INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW! 3.3.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048ERROR: failed to stat file e:\final/shaders/nolight/main.vertERROR: failed to load shaders, reverting to fixed functionMATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer creating 3D listener interface EAX: creating bogus sound buffer EAX: creating bogus 3D buffer EAX: Establishing listener property set interface EAX: Checking for EAX support EAX support initialized EAX: set global reverb initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Mapowanie MIDI [Emulowany]GUID={0xdb6eb796,0xed71,0x4855,0x85,0x58,0x76,0xe6,0xcb,0x1d,0x7e,0x19}PORT 1: Syntezator SW Microsoft GS Wave [Emulowany]GUID={0xee3a3342,0x24df,0x4d72,0x90,0x71,0x32,0x2,0x22,0xdb,0xd5,0x21}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopCan't open file: h:\DISK1 SdMusicPlay ()sd_music_play (number=0, song_id=16, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulCan't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx SdMusicPlay ()sd_music_play (number=0, song_id=16, volume=127)Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx SdMusicPlay ()sd_music_play (number=0, song_id=68, volume=127)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulBinkCloseCan't open file: \ff8\data\eng\field\mapdata\bg\bgmd4_1\bgmd4_1.sfx MIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=87, volume=0)SdMusicPlay ()sd_music_play (number=0, song_id=78, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulBinkCloseBinkCloseBinkCloseCan't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx SdMusicPlay ()sd_music_play (number=0, song_id=78, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=78, volume=127)SdMusicPlay ()sd_music_play (number=0, song_id=72, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulBinkClosesd_music_play (number=0, song_id=78, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulSdMusicPlay ()sd_music_play (number=0, song_id=78, volume=127)BinkCloseBinkCloseMIDI stopSdMusicPlay ()sd_music_play (number=0, song_id=26, volume=0)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=27, volume=0)MIDI stopmidi_play...Stopping PerformancePlaying Segmentmidi_play successfulERROR: unhandled exception
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = no
You have a better video card than me. I hope your computer is faster as well. It it 32-Bit or 64-Bit?i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparency
no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 470/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.aviINFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 28reading midi file: AYASI.midERROR: failed to find file midi/AYASI.mid (LGP) (path: )ERROR reading MIDI dataWM_CLOSE Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
Thanks for the tip - the download links are out of date, but at least now I know what's up and I can keep searching for a solution. I noticed it's a problem that's been posted many times already, but my keywords while searching proved insufficient. Sorry if it's annoying receiving the same questions over and over again...
^^ Wondering about this myself.Hey Aali, Just curious what the state of the next release is (if you're even still working on it) haven't heard anything in a while. Soo i just thought i'd check![]()
Same thing here.^^ Wondering about this myself.
Now that one just delayed the release for 2014, lol.lol so expect a 2013 release?![]()
Not sure that's fair.. I was simply curious if you were still working on it, Or if you had retired it.Every time someone asks that it is delayed by two months.