[WIP] Team Avalanche's Graphical Overhaul

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Important: You should edit the batch file. Find

Code: [Select]
Code:
copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
and change it to

Code: [Select]
Code:
copy "%cd%\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y
then you are all set :)
Alternatively, just put the limit folder into the magic tex folder  :-D
 
Do I use that batch that the Beta 8 has? Because I don't have my GUI folder anymore lol.
 
25% more free spells!?!?!? awesome! are you trying to beat out your competitor (Taem Avilanch) with those prices? XD

on topic, awesome work :-D
 
Ok, I have a little bit of criticism  :roll:, the Limit and Time Bars are now a lot brighter, I had to put the dark ones back in, cos I don't think the light ones are as good.

what does everyone else think?
 
Ok, I have a little bit of criticism  :roll:, the Limit and Time Bars are now a lot brighter, I had to put the dark ones back in, cos I don't think the light ones are as good.

what does everyone else think?
I was just about to say the same thing..
 
Yeah i cant seem to find a happy medium on those. Before they were too dark, now they are too light. I never really notice them because im not really playing the game only testing. Someone want to fix those for me?
 
the originals were to light i thought, But i didn't think they were to bad. these new ones are pretty white though.. I'd love to help but i've no photoshoping skills.. Just know i'm not saying anything to be mean or anything. Just trying to help :-D
 
the originals were to light i thought, But i didn't think they were to bad. these new ones are pretty white though.. I'd love to help but i've no photoshoping skills.. Just know i'm not saying anything to be mean or anything. Just trying to help :-D
I know. I just cant remember how they looked so i dont know how dark it needs to be
 
Sh** Ice 2 is epic man. lol.
i am loving this mod. Soon i am going to do some palmer work, and some battle background work. I just got my photoshop working again.
:D
 
Sh** Ice 2 is epic man. lol.
i am loving this mod. Soon i am going to do some palmer work, and some battle background work. I just got my photoshop working again.
:D
Thats not even the final version in the mod. Just wait until you see timu's. Oh by the way field backgrounds are 2d *hint*  :wink:
 
yeah... if i can figure palmer out... and get into it. I will join this project, if you will let me. lol.
 
yeah... if i can figure palmer out... and get into it. I will join this project, if you will let me. lol.
No guarantees, would have to see some examples of work first
 
@sl1982

Does this MOD in anyway affects FFVIImusic MOD?

If you would kindly give me some or slightest possible way ( scenario if you will )  it could...would be much appreciated...
 
There is absolutely no way this mod could affect FF7Music. This only modifies data files (and notably NOT midi.lgp or ff7.exe), whereas FF7Music relies upon the exe itself, and Aali's driver if you have it installed.
 
There is absolutely no way this mod could affect FF7Music. This only modifies data files (and notably NOT midi.lgp or ff7.exe), whereas FF7Music relies upon the exe itself, and Aali's driver if you have it installed.
You are correct. There is absolutely no reason why this mod would affect FF7Music. So i suggest everyone enjoy both  :-D
 
um... i know you were using pyrozen's external texture thing to find the unknown textures... and it seems that you forgot to take it out of beta 8, because KotR has a nice spiraling external texture effect at the start of the summon's animation  :roll:
 
um... i know you were using pyrozen's external texture thing to find the unknown textures... and it seems that you forgot to take it out of beta 8, because KotR has a nice spiraling external texture effect at the start of the summon's animation  :roll:
Can i see a screen? Does it look cool? lol

edit: delete tube_1 from the magictex folder and rerun the patch.bat with a fresh magic.lgp
 
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