P
plumcake
Guest
Ive gone through these forums over and over trying to figure out how to fix the "ERROR: init_indirect failed, scaling and postprocessing will be disabled" problem. I tried changing my resolution to 640x480, I tried turning off prevent_rounding_errors, I tried updating my video card...nothing worked.
I tried changing the renderer to OpenGL[BROKEN] and for some reason it worked out but it screwed up my resolution and the battles came with white blocks. Im using .7.8b. Should I try other versions?
Help?
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 1.5.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 1280x1024, window size 640x480, output resolution 640x480, internal resolution 0x0
I also noticed that my internal resolution is 0x0. Could that be a problem? ^
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
I have a Mobile Intel(R) 965 Express Chipset Family and I have tried to update it and it says that it is up to date.
I also have Vista and run everything as administrator. From the config to the game.
^with the custom driver
^with OpenGl[BROKEN] but the screen is blown up and cant see whole thing
^Error before the game even begins with custom driver
I tried changing the renderer to OpenGL[BROKEN] and for some reason it worked out but it screwed up my resolution and the battles came with white blocks. Im using .7.8b. Should I try other versions?
Help?
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 1.5.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 1280x1024, window size 640x480, output resolution 640x480, internal resolution 0x0
I also noticed that my internal resolution is 0x0. Could that be a problem? ^
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
I have a Mobile Intel(R) 965 Express Chipset Family and I have tried to update it and it says that it is up to date.
I also have Vista and run everything as administrator. From the config to the game.
^with the custom driver
^with OpenGl[BROKEN] but the screen is blown up and cant see whole thing
^Error before the game even begins with custom driver
Last edited:
