S
savage-xp
Guest
Yes, yes, i downloaded these about minutes, all workes again but i don`t like then, too pixeled! I used the sharped ones.
Thanks alot! The problem is definetely fixed! But some of the lettering and stuff looks a bit rough, ( obviously) haha. Is there any possible way to make it look perfect for me or not? If anything,, i'm fine with my game just working fine.@ Stan - Sound like the Everything Made of Light glitch.
There are files floating around somewhere to fix it, but you seem capable of editing a text file. All the replacements do is this:
Obviously, that path begins in the root of your FF7 install.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930INFO: VBO not supportedINFO: PBO not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1066x800INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: slow output format from video codec h264; 0ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEset music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/menu/buster_00.pngERROR: GL_INVALID_VALUEEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownUNEXPECTED: zero countERROR: GL_INVALID_VALUEWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 800#internal_size_x = 640#internal_size_y = 480preserve_aspect = yesfullscreen = no#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/Bloom2.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no#enable_lighting = no#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 6#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = nouse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:
"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"
The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.
My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
The only stupid questions are the ones not asked.Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.
Going into FF7Config and check your Sound tab. Make sure the Sound Driver is not left blank. If there are still issues, then post your APP.txt in this thread and explain your situation: https://www.ff7catalog.com/threads/8013/hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.
Woow, I didn't notice this.I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:
"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"
The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.
My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
Alright, I'm convinced I can not get the framelimiter to work.Hi DestroGalacticmon
With some Intel graphics chip the framelimiter is not working.
Also look at this Post.
Greeting Kompass63