[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
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nice job sl1982, we all appreciate all the hard work you putting into this project and your hard work shows  :lol:
 
Is it just me or does anybody think that bio should look more green then that? Like toxic ooze or slime or something. I know its deviating from the original but thats my opinion... what do you guys think?
 
Yeah... just have to figure out how to get it in the game lol. The way i did all the other ones doesnt seem to be working right.
 
Can you not get yours to distort like the others do?  Also, notice how some of the others have little bubbles inside... you should do that, I think it would help alot.
 
Sigh....

I was more looking for opinions of color and such.



That is the texture done so far. All the distorted stuff is still original
 
Ok guys since there is more then just 2 people doing work on this project I have to change the name of this. So from now on is will be called Team Avalanche's GUI Overhaul. Info on specific contributors in first post.
 
ohhhhhhhh.  In that case, the color should be a darker and more murky looking.  Just darken up the green and... maybe a little less umm... glare?  or lens flare?  whatever it's called.
 
I take back my statement, yours looks spot on to what Bio should look like.  Please continue  :-)
 
As it stands i cant change it if i wanted to. The darker i make the texture the more transparent the game makes it
 
HI there!!

Umm....I encountered an error duirng midgame its missing a btcl_07.png?...Is this fixable? Or can I have the missing .png instead?

Pls..advise...
 
As it stands i cant change it if i wanted to. The darker i make the texture the more transparent the game makes it
Sounds like color channel is being pulled as the alpha channel...

That or it's using Addition as it's blend mode. A lot of games use that method for special effects.
 
@Team Avalanche
 
pLz. Help with my problem (recent post)..

I really appreciate it...Thanks in advance!!!
 
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