Aali's driver [v 0.7.8b] Help/Bugs/Suggestions

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Ive gone through these forums over and over trying to figure out how to fix the "ERROR: init_indirect failed, scaling and postprocessing will be disabled" problem. I tried changing my resolution to 640x480, I tried turning off prevent_rounding_errors, I tried updating my video card...nothing worked.
I tried changing the renderer to OpenGL[BROKEN] and for some reason it worked out but it screwed up my resolution and the battles came with white blocks. Im using .7.8b. Should I try other versions?
Help?

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 1.5.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 1280x1024, window size 640x480, output resolution 640x480, internal resolution 0x0
                                                      I also noticed that my internal resolution is 0x0. Could that be a problem? ^
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.

I have a Mobile Intel(R) 965 Express Chipset Family and I have tried to update it and it says that it is up to date.

I also have Vista and run everything as administrator. From the config to the game.

ff7o.jpg


^with the custom driver

ff7open.jpg


^with OpenGl[BROKEN] but the screen is blown up and cant see whole thing

ff7beg.jpg


^Error before the game even begins with custom driver
 
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What do you mean?
The Saintz patch? I uninstalled my game and reinstalled it without that patch on. If its still on my game how do I get rid of it?
 
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i think your problem is no opengl 2.0 support but i don't sure if is this  :-\
 
Well, thanks to Aali my problemis fixed. I just cant leave fullscreen mode but I guess thats better then nothing :P
I take that back xD The beginning  Eidos and Squaresoft doesnt show and I cant start a new game xD More help?
 
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Sorry...But I uninstalled and reinstalled the game and still the same error but less glitches so I think its ok for now
 
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The game crash happens when my party enter to a battle in this area,I use the Aali's Custom Graphics Driver 0.7.8b
Here is the screenshot
http://img295.imageshack.us/img295/8541/ff7.png
My config
Code: [Select]
Code:
# ff7_opengl-0.7.8b config file# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 800window_size_y = 600preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# enable alpha blending for textures without an existing blending effectfancy_transparency = on# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archive# this option should be used for testing only, performance will take a hitdirect_mode = off# show every failed attempt at loading a .png texture# this option is for modders only, it's useful to find out which texture to replace and which palettes it needsshow_missing_textures = no
And the crash.dmp
http://www.megaupload.com/?d=VITYZI4D
 
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Using any mods? Which weapons did you have equipped? Exactly which scene were you in?
 
Using no mods except for a soundfont whit TiMidity++
Cloud level 16 Mythril Saber,Mythril Armlet,Star Pendant,lighting,fire,ice,sense
Red XIII level 14 Mythril Clip,Mythril Armlet,enemy skill,sense,steal,poison
Aeris level 14 Mythril rod,Mythril Armlet,ice,chocomog,heal,all
After the escene with the midgar zolom imapled by Sephiroth,first time in the mine.
 
Okay :) The reason I was being so specific is because I can't fix that unless I can reproduce it and so far I've dismissed similar reports as driver bugs, now however I have received enough similar reports to reconsider it. This reminds me of another crash that goes waaay back, like in the 0.6 releases. Perhaps it is even a bug in FF7 itself.
 
FOUND IT THE THREAD!

Using .7.9b and Team Avalanche's latest release (including GUI 2.07).

Okay a few things:  I'm on a laptop and use ff7input but there seem to be some problems.  I've tried fixing them by going to the ingame config but that yielded no progress.  Anyway whenever I hold shift, up, and left Cloud only runs up rather than diagonal.  It's only this combination though every other one works.  Also many non keyboard buttons (volume up/down etc.) seem to hit cancel and field (pointer finger).  Also my right shift brings up the menu but it also hits cancel and field.  Does anyone have any ideas?

Also I need to turn ff7music's volume down to 35/255 to be able to hear the sound effects.  I was wondering if there is any way to change the sound effects volume?

Also caching seems to make some Team Avalanche imported textures (but not others) come through.  For instance, restore still uses the old one.  This isn't a modpath issue either.  Also it works fine with caching off.  On the topic of spells, I can see the square edge of the bolt 1's "plumes" texture.  I don't think it's the texture's fault since TA makes all textures 1 to 1 replica updates.

Also I ran through the motorbike game recently and an error came up about the vsync (I couldn't catch it though).  I checked the .cfg and it said the framelimiter needs the vsync turned on but there was no option for it anywhere in the file.


Looks at thread title.  Looks at stickies.  Crap.
 
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Having some trouble finding out whats going on here.. when I load the game I get two errors, any suggestions or help is much appreciated guys.



I have the latest drivers 260.99 on my GeForce 6600 GT.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: Texture compression not supported
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 800x600
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST

Not too sure where to go to next i'm no computer programmer but I do understand things decently I believe haha.

p.s was my post deleted to the trash can? kind of curious why if an admin did that or I misclicked something?
 
Yeah I'm actually positive I deleted this post by you yesterday.  Why you ask?  Well because this isn't even the version you're using...and that's overly obvious.   And on top of that you already posted in the .7.9 version thread.   Thereby making you an asshole for posting about your problem in multiple threads.

Now I don't like you.  So you don't get to post for a while.


Also, this is now locked.. not sure why anyone would be using an older version at this point
 
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