Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Yeah.. those things aren't even textured, so you're just pulling that out of your ass. :-P
Indeedy, it's anti-aliasing that made clipping on models more visibile :P The only textured parts on character models in FF7 are eyes and some minor things like Soldier logo on Cloud's belt in final battle version of his model.
 
Aurenasek116:
I suppose it could be because you have preserve_aspect set to false. I did not try this option.

Aali:
I gave it a try setting the internal resolution to 4 * 640 x 480 = 2560 x 1920 and it does work! No artifacts as far as I can tell.

Now if it could only use the internal- to actual resolution scaling on the backgrounds and render the 3d objects independently when FSAA is enabled the stretching would not be noticeable at all.

I think the sound problem was an effect of me reinstalling the creative drivers a few days back but seeing as d33eniz had the same problem with it silently failing at the “initializing sound...” line I thought it be worthy of posting.

Anyway, the driver is really coming along nicely! Good job! :)


Edit.
Forgot to say that the artifacts are nowhere to be found using a multiplier of 640 x 480 for internal resolution on my laptop aswell. Movies show, everything works great!
 
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Yeah.. those things aren't even textured, so you're just pulling that out of your ass. :-P
Haha like i said, I THINK but looks like it's the AA doing it, Doesn't happen on the high poly models from the PRP, So. no worries  :-D
 
Grimmy, there are no limits for menu and avatars. I actually took the original .bmp for menu which was 256x256, resized it to 2048x2048 and then placed my own render of buster sword in place of old one, saved and put ingame. Worked wonders.
I did that and the only portion of the new menu pic I could see was the original size of the top left corner. I will do it again as a black and white bmp at 2048x2048 with grid lines set every 25 pixels, however I suspect it will only show the original image size. If you could paste a link to this 2048x2048 menu that works I will be less skeptical.
 
Yes, that's what I did but I really didn't explain properly.
What I did was:

1. Make the whole image 4096x4096 (So that 1/4 of it would be 2048x2048)
2. Place my 2048x2048 render in the top left corner 1/4

That's about it, sorry for not describing it better in earlier post :P
 
Its quite odd that it doesn't just stretch the texture..

By the way, I fixed the whirlwind maze glitch. :-D
Turns out there is a driver call for writing to a palette, I just hadn't realized what it was for. (d3d driver writes to the dd palette ...which is never used when the nvidia fix is on)

Oh and while this is most obvious in the whirlwind maze, A LOT of field background animations were missing without this functionality. It's mostly small things like pulsing/moving lights but it does make a difference to the overall atmosphere and I'm very happy I finally nailed this glitch. :-)
 
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Its quite odd that it doesn't just stretch the texture..
Yeah, no matter what how much space you will fill on buster.bmp only the original 1/4th will be displayed at the center of the screen, all space around it is automaticly turned pure black by the game itself.
 
It also fixed the part in which Sephiroth disguises in order to get the black materia from the party, last time i saw that part rendered correctly was back when I had a pc with an ati rage pro turbo, too bad I still get that crash after the cscene3.avi ends, but that has to do more with my windows config/hardware than with the driver,  awesome joob Aali :D.
 
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Great job Aali, about to test if some of the PRP models are still invisible
 
Well I can see all those invisible things now, like the first two guards. But now I've got a green grid on all Field maps like this

ff72009-05-1815-14-02-09.jpg
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I reset to 0.5 and they are rendered correctly, so what's making it do that with 0.6.
 
Oh, total bummer, I left out the code that overrides your Nvidia settings.
Just disable everything in FF7Config and it'll work.
 
That worked. Great job, by far the best thing for FFVII PC ever. Write your self a post it note about adding the nvidia settings override to the next release.
 
forgive me if this has been mentioned....but is it possible to use bicubic sizing of the field maps?

At the moment it seems to be nearest neighbour and as such there is pixellation  even at 640*480

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