Ok ive done alot of experimenting today and ive discovered a few things. First off i said i would try and do shiva and while that is still possible it will take a VERY! long time. you see shivas skeleton file is in .d format and cant be read buy kimera making my life difficult because i cant tweak the peices the way i want to. Secondly is that biturn cant convert the model properly into a .3ds file so max wont read it, so i make it into a .obj file and it converts successfully BUT! all the peices are centered onto the one point meaning i have to pick out every indiviual peice and rebuild shiva Here is a pic to illustrate my despair....
Shiva Jigsaw
Ok so i figured this out this morning and thought bugger this ill do it later... Moving on i decided to do something else for the time being so i picked sephiroth. Now i first wanted to do this with the KH2 version soon to realize the conversion proccess created a massive normals problem wich i tried working on for about an hr and a half but it was just a rediculous amount of screwed upness, then i loaded up the KH1 version to discover the geometry was almost identical, only The KH2 version has wings on his feet and the face is a bit skinnier. Any way after an extremely long time of working on him i have seuccessfully ported him to the final battle scene. Now the screenshots from leviathan dont do the model much justice so im currently uplaoding a small vid wich il post a link to later.
I have to mention though tha putting the peices of sephiroth through kimera was extremely easy this time. I used to resize everything in pccreator before i saved it to .p and then to kimera where i had to do alot of tweaking. Whereas this time i merely set a battle size and sent it straight to kimera making every peice equal to each other. So im gping to try and do this with every model from herein. Now going back to sephiroth i seem to have made a error with the uv mapping on his wing wich i can fix but id also like to kno if those textures are transperant ingame like they are in leviathan coz i couldnt tell if they were or not in the vid il post later. Meaning if absolute black is transperant i could photoshop the textures so that the white parts on the wing isnt visible. One more thing im also going to convert that into the nibelheim sephiroth wich shouldnt take to long. Anysuggestions on anything are welcome..
Edit here is the clip.. http://rapidshare.com/files/23792438/ff7_2007-04-01_20-09-26-89.mpg I've just gotta fix his hair and his hands look a little weird but this shouldnt take to much to fix. P.S I had to play for like 45 mins just to get that tiny clip , i also wanted to show the modiffied cloud but i forgot to swap the hi res cloud out lol not to mention how slow the video ran when i activated fraps..
That's looking excelent Squeeble. I'd use the original hair though. It's pretty well made already. About the trasparency, keep in mind that FF7 takes as trasparent the first color of the pallete (index 0).
Thanks for the info borde and i took your advice and used the original hair and just mapped it with a texture, but now i have the problem that i suck at photo shop and i dont know how to increase the brightness on just the areas i want. But i hav finished the nibelheim sephiroth and i think it turned out pretty well.
Now i have the problem that i realised i have no save file for clouds past so i have no way of testing if the battle animations work. If anyone could send me one i would be very gratefull.
Well i've come up with a theory wich i have yet to test in that i place omni lights in the max scene to allow proper lighting and shadows onto the models, and then bake the lighting onto the textures. I remember seeing a tutorial some where on how to do this so as soon as i find it i'll give it a shot. As for the shading im not sure what you mean?
wow you guys did some great job on those mods. I'm wondering if those idividual files are larger then the oringal files though. Its most likely bigger but I can hope. Cause i want to put them in the PSX version of the game and hope the game don't crash cause well I doubt the PSX got much memory.
Not possible - this was already thoroughly explained in the NPC thread. :roll:
Even without knowing much about FF7 internals or modelling in General it is very obvious from the screen shots that they carry much more information than the old models. And even in the (absoutely impossible) case that they would be smaller, you can't exchange them as easily, as Halkun pointed out very clearly in the other thread. So no need for asking!
Ok nibelheim sephiroth is finished and the battle animations work perfect, The only thing to do now is move his sword back into his hand a bit more and at a later date i'll try and fix the little uv problem on his arm other than that hes perfect. Now as always i have some more screens so for your enjoyment here they are.
Sephiroth is also using his sword from kingdom hearts and cloud is using the unused buster sword from FFX upn closer inspection is the exact same one from crisis core that angeal has on his back. Also a big thanks to andrewmarsh13 for fixing the textures up so now thers no more seethrough pants lol.
Now i'll just keep ploding along with my shiva jigsaw and i might try and put tifa from KH2 in in the next few days.
**EDIT** as of now i have somone working on feild conversions of these models there should be an update in the next day or so :wink:
Now i'll just keep ploding along with my shiva jigsaw and i might try and put tifa from KH2 in in the next few days.
**EDIT** as of now i have somone working on feild conversions of these models there should be an update in the next day or so :wink:
Ok Aeris is sitting in max waiting to be cut up but she's a bit complicated so il do her last. As for tifa i've started working on her the night before but like i said the KH2 models have a big normals problem when you cinvert them, now some people will be thinking just use the normals modifier and unify normals. But none of the polygons are joined together so i have to go around selecting every individual polygon and fliping them, to give you a look at what i mean heres a quick render from max.
I'll try and hav her done by tonight :wink:
Now as for a release i would really appreciate if we didnt talk about anything to do with a release, when the time is right good things will happen but i dont want a C&D order from square, so please try and keep all this quite and dont go posting links to this on other forums please. One more thing andrewmarsh13 has opened a weapons thread and i would really appreciate if people would go have a look and comment so we know what weapons to give the characters and such so go https://www.ff7catalog.com/threads/4067/ <<there and have some input, so far its just me and andrew talking so yeah I'll try and have tifa done by tonight.
I don't know what way you want to go with this, but I was thinking about maybe trying to change Tifa's textures when you're done with her to make her be dressed more like in the original Final Fantasy 7, and not Advent Children.
No i reckon we should just leave her the same. She doesnt have a skirt like the original, and i'm trying not to change the models to much on the main characters. Oh yeah how's that sword of yours, and would you like to elaborate on that idea you gad for safer sephiroth.
**EDIT** Update: i've finished fliping her normals around so i'll get to work on cutting her to bits later.
Well im tryin to keep the main characters as close to original as possible, except maybe with tifa and the AC clothes but i've been thinking of weird ideas to replace monsters and such. Like Yuna's flower dress sphere thing from X-2 as the snow woman in the mountains or something lol. Tifa update coming soon :-D.
Hmm . . . the reason I wondered about replacing Nanaki is because everyone else has a KH or Dirge update really except Nanaki although maybe a Hyena would be closer and just edit it to a red colour perhaps . . .
Sorry I haven't been around in the past couple of days. I'm working on some stuff with my band, so I haven't been home. As far as Safer Sephiroth goes, unless you wanted to actually re-model him (which I figure will be a pain in the ass) I was thinking about exporting the entire old model and work on making textures for him so he looks a little nicer.
Just a little idea about Tifa. I did a modified version of her a few time ago for the NPC RP. It got very bad critics and thus was scrapped. I must admit that it had some serious issues, most notably the face (which looked quiet bad). I fixed some of the problems, but haven't touched the head yet. I think it would be intersting to see how the model turned out with KH2 Tifa's head in model I did.
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