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Can someone detail to me the AC-Style you're seeing? I mean, I do recognize Barret's handgun as that, but if I stop the video just right...he doesn't look like rapper Barret with anything else. His hair looks like it's the high top style, his torso and arms are heavily muscled and disproportional, and his jacket is the old school brown leather. The same goes for Cloud's outfit being that of Soldier. Midgar also looks a lot darker than the AC movie, as if its life is being sucked away by the reactors. They also referenced the trains and playground from the original.

I'm just curious on others view of AC-style :)
 
Can someone detail to me the AC-Style you're seeing? I mean, I do recognize Barret's handgun as that, but if I stop the video just right...he doesn't look like rapper Barret with anything else. His hair looks like it's the high top style, his torso and arms are heavily muscled and disproportional, and his jacket is the old school brown leather. The same goes for Cloud's outfit being that of Soldier. Midgar also looks a lot darker than the AC movie, as if its life is being sucked away by the reactors. They also referenced the trains and playground from the original.

I'm just curious on others view of AC-style :)
Well for me, I never said it was - I watched the trailer once on my cell phone at an awkward angle, haha. I just hope it has its own visual style compared to what we've been seeing with the FF7 series recently. I'll check out the gameplay videos in more detail.
 
It doesn't look identical to AC, but it is a massive step away from the design and feel of the original game.  But the worst part is that they will stuff it full of cutscenes that never end.  That, I can do without.  Graphics are still the selling point for most, even though that has sod all to do with good game play or story.  From the very beginning we can already see the thought process for the game.  I'd love to be wrong but I know I'm not going to be. I can see a lot of whinging on the horizon from people who buy it, along with high praise from people who think good graphics make a game.
 
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If they add the option to skip the Kalm flashback and Cloud's mind scenes it will be a vast improvement. Yes, they're important to the plot, but they just plod on.
 
I think that when people say it looks like AC, it's because of the way the style leans towards photo-realism rather than the typical Japanese cartoon/manga/anime style of the original game, and I have to say I agree.

Personally, I find that worrisome, because while that style works within the narrative of  AC (because AC only contains locations and characters that lend themselves to that style) - the original game contains lots of strange characters, locations, enemies, slap-stick humor, and narrative quirks that would be extremely jarring against a photo-realistic style - which means that they'll probably be removed for the sake of cohesion with the new style. And that, IMO, might stop this from being a remake that a lot of the original fans will enjoy.

Now @topic in general -
I am not necessarily against a remake that steps more in the direction of what a lot of people would consider a "reboot" if it had happened it the world of comics etc. - after all, we already have the original, and I am not sure that I need nor necessarily want a remake that's simply an upgraded version of the original (I still can, and still do enjoy the original as is - and play it regularly in either case).

However because it's a remake I am still going to be, consciously or not, comparing it to the original to see how it stands up - and to be honest, that might hamper my experience of it. Also, even if I'm not sure if I want such a remake now, I might end up wanting it once I see how this turns out.

FF7 was, to my mind, essentially a 90's anime in game format. Everything from the art-style, to the story-telling, to the music screams mid-90's
unashamed, unabashed and tacky glory. That's what made the game great to my mind. Non of that posturing Iphone, Tron, skinny-jeans, hipster, PC bullshit that passes for "cool" these days and have been the dominant art-direction in pretty much everything from MTV music videos to prime-time television since the somewhere around the later half of the 00's.
Personally, I am sick and tired of everything looking like it's been produced by the same people - everything looks and feels like it's been set
in a parallel universe that is the result of a fusion of the Matrix, MGS4, Advent Children, and then presented as if it's being marketed by fucking Apple.

FF7 was a game that had drunks shitting in toilets asking for medicine, drug-addicts, bordellos, bright neon-colors, people randomly getting hit by trucks during combat, cross-dressing, slap-fights, and brightly colored chocobos raced through a track that looked like it was designed by a person on a cocktail of crystal meth and LSD. It also poked fun at strange body-types, flirted with portrayals of womanizing characters, depicted smoking and alcohol consumption all willy-nilly, while smashing physically impossible architectural structures from completely different time-periods and countries together at alarming rates.
In short - FF7 didn't give a flying fuck about anything except being this over-the-top, trippy ride through conventional FF thrown through a blender of anime and 90's pop-culture and political issues.
That's what made the game what it was - it also something that probably won't work in the modern market with the new generation of gamers, despite the fact that the removal of if it also probably what will be seen as shitting all over the original fans, and make the game feel nothing like the original.

The optimal FF7 simply can't be made anymore. It was a product of its time, for the people of its time. People who missed it back then, will probably never really get it anyways, and making a remake in a way that is approachable to the new generations will inevitably compromise the entire soul of the game.

So, let's be realistic and call it what it probably is - FF15 in an FF7 coat. It's probably being made in the same engine - it might even share a lot of the assets (I always found it peculiar how so many of the characters in the original Versus 13 trailers looked exactly like members of the
FF7 cast, but that might have been a coincidence).
Sure, that might be a good game in its own right, and I might even enjoy it if I go into it like that. But even just based on this trailer alone I can pretty much guarantee that this isn't going to be much like the original in any regard except for in broad strokes.

I'm still looking forward to it though. Because even in knowing that this isn't going to be "my FF7", it's going to be "a FF7", and to be honest - that's enough at this point.
I've waited what? 18 years for this? People seem to think that if they screw up now, that's unforgivable - but I am the other way around. Given the change in the times, and all the time that has passed since the original release and the impact that has had on both the producers/devs, and the fans of the franchise, they can't really succeed in my opinion.
I expect them to fail somewhat, and I am okay with that because instead of going into it expecting "my FF7", I'll go into it expecting a new FF7 and try to enjoy it for what it is.
It might fail at this as well, but that's the metric I am going to judge it by, and I'll make that judgement when I play it - not before.
 
If they add the option to skip the Kalm flashback and Cloud's mind scenes it will be a vast improvement. Yes, they're important to the plot, but they just plod on.
I've got skips for both of those scenes in NT :I
 
Y'know, I was really worried about this at first, but something was pointed out to me: Square Enix has a surprisingly good track record for remakes. FF4DS (and later iOS, Android, and PC) had awful graphics and atrocious voice acting, but it was absolutely true to the original in gameplay and story. They made balance changes, but at its heart it was still clearly FF4. FF1 and 2 have been remade several times, and all of these remakes have been well beyond than satisfactory. The FF6 remake for mobile has terrible art and serious technical issues with scaling and tiling, but it also gets the story and gameplay right.

As strawberries as the company has been with spinoffs, direct sequels, and new games in all of their franchises, they simply do not have a history of messing up the gameplay or story in remakes. The closest they ever came to that was FF3 DS, where the added a story because the original didn't even have one. It would be out of character for them to change it; their usual story/gameplay awfulness has been thus far never hurt a single remake they've made.

I legitimately don't think they understand what people liked about FF7 or why it was good, but I don't think that'll be an issue. For the last decade or so, the company has done nothing but "play it safe" wherever they can. That's why those awful FFXIII sequels exist; the first one was profitable, so they built on that. That's why their most unique product in years was Bravely Default, a low-budget 3DS game; if it didn't succeed, it wouldn't be a huge loss. The way to play it safe with this remake is to give fans a remake, not a tie-in product to the compilation. They know that, and as long as they don't give Nomura and Nojima free reign to do whatever they want, we probably have nothing to worry about.

They don't WANT to risk changing it, as that would be more work (and therefore more money) than doing it right, and has a good chance of printing them less money. That's not a creative decision, it's a business decision, and especially after the piss-poor market performance of Lightning Returns, there's just no way they would come to any other conclusion.

Edit: This scene is going to be delightfully cringey and painful in HD. I can't wait to see audience reactions.
 
I cant believe it is actually happening.. i've waited for soo long  :o I just hope they'll dont change too much things of the original. Anyways, i think i have to buy a PS4  :mrgreen:
 
I'm still pinching myself, this is too good to be true... Also Shenmue 3. wtf...
 
They have the potential to do a great job, I hope they don't squander this opportunity. Regardless of the quality of the VA's/gameplay/story, this thing is going to look great.
 
According to what I read by someone on this forum not so long ago, they couldn't even get Zack's death right in the "remade" scene for the spin-offs.  And that's just one scene.  Imagine the poor bastards trying to make the entire game keep to a sensible portrayal of the original story.  Not a chance.  More chance of seeing a chocobo, flying or otherwise.
 
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Are there any games that fit with the art style and gameplay style of old school PS1 FF games, but with updated graphics (or at least cell-shaded)?
Don't think so.. It's just how the modern world works, I think. If you look at sites like NMA for Fallout, people are still complaining about Fallout 4 not being an isometric game. It seems kind of absurd to me, but then I think "modern" FF fans must view us the same way haha. The attention and money always moves to the "best looking" modern things regardless of gameplay style.
 
The Tales games have a similar playstyle to the retro final fantasies. I'm playing persona3 at the moment and it got me hooked.
 
Y'know, I was really worried about this at first, but something was pointed out to me: Square Enix has a surprisingly good track record for remakes. FF4DS (and later iOS, Android, and PC) had awful graphics and atrocious voice acting, but it was absolutely true to the original in gameplay and story. They made balance changes, but at its heart it was still clearly FF4. FF1 and 2 have been remade several times, and all of these remakes have been well beyond than satisfactory. The FF6 remake for mobile has terrible art and serious technical issues with scaling and tiling, but it also gets the story and gameplay right.
However, they have a extremely poor track-record when it comes to how they treat the FF7 franchise.

Instead of giving people the remake they always wanted, they ignored fan-sentiment to release spin-off upon spin-off that nobody asked for - spin-offs that changed the art-style, retconned everything from story to character personalities, and even added new things that make little to no sense in light of the original narrative.

The question will always be - is this going to be a remake that is made is if all that stuff didn't happen, or is it a remake that's going to
expand upon and acknowledge all the other shit in the franchise that they added in later years?

As strawberries as the company has been with spinoffs, direct sequels, and new games in all of their franchises, they simply do not have a history of messing up the gameplay or story in remakes. The closest they ever came to that was FF3 DS, where the added a story because the original didn't even have one. It would be out of character for them to change it; their usual story/gameplay awfulness has been thus far never hurt a single remake they've made.
However, as far as I am aware, non of the games they've successfully remade has the same mess of an expanded universe as FF7,
so that was never really an issue for these games to begin with.

I legitimately don't think they understand what people liked about FF7 or why it was good, but I don't think that'll be an issue.
If you don't understand this, you can't possibly qualify the later sentiment in this statement.

They don't WANT to risk changing it, as that would be more work (and therefore more money) than doing it right, and has a good chance of printing them less money. That's not a creative decision, it's a business decision, and especially after the piss-poor market performance of Lightning Returns, there's just no way they would come to any other conclusion.
Actually, I think granted the current state of the market, and the production-costs associated with AAA gaming, they wouldn't risk not changing it - because despite what FF7 fans like to think - there are not enough FF7 purists around to justify spending the kind
of cash you would need to spend for a full-blown, fully 3D, fully voice-acted FF7, which means that if that's the kind of game
SE are going to make, they have to make it and market it to a bigger demographic, which is why the safe thing to do here is to change it.
SE aren't stupid. They can see the success and sales-numbers of the new generation of console RPGs, like Fallout, Witcher, and Dragon Age. They are also bound to have noticed the interest and promise of FF15. They're not going to go "Let's release an RPG with game-play conventions from the 90's aimed mainly at a minority of purist fans that's going to cost us millions upon millions of dollars".

According to what I read by someone on this forum not so long ago, they couldn't even get Zack's death right in the "remade" scene for the spin-offs.  And that's just one scene.  Imagine the poor bastards trying to make the entire game keep to a sensible portrayal of the original story.  Not a chance.  More chance of seeing a chocobo, flying or otherwise.
That's right. They bastardized the entire Crisis Core plot-line, by making Zack, who was originally not a very good soldier by any stretch of the imagination into this super-hero who could fight hundreds upon hundreds of soldiers at once, or face of against Sephiroth without being instantly one-shot.
The entire death scene of Zack has been turned into this Matrix-esque "This is is Sparta!" emotional jerk-off.
Take into account the addition of pointless and narrative-breaking characters like Genesis and Angeal and the entire thing becomes even worse.

CC was a good game IMO, but it made a mess out of the FF7 lore.

That's essentially my thought too - or at least if they made it conventional 3D, to do it similarly to Kingdom Hearts "cartoony 3D".
Despite annoying changes to the characters to make them look more cute, and contrived costume changes, the Kingdom Hearts (the original that is, since later editions started using the AC designs for some retarded reason or another) rendering of characters like Cloud and Cid IMO are probably the best modern 3D renditions of the characters there is.

At least by opting for that graphical approach they could keep pretty much the environmental designs, character designs etc. close to the original.
Good luck to the dev team making places like Gold Saucer true to the original with the current direction. lol.
 
I think we can all agree that the best we can hope for is that the game is an adequate remake. Most likely, the game is going to have some issues that will prevent it from being the superior version for us old school fans who play it.

I agree with Covarr that Square makes games that are very faithful to the originals; my fear is that the remake is going to be more faithful to the spinoffs than the original game.

All that being said though, for those of you who are completely appalled by the idea of a remake, please don't ruin it for the rest of us by constantly trashing the idea. I'm not super confident in Square's ability but I would rather there be a remake than none at all. The remake will not do any more harm to the original that the spinoffs haven't already done. If all else fails, we'll still be here patiently waiting for more of Dan's mods.
 
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