFVII

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At first I tried layering mine on top of the original sfx like Armorvil did with some of his spells, but it seemed too noisy and jumbled and it also didn't contrast well with the realistic thunder sounds.
 
Very nice sounds guys. I love the first part of Bolt3, but the last part not so much (doesn't sound enough like an electrical discharge, imo). I tried to further edit myself, but it didn't come out too well. The sound is getting too loud, maybe... ...Anyway, you can download it and judge by yourself.
I liked yours fine, though it is a little muffled and anti-climactic at the end. I tried to take your advice, so give me your feedback:

85 - Bolt3 (All)

http://www.mediafire.com/download.php?lwmwgqjwdjj
Wow it's perfect. I love it !

This seem to be a general issue, although I suppose it's an inevitability if these are samples from things like real-life cracks of thunder. Real sounds tend to start off loud and get quieter whereas the SFX in FF7 get louder towards the end and therefore more dramatic and more satisfying. Is there any way to easily edit these sounds to mimic the original without diminishing the quality?
Ah you bring an interesting point, I didn't think about that. But I think it's possible to give a more dramatic feeling by playing with Audacity a bit.
 
As for Ice1, the second part of it is excellent. Really sounds like ice breaking. But that first sound gives the impression that some kind of beast is roaring, and ice doesn't break in the graphical effect. Maybe it could be used for another ice magic ?
I'm not satisfied with that one either, I really wanted to use a type of "Shing" sound for it.
Back to the drawing board.


And finally, Fire1. It's a really good sound, my only gripes with it are the fact that it feels perhaps a bit violent for it (more fitting for Fire2 perhaps ?), and that is doesn't sound deep enough. To me, anyways. Add a little more bass to the sound, and it should make a great Fire2 (I think the Fire1 I made is good enough). But it is all my opinion, and it's worth what it's worth.
lol, so that's why. I said to myself when I listened to Fire1 "Now why didn't Square make the other sfx sound a little more like this". I completely forgot I was already using yours. I'll edit it then and use it for another fire spell.


How about this, as an escape sound ? I really like it, but I'm sure it can be improved.
Sigh...much better indeed, but I just encountered a problem with the escape sfx.
It seems all attacks that flag a character to escape(example: Midgar Zolom's Tail smack) play this sfx.
So being flung out of the battle with the sound of footsteps playing??
That's just inexcusable and Square clearly got lazy on that one.
It seems they were hoping for players to just not notice it, so that's why they made their sfx low quality(Joke ;P ). I'll make a new one or find an existing one that will fit both animations.

I liked yours fine, though it is a little muffled and anti-climactic at the end. I tried to take your advice, so give me your feedback:

85 - Bolt3 (All)

http://www.mediafire.com/download.php?lwmwgqjwdjj
Nice,nice, very nice. :) (Whoot! That's one less work for me)

This seem to be a general issue, although I suppose it's an inevitability if these are samples from things like real-life cracks of thunder. Real sounds tend to start off loud and get quieter whereas the SFX in FF7 get louder towards the end and therefore more dramatic and more satisfying. Is there any way to easily edit these sounds to mimic the original without diminishing the quality?
Ah you bring an interesting point, I didn't think about that. But I think it's possible to give a more dramatic feeling by playing with Audacity a bit.
Not all sfx though, but yes this is definitely a case. The Choco/Mog and some other SFX I made that I haven't released yet were made to mimic the exact sound progression. The others namely shorter sfx are surprisingly much more difficult to mimic.
 
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Sigh...much better indeed, but I just encountered a problem with the escape sfx.
It seems all attacks that flag a character to escape(example: Midgar Zolom's Tail smack) play this sfx.
So being flung out of the battle with the sound of footsteps playing??
That's just inexcusable and Square clearly got lazy on that one.
It seems they were hoping for players to just not notice it, so that's why they made their sfx low quality(Joke ;P ). I'll make a new one or find an existing one that will fit both animations.
Oh, right !... ...Or perhaps we should just leave this one alone. After all, some of the original sounds are very good (like Fire 2, for instance). As hotdog963al said earlier, all sounds shouldn't be changed just because we can.
 
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Ah, yes. This new one is better than mine, that's for sure. Great job ae2011 :)

I also made a couple new sounds : a cursor one (when I was moving it around, when it was silent, I couldn't shake the feeling something was missing), a Fire2 (bleh... ...As I said, I like the original, but someone might like this new one), and a frog sound (the ribbit-like sfx you can hear when you use Frog Song).

Of these, the only one I could test in-game is the cursor sound. I willingly chose another whoosh sound, as if a sword slashed through air. I like it, I think it's a lot more pleasant than the click sound, or no sound at all.

EDIT :

And here is #254. It's not too bad, but maybe I shouldn't have used a zipper sound. That's because you often hear this sfx twice in a row, so it gives the impression that the characters have a lot of zippers on them :P (fitting for characters designed by Nomura, but I don't recall Aeris' dress showing any zipper  ::) ). It's hilarious during the Wall-Market events, though.

Oh, and nice Bolt3s, AE ^^
 
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here's some more.

http://www.mediafire.com/file/ean0dztdzgy/FF7_Random_SFX2.rar

17- known uses - (Cloud Attack -1st part climhazzard- 1st 2 hits cross slash)
22- Aeris Critical hit
23- Ice1 (New version)
24- bite attack
26- known uses - (Cloud critical attack- 2nd part climhazzard(fits very well IMO) - 3rd slash cross slash-  Initial Blade Beam hit)
29- Demi hit
32- High jump - (Two versions) - (With and without a Tifa voice) Known uses - high jump of meteor strike.
359- Zemzelet wind attack
368- Known uses- (Swamp shoot travel- Blade beam Travel)
 
I also made a couple new sounds: a cursor one (when I was moving it around, when it was silent, I couldn't shake the feeling something was missing), a Fire2 (bleh... ...As I said, I like the original, but someone might like this new one), and a frog sound (the ribbit-like sfx you can hear when you use Frog Song).

Of these, the only one I could test in-game is the cursor sound. I willingly chose another whoosh sound, as if a sword slashed through air. I like it, I think it's a lot more pleasant than the click sound, or no sound at all.

EDIT :

And here is #254. It's not too bad, but maybe I shouldn't have used a zipper sound. That's because you often hear this sfx twice in a row, so it gives the impression that the characters have a lot of zippers on them :P (fitting for characters designed by Nomura, but I don't recall Aeris' dress showing any zipper  ::) ). It's hilarious during the Wall-Market events, though.
I really like your sounds Armorvil. But I felt like they needed some work:

http://www.mediafire.com/download.php?tnnjwyhwnxh

0 - Cursor (maybe it's just me, but I think the whoosh sound is a bit much. this one is really simple, quiet, and it fits amazingly well)
9 - Fire2 (sounds great, just needed a fade out)
154 - Frog Song (also really good, but I killed that ridiculous buzz/hum)
254 - Change Clothes (i thought the first part was perfect. the zipper is kinda loud and ends abruptly, so it might be better without it. i added shuffling clothes in the back)

Please let me know what you think, and I hope I'm not being too critical, I'm just trying to help :)

Sicatrix: Verry verry nice sounds, including the improved 23-Ice. Keep em coming

Speaking of which, are we going to consolidate these into one designated package, or just leave it up to preference? I think we should try and decide/vote on the best sounds that we have doubles for, and ultimately create an official patch. Sorry if I'm getting ahead because I know this is still really new, I'm just thinking long-term.

Also...one small, very important thing that everyone needs to implement as a general rule for all these sounds.... PLEASE give everything a short fade out, just enough so it doesn't clip at the end
 
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Speaking of which, are we going to consolidate these into one designated package, or just leave it up to preference? I think we should try and decide/vote on the best sounds that we have doubles for, and ultimately create an official patch. Sorry if I'm getting ahead because I know this is still really new, I'm just thinking long-term.
I think that's the idea...I think, hence we give each other feedback and If we can't agree on some sfx then  multiple wav files can be included with the patch. IMO, the sfx that we keep sharing as of now is not the important thing, but the listing of the 700+ sounds and when and where they are used. Armorvil already posted his when I asked him to and I'm currently in the process of merging it with mine and refining it. If you also have a list then smack it here, since I've noticed that some people here are looking for the audio.dat documentation.


Also...one small, very important thing that everyone needs to implement as a general rule for all these sounds.... PLEASE give everything a short fade out, just enough so it doesn't clip at the end
Thanks for that. Since I did a mass sfx change a few days ago I forgot which ones didn't have proper fades or normalizations. I guess these were one of them. ;P
 
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I think that's the idea...I think, hence we give each other feedback and If we can't agree on some sfx then  multiple wav files can be included with the patch. IMO, the sfx that we keep sharing as of now is not the important thing, but the listing of the 700+ sounds and when and where they are used. Armorvil already posted his when I asked him to and I'm currently in the process of merging it with mine and refining it. If you also have a list then smack it here, since I've noticed that some people here are looking for the audio.dat documentation.
Yeah, I've been going strictly off Armorvil's jpgs for the list of files. Weeemus used to have one, but lost it when his computer crashed. I agree that this is probably the most important thing to do right now. Could you post your list when you get a chance?
 
Are you guys documenting this anywhere in particular?
Uhh, yea, guys? This is pretty cool. Can we have some documentation please? What's done/missing?
 
I don't know about Sicatrix and Ae2011, but no - aside from the jpegs I posted, I don't have any documentation. What exactly do you guys need (aside from the updated list of the +700 sfx) ?

I really like your sounds Armorvil. But I felt like they needed some work:

http://www.mediafire.com/download.php?tnnjwyhwnxh

0 - Cursor (maybe it's just me, but I think the whoosh sound is a bit much. this one is really simple, quiet, and it fits amazingly well)
9 - Fire2 (sounds great, just needed a fade out)
154 - Frog Song (also really good, but I killed that ridiculous buzz/hum)
254 - Change Clothes (i thought the first part was perfect. the zipper is kinda loud and ends abruptly, so it might be better without it. i added shuffling clothes in the back)

Please let me know what you think, and I hope I'm not being too critical, I'm just trying to help :)
You're not being too critical ;) I agree that all your changes sound way better. And the zipper definitely needed to go. I can tell you have more talent than me in this department !

Also...one small, very important thing that everyone needs to implement as a general rule for all these sounds.... PLEASE give everything a short fade out, just enough so it doesn't clip at the end
Yeah, I'll keep that in mind.

EDIT:

@Sicatrix : GREAT new ones ! The only two I'm not sure about are #17 and #24. I think that the #17 you previously posted sounds better. As for #24, I think it sounds like some very old Neo-Geo/Arcade Beat'em-all game. I picture more something like the sound of a beast, some kind of a guttural noise when it bites you. It's kinda hard to describe with words. I tried to make one a while back and ended up with this, but it sucks in so many ways it's not funny :-P Should give you an idea of how I envision the sfx, though. But once again, it's all just my opinion, and blah blah blah...
 
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I don't know about Sicatrix and Ae2011, but no - aside from the jpegs I posted, I don't have any documentation. What exactly do you guys need (aside from the updated list of the +700 sfx) ?
Hopefully Sicatrix can merge his list with yours, and we can continue to ID sounds in-game. You should edit the front page explaining what's going on, what we've got done/working on, and the sfx list as it gets updated.

IMO, the sfx that we keep sharing as of now is not the important thing, but the listing of the 700+ sounds and when and where they are used. Armorvil already posted his when I asked him to and I'm currently in the process of merging it with mine and refining it.
I think that this should be our priority. Maybe even more experienced people could help figure out where they're used in the game. Then we can focus on making replacements. As of right now I only have a list of 125/723 sfx, going straight off what you guys have posted.
 
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What sounds are missing?? I can help if only I know the sounds I need to find. :)
 
Remember that thing Halkun said about documenting what's been done?

Let me let you into a secret: when you're six months into a project, you'll really appreciate having a formalized doc system. All you need is a spreadsheet listing the files you're planning to alter and their statuses. Believe me, you'll not regret it.
 
this should be documented on the File Reconstruction Sheet. in the FF7PC Section of the sheet expanding the entry for audio.dat. name, size and description. is all that is needed (name i suspose would be # in this case) since people had to go mess all the fun up when the sheet was open, i will happly post what ever you guys find (that is if halkun doesn't give one of your write access).
 
^
This is what got us started.

Assistance:

1.)Numbers that are not present needs to be identified.(even if we have identified some already and are not on the list above, more people confirming it is best.)

2.)Find/Confirm Field only sfx
It's pretty easy to decipher the sounds that are used in the field, but the problem is knowing when and where they are used. Refer to the list then listen to the sfx (Example: "036- Reactor1 - bombing mission 1 and etc." - the more specific the description the better.)

3.)Find/Confirm Shared sfx
(at first I thought #017 was only used for Cloud's normal attack but then... "17- known uses - (Cloud Attack -1st part climhazzard- 1st 2 hits cross slash)". The more annoying sfx are the ones that are shared both in battle and field(Blehh...*** Drama queen Barret had to spoil Tifa's voiced attack)

4.) Find/Confirm Battle Specific sfx
The easiest ones to document IMO. All sfx that are only used in battle.
Basically you can just tell us something like "#28- ice2 or any item that produces Ice2 is definitely only used in battle."

5.)Find/Confirm Unused sfx
Armorvil stated that their are some unused sfx. If anyone finds any then please notify us to prevent a few headaches. :)

6.) If you want to share some sfx you found/made/edited then that's cool to.


We are not demanding help but will be very greatful for such assistance.


I will post my list soon and is basically Armorvil's initial one with...
-my discoveries
-corrections
-confirmations
-some crude descriptions of what unknown sfx sounds like and/or where they might be used.
-updates whenever new information is shared before release.
 
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Everything sounds like a plan. The sooner you post that list sicatrix the better.
this should be documented on the File Reconstruction Sheet. in the FF7PC Section of the sheet expanding the entry for audio.dat. name, size and description. is all that is needed (name i suspose would be # in this case) since people had to go mess all the fun up when the sheet was open, i will happly post what ever you guys find (that is if halkun doesn't give one of your write access).
Once we get a good list together, we would definitely love for you to update the file reconstruction project for us.

And anyone else, please help ID sounds. Refer to the images/upcoming lists for progress and check out the first page on how to extract the sfx using cosmo...all 723 of them
 
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