[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game
Jenova > Add ChocoMog Materia. XD
 
Last edited:
I told you the pen tool was epic.

And I see you figured out that shape layers support layer effects... you're getting good...

Anyway... I might try to redo the item icons in the next few days... but I'll need the original versions in the correct colors and I need to know ahead of time how big to make them XD

I have to get out of midgar now! i NEED to see this in game
Jenova > Add ChocoMog Materia. XD
Will screenshots work? And just grab the size the files in the beta
 
I'm not sure which file has them but I can look through... yeah that should work.
 
I'm not sure which file has them but I can look through... yeah that should work.
btlah and btlch

If you just want to make one of each ill do the grunt work of getting them in the game if you want.

edit: Screens - http://www.megaupload.com/?d=DG9OTXR3

They shouldnt be scaled as i set the resolution to 640x480
 
Last edited:
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD
 
Last edited:
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD
Well if you want to add the avatar you can do some hex editing to the cloud.tex file.

There's no tool that can do this yet, but you have to put a special marker at the beginning of the pixel data in the .tex file.

Specifically, the first 3 bytes of the pixel data must be "EXT" followed by a name. This name will be used to find a png file in the textures/ directory, based on the following template: <name>_<palette index>.png
If you can figure out how to do that then great. If not then you will have to wait for the next release
 
Heres my last version, couldnt find anything else i wanted to do to it.

cloudav.png
 
its a bit small there, click to view the image for it to be 512 pixels tall
 
Actually, only make Yuffie's and Vincent's now since they're the only ones I keep in my party.  XD
 
Had to work today so progress slowed down. Will try to get choco/mog in the game when i get home
 
@sl1982 and Satoh

Great Work you guys!!....

By the way I notice that when the new menu loads it slows down a bit when entering the menu...Is  there a problem with my PC or is just how this MOD behaves?..Because After that I exit the menu back to the world map..Everyhing moves as it should. And also when entering a battle It also slows down when The name of a summon comes up or any magic conjured before the Action is made...

Is there a solution for this?..Or is this MOD demands more from your PC?.. I really want to solve this coz it kinda disrupts the fun...  PLz. Help!!
 
Status
Not open for further replies.
Back
Top