[FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)

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D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY


NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

[size=10pt]IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
X6tHnEA.jpg



1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.


p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: https://www.ff7catalog.com/threads/7672/
Note: Alternate Fantasy is not currently supported.
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F E A T U R E S

  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges



OLD POST

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit


Other parts of the mod available to download:
[size=14pt]NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD
Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
chat_loader.gif

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
https://www.ff7catalog.com/threads/13434/
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44


◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?
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SCREENSHOTS

Click to enlarge
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S
Hey guys! I'm uploading a BETA V2 with all files included, and I'm currently writing a HOWTO because I wasn't very clear on that.

@JohnDoe sorry I rarely check this email box, but I think my howto will answer your question : )
 
J
Salut Snouz, déja bravo pour le travail accompli

J'ai pas tout compris sur ton installation (je pense que tu parle français donc je vais parler français pour une meilleure communication).

J'ai installer Moguri, j'ai 4 fichiers (battlebackground V2, NPC V2, UIstuff V2, Worlmaptexture V2) que j'ai décompresser pour avoir les fichiers bin (p0data2, 3 et 4) ainsi que le dossier X64. Il doit me manquer les fichiers du dossier Main Background (que tu va rajouter par la suite je pense je vais attendre ton pack complet).

Dans le cas ou j'aurais tout les dossiers j'aimerais savoir si les fichiers bin et X64 faut les remplacer par les fichier bin dans le dossier du jeu steam ou dans le dossier du Moguri Mod, ou peut etre les 2 ?

Je sais que le dossier UIstuff V2 (donc le dossier X64) je l'ai remplacer directement par le dossierX64 dans le dossier du jeu steam et ça l'a appliqué directement, mais j'avais lu certains dire que c'était dans le dossier Moguri Mod, donc je t'avoue être un peu perdu dans la destination à envoyer ton pack.

merci de ta réponse :)
 
S
MOGURI BETA V2 CHANGELOG
DOWNLOAD

-Included all up-to-date separate mods: HD Battle backgrounds, HD Worldmap textures, HD NPC, monsters and background items, HD UI Stuff
-Redrawn open skies in backgrounds
-Problems solved: https://imgur.com/a/2fU1ybO
-Included an install guide



For the curious, here's my current todo list of screenshoted bugs: https://imgur.com/a/mkyguks



@JohnDoe, je te réponds en PM : )
EDIT: tu ne peux pas recevoir de PM, je t'envoie un email.
 
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J
EDIT: tu ne peux pas recevoir de PM, je t'envoie un email.
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Don't received the mail :p
 
A
Hello, you have to have the original version of moguri and install this or just install this mod in the clean game?
 
D
Is it possible to modify the game to take 8-bit transparency textures instead of the 1-bit that it normally uses?
 
S
Found another one:

https://imgur.com/a/TNqsYKa

Captured in Beta V1, but as far as I can see, it's not showing up in any of the changelog albums.
Good catch, I forgot about this one.

Hello, you have to have the original version of moguri and install this or just install this mod in the clean game?
You don't need Moguri. I've included an install guide if you do and if you don't.

Is it possible to modify the game to take 8-bit transparency textures instead of the 1-bit that it normally uses?
Not that I know of, but that would be awesome.
 
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S
Ok I just did a test and MY LIFE IS A LIE

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Turns out you CAN make 8 bit transparency.

I'll have a lot of screens to update!

DAMMIT

SO good news everyone, the game is about to look better.
 
P
Just downloaded and installed all the new stuff, and it reverted my font back to the original steam version font and I can't change it in memoria.ini
 
E
I guess this is good news snouz? :) what does that actually mean for the graphics?  :o
 
S
I guess this is good news snouz? :) what does that actually mean for the graphics?  :o
I wish I knew this before, but it's very good news for graphics. First, all those screens with scrolling skies will look better. Example:

dvtsZ2M.jpg
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So clayra's sky will be less jarring for example.
 
S
I've found a few bugs so far (the title screen is fixed with the updated files, thanks!)
https://imgur.com/a/ZwwLDiQ
You're playing with moguri, but without the beta.
Please replace files in /program files/Moguri Mod/ and not the final fantasy IX install folder. I've put an install guide.
 
P
Wow, the test of 8-bit transparency looks so good. It's crazy to realize that so good mood like this will be even much better. :-)

I also use SMAA antialiasing in ReShade for characters because they are quite toothy. Maybe it would be worth to include also ReShade with a special preset in the mod. Optionally of course. I don't understand the settings so I just activated it and it looks much better.

Comparison: https://i.imgur.com/YLoUtlX.png

Also thanks for the mod V2! :)
 
A
thanks currently trying the mod came in handy since I never played ffix and what better than to play it in the best possible way, I tell you that they agree to a reshade since I always wanted full screen and it worked without problem good combination something what I am missing is that I want to change the graphics of the batllas for the original ps1 I think it comes only for English and French and I play in Spanish any mod that is compatible to change that?
 
N
I just want to say thank you immensely for what you're doing, snouz! It's so exciting to see this amount of passion being put into many people's favorite game. Hopefully someone will figure out compatibility between this and TehMighty's Battle UI mod. Your work is very appreciated!
 
S
Wow, the test of 8-bit transparency looks so good. It's crazy to realize that so good mood like this will be even much better. :-)

I also use SMAA antialiasing in ReShade for characters because they are quite toothy. Maybe it would be worth to include also ReShade with a special preset in the mod. Optionally of course. I don't understand the settings so I just activated it and it looks much better.

Comparison: https://i.imgur.com/YLoUtlX.png

Also thanks for the mod V2! :)
I'll look into reshade or other ways to activate AA. I personally activate it in Nvidia settings, but it'd be cool if it's included!
 
L
This is amazing news! I've been following this thread for so long without saying anything and after this update I'm blown away!
 
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