[WIP] Team Avalanche's Graphical Overhaul

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I just use photoshop to do the background. Extracted it with Palmer https://www.ff7catalog.com/threads/5557/
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...

Can anyone confirm if higher res backgrounds work or not? ;o
 
the change you made to the background is very nice. How did you do it?
I just took the image and worked hard on redoing it and put it in like sl1982 told me too. Even though it was a hastle at first but I seem to not be real good with the brightness things are a little too bright. Just hope i can change it right and also dirty up the bricks a little like sl1982 said.
 
I just use photoshop to do the background. Extracted it with Palmer https://www.ff7catalog.com/threads/5557/
so seifer tried to insert higher res background and it doesn't work? Has anyone else tried and can confirm it works? I haven't tested in game. Not sure how yet, haven't tried...

Can anyone confirm if higher res backgrounds work or not? ;o
Gimme those images and i will see if i can get them working in the game

edit: after much tweaking and messing around got the images into the game and it works flawlessly
 
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edit: after much tweaking and messing around got the images into the game and it works flawlessly
What, so we can finally use more detailed backgrounds in the game?

If so, w00t! :-D
 
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
 
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Yeah because I go around making shit up all the time.

 
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Yeah because I go around making sh*t up all the time.

Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)
 
Pics or it didn't happen.

But seriously, this is now officially the ultimate mod. I'd been planning on not using it until it was finished, but if you do the backgrounds it could take quite a bit longer, beyond my patience. Regardless, I am quite impressed.
Yeah because I go around making sh*t up all the time.

Hey, hey, I was only kidding, I completely believed you. Were my first sentence serious, I wouldn't have followed it with "but seriously". Nonetheless, there's a certain magic to seeing a pic of it in action. :)
 :-P
 
I think I can see a potential problem here.

A lot of people already have modded flevel files (those using gjoerulv's hardcore mod are an example), and in the PC version the backgrounds are in the same file as the script. What will you do about compatibility? Is there some other way of patching the already patched files, or will we have to replace the backgrounds one by one?
 
I think I can see a potential problem here.

A lot of people already have modded flevel files (those using gjoerulv's hardcore mod are an example), and in the PC version the backgrounds are in the same file as the script. What will you do about compatibility? Is there some other way of patching the already patched files, or will we have to replace the backgrounds one by one?
I dont know what you mean about scripts.
 
Field scripts and dialogue. Making models appear and move around; that kind of stuff.
 
Hmm then it would probably mess with the hardcore patch
Do you know of any way to get around this, or to use palmer to extract and replace lots of backgrounds at the same time?

Obviously, we could all download the background mod and use it replace the backgrounds in the hardcore modded flevel.lgp one-at-a-time (both of the mods are worth the effort :-P), but it would be nice if there were a quicker way :wink:
 
Hmm then it would probably mess with the hardcore patch
Do you know of any way to get around this, or to use palmer to extract and replace lots of backgrounds at the same time?

Obviously, we could all download the background mod and use it replace the backgrounds in the hardcore modded flevel.lgp one-at-a-time (both of the mods are worth the effort :-P), but it would be nice if there were a quicker way :wink:
I dont think any type of batching is possible right now
 
Damn, that's true. I'm still working on my restoration project behind the scenes (away from the C&Ding eyes of Square) and that'd definitely conflict seeing how just about every field file is being changed in some way.

But with permission, authors could probably create a second patch that includes both their own work and the new backgrounds, no? Would you be cool with the idea once finished, sl1982? The releases would basically be like " 'SO and SO' patch merged with 'Team Avalanche's 2D Overhaul' ", providing immediate, obvious credit where due and alleviating any confusion.
 
It would be fairly easy to make a patcher that just inserts the external texture references. (Since the textures themselves don't need to be modified)
 
It would be fairly easy to make a patcher that just inserts the external texture references. (Since the textures themselves don't need to be modified)
Isnt that what palmer does right now? Well i know it redoes all the tiling.

Damn, that's true. I'm still working on my restoration project behind the scenes (away from the C&Ding eyes of Square) and that'd definitely conflict seeing how just about every field file is being changed in some way.

But with permission, authors could probably create a second patch that includes both their own work and the new backgrounds, no? Would you be cool with the idea once finished, sl1982? The releases would basically be like " 'SO and SO' patch merged with 'Team Avalanche's 2D Overhaul' ", providing immediate, obvious credit where due and alleviating any confusion.
I dont have any problems with it. Just dont want people calling our work their own.
 
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