Yuffie successfully converted into FF7

  • Thread starter Thread starter squeeble
  • Start date Start date
Status
Not open for further replies.
Have you given any thought to extracting textures from PSP games yet?  I'm sure theres a lot of potential in the upcoming Crisis Core game for characters we have yet to see with better character models.
 
@andrew

Well puting new textures on him sounds like a really good idea, but also at a much later date i could remodel him from scratch but it would take me a few days to week to do so.

@Ace22

Well i live in australia so by the time it comes out in japan then america and then finally to europe and australasia, there will be a big gap between releases but i plan to get my hands on an american one as soon as it comes out. But going back to the modeling side it takes people like Yaz0r a long time to make these model dumpers and viewers so i plan on gettin alot of reference shots and building alot of stuff from scratch, but that will be done after i've completed atleast 60% of conversions.

**EDIT** Update tifa is working kinda... but i have faith in myself and kimera that i can get her to work 100%. The main problem is that she seems to be alot taller than the original tifa making it hard for me to make her fit without squishing everything, but seeing as this may be the only way i might give it a go later but i'll send the peices round to weemus later so he can convert them to feild.

tifa1.jpg


tifa2.jpg


tifa3.jpg

I definatley need some feedback on this one.

**EDIT#2** Another update i got her working now so all is good :-D The hair also works very nicely now. Now i just need to replace her weapons because she still has a blocky hand for a weapon wich looks kinda weird.
 
Last edited:
About tifas weapon:

ALL of her weapons are a separate hand model.  You'll have to edit each weapon manually.  Shouldn't be too hard

Excellent work so far, this is great!
 
Yeah i think it's ruck-rucz are all her weapons, so um go put some suggestions in the weapons thread :-D...
 
Well i've come up with a theory wich i have yet to test in that i place omni lights in the max scene to allow proper lighting and shadows onto the models, and then bake the lighting onto the textures. I remember seeing a tutorial some where on how to do this so as soon as i find it i'll give it a shot. As for the shading im not sure what you mean?
You are right, I meant the shading/darker areas of the body which comes from the lighting. There was no lighting in FF7 so the light and dark effects were "burned in" to the Garoud shaded polygon models. Now that they are all Texture based you will need to adjust the brightness of the textures in the areas that would normally be bright or dark.
IE: in between Tifa's legs as an example - skin colour would be alot darker there then say the top of her shoulders?
 
Heres a quick vid i taped just to show how tifa seems to be working atm. My apologies for the poor audio fraps wont work anymore and i'm using some other weird video recorder, and i think the compression made cloud look orange :| but this could all just be my hunk of crap computer. So if anyone could point me in the right direction of a good game recorder or a way to fix the audio up i'd be very grateful :-).

http://rapidshare.com/files/24420821/FF_battle_1.rar
 
Tifa looks good nice work! Although I think you got the upper arms the wrong way round left is right and right is left if you catch my meaning :-) Just makes me want the Advent Children Cloud and Yuffie though . . .

Say does anyone else think that the KH1 Cloud looks awfully like his model does in Ehrgeiz like the hair and everything . . . actually are those models any good for converting to FF7PC?

As for game recording I can't help sorry . . . :-(
 
Last edited:
Actually her arms are flipped that way on purpose, if you go two one of the previous screenshots you'll see that her shoulders are pointing outwards witch looked awful so i flipped them. As for the advent models im definitely not putting them in reason being there just not close to the original models i didnt want to put tifa in really but i did'nt have much choice. Also what do you mean any good for converting into FF7PC..
 
Oh ok well i dont think they have a model exporter for that plus that is a PS1 game so they're very low poly. Anyway its midnight here so i dont know why the hell I'm still up so goodnight to all and i'll probably have more updates tomorrow :lol:..
 
Well the recording was quiet decent speed and frame rate. I remember someone else having a problem trying to record a video of FF7 last month or so ago.

Did you take the lighting thing into consideration?
 
Aeris is finally done, everyone rejoice :-P. Ok well like i said she was complicated to do, but i got there in the end so here are some screens for you.
aeris1.jpg

Just need to move her hands around a bit more to make them fit her weapon, but I'm too tired tired after all this so I'll leave it till another day.
aeris2.jpg


aeris3.jpg

There was also ALOT of editing done to her dress to make it fit properly, she was giving a bit to much fan service so i covered her up a bit :-P.
Anyway till my next update!.. :lol:
 
go squeeble! i hope it comes out soon. also aerith looks hoter now :wink:
 
Ahhhh... my beloved Aeris. Great job Squeeble. I prefer her with her jacket though, but that will have to wait. :-P
As for the lighting, If you don't mind waiting for the next version of Kimera (won't take much longer), it will let you add it very easyly. Then again, I'm sure 3D Studio can do a much better job if you know what you are doing.
 
Last edited:
It probably can and i do know how to do it, but it's a really big hassle. Because you have to flatten the UV's apply lighting in the proper areas, bake the lighting into the textures then resize and reconvert the textures into .TEX for FF7. So it's just a really big hassle, so i think I'll just wait for the next kimera :-).
 
Aeris' staff seems kinda big.. might wanna make it skinnier so she can actually hold it!
 
ever considered fixing the circle shadows?  :-D
I might just be talking out of my ass here, but I think the only reasonable, feasible modification of the circle shadows would be to make them smaller, so they look a little more proportional with the character. I think I remember hearing or reading that proper shadowing in a video game is one of the more difficult and time-consuming things to get right.
 
The shadows probably all use one image anyway, so if you change one, you change all of them, so the engine would require some heavy modification to create dynamic shadowing for each character.
 
Status
Not open for further replies.
Back
Top