S
Silent Warrior
Guest
I have a number of crashes I'm having trouble sorting out. They happen at the same spots, and only with this driver. (I installed FF8 on another computer, no mods, and it works like it should.) Forgive me if I'm hesitant to upload the crash dump - it's a whopping 70-ish Mb, after all. On your say-so, though, I can upload it to Mediafire.
app.log:
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ff8_opengl.cfg:
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And now I've discovered another bug/random glitch in FF8: Eyes. With this driver, Quistis's eyes always semmed to be closed in the beginning, even when I remember they should be open. It's a small thing, but eventually solving it adds polish.
[Update]
Updated with the latest crash information - this time when you meet Ellone at the Training center.
I'm declarin' this to be untenable... Too many random crashes. I'll continue with an unmodified install on another computer (powered by ATI - curiously, FF8 must be the only game ever to actually benefit from their morphological AA), while keeping an eye on how this is coming along.
app.log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log:Fragment info-------------0(43) : warning C7050: "texture_color.xyz" might be used before being initializedMATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: SB Live! DirectMusic Synthesizer [A800]GUID={0xc6402642,0x888,0x11d3,0xbd,0x6b,0x0,0x0,0xe8,0x4e,0x5d,0x7}PORT 1: SB Live! Audio [A800]GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}PORT 2: Microsoft MIDI Mapper [Emulated]GUID={0x2c0eab2b,0x8f6c,0x4373,0xb0,0xec,0x9b,0x49,0xe1,0xb7,0x9b,0x5d}PORT 3: SB Live! Synth A [A800] [Emulated]GUID={0xeb26be56,0x9394,0x40f4,0x9d,0xef,0x1e,0x52,0x81,0xb0,0xc9,0x60}PORT 4: Microsoft GS Wavetable SW Synth [Emulated]GUID={0xf54cc91a,0x3007,0x4da8,0xb1,0x7b,0x27,0xb6,0x63,0x4f,0x1b,0xb3}PORT 5: SB Live! Sw Synth [A800] [Emulated]GUID={0x6b0476e4,0xaa6f,0x4097,0xa0,0x74,0xa9,0x4c,0x30,0x1c,0x5b,0x11}PORT 6: SB Live! Synth B [A800] [Emulated]GUID={0x637c9468,0x2698,0x42ac,0xad,0xa0,0x35,0xcd,0x5b,0x8b,0x5f,0x4c}PORT 7: SB Live! MIDI Port [A800] [Emulated]GUID={0x8685e038,0xc53c,0x445b,0x99,0xf8,0xbb,0x63,0x21,0x94,0x1f,0xde}PORT 8: SB Live! MIDI Port [A800] [Emulated]GUID={0xf21d8fae,0xfd9,0x406d,0x88,0x44,0xc2,0x83,0xe8,0x88,0x6b,0x46}PORT 9: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... SB Live! Audio [A800] Port1 supports XG dataBinkCloseGLITCH: missed palette write to external texture data/eng/menu/iconSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: \ff8\data\eng\field\mapdata\bg\bgmon_5\bgmon_5.sfx SdMusicPlay ()sd_music_play (number=0, song_id=27, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=5, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=27, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=5, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopsd_music_play (number=0, song_id=27, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=13, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=27, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=65, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: unhandled exception
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Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 1024preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = seed# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2min.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup = yes
[Update]
Updated with the latest crash information - this time when you meet Ellone at the Training center.
I'm declarin' this to be untenable... Too many random crashes. I'll continue with an unmodified install on another computer (powered by ATI - curiously, FF8 must be the only game ever to actually benefit from their morphological AA), while keeping an eye on how this is coming along.
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