[WIP] Team Avalanche's Graphical Overhaul

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
Admittedly I've been working with aali's lgp/unlgp binaries and it seems to have just as many, if not more problems once repacked and replaced.

Even using your batch I'm still getting the same issues I described while using lgptools...
 
What issues are that, exactly? I'm not having any (only used Aali's for Magic.lgp)
 
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.
 
Last edited:
XD that's true.

The new driver fixes any problems I had before but before that there were times it slowed down (rather strange considering I have a Q6600 9800GTX and 4GBDDR2).

Hmm, the Bahamut summon is messed now.  The blue opening in the sky is jumbled and there is no Bahamut (the the rest of the animation is there).
It's hard to tell but it seems like Fire 2 gets cut off shorter.

I'll post more bugs as I find them.  :)

It seems it's all 3D characters used in summons.  They all shudder or just don't appear.

When I used Kujata on the Jenova boss in the Forgotten City Jenova was moved about 20 feet back and ten feet to the left and up.
Jenova's Blue Light doesn't look right when cast.  It's yellow and jumbled.
The red flare around limit attacking characters is now solid white.
Most of comet doesn't appear when cast (only a sliver in the center).

I'm starting to think maybe I made a mistake on putting together my magic.lgp.  :3
These issues.
:3

Well those issues plus all the issues other people have posted about magic.  I've been following the thread and it just seems like the magic.lgp gets seriously messed somewhere along the way.

I always work with a fresh magic.lgp when modifying with this mod.
I dont get these problems. Did you try the patch.bat with an original magic.lgp?
edit: seems you said you did. Are you using v0.5b of aali's tools? The older versions were known to mess stuff up
 
Last edited:
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?
 
Nope, latest .7b

Sometimes spells won't cast, or attacks won't be followed through so the battle is ceases to progress but doesn't freeze the game or anything.
The effects around castings (including limits) are either not there or solid white.

There are too many issues to list and too many to ignore.

I'm not quite sure where the hiccup could exist since I follow all instructions to the letter.

I'm using the .4b binaries of lgp/unlgp so there's a good chance the issue comes from there.
What does everyone else use?
0.5b
 
ffffffffffffffffffffffffffff

I just checked the thread.

ed.  Thanks.  XD
I'll try to be more thorough.

EDIT:  To affirm that WAS my problem.
Newest update is sick.
 
Last edited:
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
 
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
copy the lgp files back to the original spots
 
but why in the menu the items are "bad" i mean why use the original one?
 
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
 
Are the Items in the Item Menu supposed to be purple?
Yes, they have not been redone yet
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
Can you not keep them as they were originally until you get around to fixing them up?
 
dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
copy the lgp files back to the original spots
Already did that.. Hence my confusion.. Even tried to compile everything seperate without the bat file, still no dice
 
I know you're getting around to it and I don't want to seem ungrateful (because I am VERY) but the items in the menu have that discoloration bug still and it seems like a relatively simple fix granted, I lack the understanding necessary of your texturing system to do anything about it.
It is not a relatively easy fix. It requires remaking all the art for the items.

Can you not keep them as they were originally until you get around to fixing them up?
Nope.

dunno what happened, But whenever i open FF7 after applying your patch, it just crashes to desktop with no error
copy the lgp files back to the original spots
Already did that.. Hence my confusion.. Even tried to compile everything seperate without the bat file, still no dice

Does app.log say anything?
 
Who cares about aerith she dies half way through. No one plays with her. :|
[Mod edit]
Pocky + Boxxy = loooove
[/Mod Edit]

Halkun will be angry at me for posting that but sometimes an image macro is the best way to express something :-P
[Mod Edit] No, it's not, and I've told you once already. Keep that in unrelated[/Mod edit]

 :cry: You're mean!

Yeah, and that shot of Aeris makes it look like she's standing opposite a nice big fireplace. Mmmm, cosy :wink:
 
Last edited:
Heres a wide shot. I didnt do much to the effect, just cleaned up the lines and added a smidgen of blur. Probably hard to tell the difference

 
Status
Not open for further replies.
Back
Top