[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
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Well, palmer does that, and a lot more and as you say you can't batch it.
Instead of adding a batch function to palmer it would be much easier to create a separate tool.

I have no idea why palmer isn't working with very large images, it shouldn't be a problem.
 
Well, palmer does that, and a lot more and as you say you can't batch it.
Instead of adding a batch function to palmer it would be much easier to create a separate tool.

I have no idea why palmer isn't working with very large images, it shouldn't be a problem.
Im not sure why it does either, but i can replicate it every time. 1280x960 works. 1920x1440 doesnt
 
So sl1982 need yo criticism again what you think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.

Part 1:

Part 2:
 
So sl1982 need yo criticism again what you think. I had to divide it into 2 diff videos had to find the right spell to switch the camera angle right to see the whole battle scene.

Part 1:

Part 2:
Textures in the background are way too bright. Try to keep to the original color scheme
 
I've success to use the patch in the french version, but I have two questions :

- why we must change tex files in menu.lgp, magic.lgp and flevel.lgp ? Because there are no differences between the original textures and those in the patch.

- where did you find the name of textures for the menu ? Because I don't find this names in lgp files.

I will probably make text textures for french version.

Thanks !
 
I've success to use the patch in the french version, but I have two questions :

- why we must change tex files in menu.lgp, magic.lgp and flevel.lgp ? Because there are no differences between the original textures and those in the patch.

- where did you find the name of textures for the menu ? Because I don't find this names in lgp files.

I will probably make text textures for french version.

Thanks !
Yes the tex files must be changed. Even if they look like the originals.

The names for the french version of the textures in menu lgp are most likely different then the us version. You will have to figure out which one corresponds to your file and rename it to that
 
I didn't tried it yet- but will this work on the german version?

If not, I'll make it work :P
 
with the exception of the fonts, yes it will.
I guess, the fonts you ahve to edit manually. (I don't know how those files look like as there are ä, ö and ü)
 
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*
 
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?
 
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?
If you have this mod installed then yes, the game runs a little bit slower, but it should only happen when the game is loading one of the PNG images from your texture folder, most noticeably when you open the menu, or cast a magic etc.

Post any other problems you may have with this mod in this thread https://www.ff7catalog.com/threads/5967/
 
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SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*
No they are modified to add a call that tells aali's driver to load an external texture
 
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