Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Yes, yes, i downloaded these about minutes, all workes again but i don`t like then, too pixeled! I used the sharped ones.
 
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Obviously, that path begins in the root of your FF7 install.
Thanks alot! The problem is definetely fixed! But some of the lettering and stuff looks a bit rough, ( obviously) haha. Is there any possible way to make it look perfect for me or not? If anything,, i'm fine with my game just working fine.
Again, thanks a bunch
-Stan  ;D
 
Hello Gentlemen
First off i'm brand new to any posting on forums etc,so if i have posted this in the wrong place it was not intensional  :|
um..Aali's link for his driver doesnt seem to be working, the backup ninjaloot one...and i cant seem to find another link to be able to get the driver and install it. I really would like to get rid of those annoying black boxes( if thats what they are called) when i play
Any help would be much appreciated :)
 
Server will be down for a couple of days due to a hardware failure, have patience. In the meantime I'm sure someone can send you the file (without mirroring it publicly, please).
 
Thankyou for your'e quick response :) i will check the link in a couple of days then
 
Can someone please send me an email link with the most recent working Aali's driver, would be greatly appreciated.  Haven't gotten to experience the mods yet so I'm hoping I get to try it out soon!  Been stuck playing it on playstation/psexe :(
 
Greetings! new member here

I was wondering if you could help me, I have no display on startup and no FMV is showing (but the audio is playing).

I can hear the sound of the menu when scrolling (NEW GAME & Continue) but the screen is just black.

I could run the game on Software Renderer, but I wish to try the mods that I applied using Bootleg, my built-in only supports OpenGL 1.4 i think,

Is there a way that I could run the game using the custom driver?

APP.LOG:
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930INFO: VBO not supportedINFO: PBO not supportedINFO: Found swap_control extensionINFO: NPOT textures not supportedINFO: Max texture size: 2048x2048INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1066x800INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: slow output format from video codec h264; 0ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_f_00.pngERROR: GL_INVALID_VALUEset music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/menu/buster_00.pngERROR: GL_INVALID_VALUEEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: NPOT textures not suppported, will not be able to load unknownERROR: NPOT textures not suppported, will not be able to load unknownUNEXPECTED: zero countERROR: GL_INVALID_VALUEWM_CLOSE Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Config:
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Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 800#internal_size_x = 640#internal_size_y = 480preserve_aspect = yesfullscreen = no#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/Bloom2.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no#enable_lighting = no#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 6#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = nouse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
Thanks in advance.
 
Bootleg doesn't support Intel video cards.
Some of the mods are incompatible with Intel cards.
The OpenGL driver is not working with your current video card configuration.
 
Thanks for the reply

went back to the 2012 version, i just used the UMI mod.
 
Also i tried today this OpenGl also the edit works fine but, when i go to FF7Config and choose on GRaphic tap Custom Drivers and choose it, works everything fine except, when i click afterwarts OK im getting an Bluescreen....

does anyone know why? maybe cuz of my PC specs?

well my Specs are


Intel(R) Core(TM) i5.2500 CPU @ 3,70 GHz (overclocked)
Sapphire AMD Radeon HD 6870
32 GB Kingston Memory
Windows 7 Home Edition 64 bit


and  is my specs maybe too crazy for such stuff?


btw am using FF7 US vers. just as hint because mods normally works but when i click custom driver i get bluescreen lol
 
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.
 
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.
 
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.
The only stupid questions are the ones not asked.

Watch this tutorial to setup your 2012 FF7 for modding:
 
TYVM! I never would have figured all of that out hah. I really appreciate the help.
 
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.
 
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.
Going into FF7Config and check your Sound tab. Make sure the Sound Driver is not left blank. If there are still issues, then post your APP.txt in this thread and explain your situation: https://www.ff7catalog.com/threads/8013/
 
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.
Woow, I didn't notice this.  :P In any case, I have already tampered with those settings in the graphics control panel, but no desirable result.
I assume Vsync means basically the same as Asynchronic Flip, no? I have tried setting it on/off various times, but the driver always reports that Vsync is forced on....

I honestly don't see how any of the other settings would relate to Vsync, but there's always the chance I've done something wrong...?
 
Hi DestroGalacticmon

Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?


With some Intel graphics chip the framelimiter is not working.
Also look at this Post.

Greeting Kompass63
 
i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparency

no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.
 
Hi DestroGalacticmon


With some Intel graphics chip the framelimiter is not working.
Also look at this Post.

Greeting Kompass63
Alright, I'm convinced I can not get the framelimiter to work.  :o Thanks for the input anyway.
 
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