Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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I have a number of crashes I'm having trouble sorting out. They happen at the same spots, and only with this driver. (I installed FF8 on another computer, no mods, and it works like it should.) Forgive me if I'm hesitant to upload the crash dump - it's a whopping 70-ish Mb, after all. On your say-so, though, I can upload it to Mediafire.
app.log:
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log:Fragment info-------------0(43) : warning C7050: "texture_color.xyz" might be used before being initializedMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: SB Live! DirectMusic Synthesizer [A800]GUID={0xc6402642,0x888,0x11d3,0xbd,0x6b,0x0,0x0,0xe8,0x4e,0x5d,0x7}PORT 1: SB Live! Audio [A800]GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}PORT 2: Microsoft MIDI Mapper [Emulated]GUID={0x2c0eab2b,0x8f6c,0x4373,0xb0,0xec,0x9b,0x49,0xe1,0xb7,0x9b,0x5d}PORT 3: SB Live! Synth A [A800] [Emulated]GUID={0xeb26be56,0x9394,0x40f4,0x9d,0xef,0x1e,0x52,0x81,0xb0,0xc9,0x60}PORT 4: Microsoft GS Wavetable SW Synth [Emulated]GUID={0xf54cc91a,0x3007,0x4da8,0xb1,0x7b,0x27,0xb6,0x63,0x4f,0x1b,0xb3}PORT 5: SB Live! Sw Synth [A800] [Emulated]GUID={0x6b0476e4,0xaa6f,0x4097,0xa0,0x74,0xa9,0x4c,0x30,0x1c,0x5b,0x11}PORT 6: SB Live! Synth B [A800] [Emulated]GUID={0x637c9468,0x2698,0x42ac,0xad,0xa0,0x35,0xcd,0x5b,0x8b,0x5f,0x4c}PORT 7: SB Live! MIDI Port [A800] [Emulated]GUID={0x8685e038,0xc53c,0x445b,0x99,0xf8,0xbb,0x63,0x21,0x94,0x1f,0xde}PORT 8: SB Live! MIDI Port [A800] [Emulated]GUID={0xf21d8fae,0xfd9,0x406d,0x88,0x44,0xc2,0x83,0xe8,0x88,0x6b,0x46}PORT 9: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    SB Live! Audio [A800]  Port1 supports XG dataBinkCloseGLITCH: missed palette write to external texture data/eng/menu/iconSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: \ff8\data\eng\field\mapdata\bg\bgmon_5\bgmon_5.sfx SdMusicPlay ()sd_music_play (number=0, song_id=27, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=5, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=27, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=5, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopsd_music_play (number=0, song_id=27, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=13, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=27, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=65, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: unhandled exception
ff8_opengl.cfg:
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 1024preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = seed# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2min.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup = yes
And now I've discovered another bug/random glitch in FF8: Eyes. With this driver, Quistis's eyes always semmed to be closed in the beginning, even when I remember they should be open. It's a small thing, but eventually solving it adds polish.

[Update]
Updated with the latest crash information - this time when you meet Ellone at the Training center.
I'm declarin' this to be untenable... Too many random crashes. I'll continue with an unmodified install on another computer (powered by ATI - curiously, FF8 must be the only game ever to actually benefit from their morphological AA), while keeping an eye on how this is coming along.
 
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I don't know if this justifies a near-double post, but I adjusted some numbers in the bloom shader. The UI doesn't light up like a Christmas tree with this one. It isn't tuned obsessively, so there's probably still room for improvement, but here's an alternate take on the bloom2.post:
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// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/// Further tweaks to suit FF8 PC made by Arve Erikssonuniform sampler2D tex;uniform float width;uniform float height;void main(){   vec4 sum = vec4(0);   vec2 texcoord = vec2(gl_TexCoord[0]);   int j;   int i;   for( i= -4 ;i < 4; i++)   {        for (j = -3; j < 3; j++)        {            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.12;        }   }       if (texture2D(tex, texcoord).r < 0.3)    {       gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);    }    else    {        if (texture2D(tex, texcoord).r < 0.5)        {            gl_FragColor = sum*sum*0.008 + texture2D(tex, texcoord);        }        else        {            gl_FragColor = sum*sum*0.0055 + texture2D(tex, texcoord);        }    }}
 
guys idk how can i install mods on my game and yes i have Aali's driver and remix patch and i just downloaded the avatars mod but idk how to install them
 
Either ask the mod's author, or consult the readme. This topic is only about Aali's driver - questions about mods and other tweaks are best asked elsewhere.

A generic hint for using the mods dir option in ff7_opengl.cfg is another thing, but I don't feel familiar enough with it to offer any insight, sorry.
 
Hi there, partners.

I couldn't use fullscreen mode. Appears a message saying something like... "FAILED TO SET FULLSCREEN MODE, NOW CHANGING TO A WINDOW MODE".

This is the information of my configuration and the app log:

FF8 OpenGL Configuration
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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 600window_size_y = 480preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = on## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = no
app
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)ERROR: failed to set fullscreen modeINFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2INFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=41, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=5, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulGLITCH: unsupported texture formatBdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!BdLinkTask: FAILED !!!!MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=1, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulMIDI stopsd_music_play (number=0, song_id=41, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\bd\bdview1\bdview1.sfx SdMusicPlay ()sd_music_play (number=0, song_id=41, volume=127)WM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
 
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.
 
Hello,

long time FF7 fan but new to modding. I tried to install Aali's driver, followed these instructions:
http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/

After following all the steps (including installing the retail patch and saving in all the save slots) I opened the FF7config, but did not get a selftest.

I'm running Windows vista, and am running the game off of an .ISO set.

I successfully installed the PRP mod and really want to see how great this game can be! Any help is much appreciated, please let me know if any more info is needed.

P.S. as for the APP and config files asked for at the beginning of this thread; my APP seems to be blank, and only attempted to change my game's resolution in the config file, to 1280x960. everything else was left the same

EDIT: Yes, I always run everything as administrator
 
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Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?
 
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.
 
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?
same with me
 
Getting the same error so i don't think it's an ISP issue, as i downloaded from here before with no issue in any of the past releases
 
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.
Much obliged, man. The situation got better adjusting to 1024x768.  ;D

Oh, and regard that BdLink fail, I think...  I'll try to explain what I think it has relation with: when I enter in a battle, always, an error message appears. It says the next in yellow font: GLITCH: UNSUPPORTED TEXTURE FORMAT. Reiterating, I am not sure if there's a conecction on that. The app suggest it, but I am not the expert.

But the thing is, I don't observe something specially strange or defective during the battle so... I can do my battle normally, and that's because I didn't reported.
 
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LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.
I am using version 0.7.8, because that was the only one that I could download, I seem to be having the same problem as LemonJuice. That being said however, the version that I used is also the version that is linked to in those instructions so technically, shouldn't it have worked?

If anyone is reading this and has the newest version, could you please email it to me? :)
[email protected]
 
I think, the Server is crashed. You can download Aali's Driver from here.
 
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Er, could you reupload it to a different site? megaupload was just shut down today
 
Server is down until further notice. It will probably remain down until march actually as I have no access to it at the moment.

Feel free to post mirrors of the important stuff in the meantime.
 
Hello everyone, this is my first post as I just registered. I see from various mod pages that using the latest Aali driver is recommended when installing mods. Unfortunately Aali's links appear to be down due to server issues, the megaupload link is moot, and Kompass63's link is unavailable in my country. If any who has 0.7.10 or 0.7.11b could email it to me at [email protected] I can finally use the Bootleg configurator and get this show on the road.
 
Hi, FF7 loads fine and the start menu is fine but as soon as I go into the game it looks like this:

jrqhk8.jpg


Please let me know if you need any other information from me.

Thanks for any help,
AEsamuel
 
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