A
Ace266
Guest
Have you given any thought to extracting textures from PSP games yet? I'm sure theres a lot of potential in the upcoming Crisis Core game for characters we have yet to see with better character models.
You are right, I meant the shading/darker areas of the body which comes from the lighting. There was no lighting in FF7 so the light and dark effects were "burned in" to the Garoud shaded polygon models. Now that they are all Texture based you will need to adjust the brightness of the textures in the areas that would normally be bright or dark.Well i've come up with a theory wich i have yet to test in that i place omni lights in the max scene to allow proper lighting and shadows onto the models, and then bake the lighting onto the textures. I remember seeing a tutorial some where on how to do this so as soon as i find it i'll give it a shot. As for the shading im not sure what you mean?
I might just be talking out of my ass here, but I think the only reasonable, feasible modification of the circle shadows would be to make them smaller, so they look a little more proportional with the character. I think I remember hearing or reading that proper shadowing in a video game is one of the more difficult and time-consuming things to get right.ever considered fixing the circle shadows? :-D