A
Aurenasek116
Guest
Indeedy, it's anti-aliasing that made clipping on models more visibileYeah.. those things aren't even textured, so you're just pulling that out of your ass.![]()
Indeedy, it's anti-aliasing that made clipping on models more visibileYeah.. those things aren't even textured, so you're just pulling that out of your ass.![]()
Haha like i said, I THINK but looks like it's the AA doing it, Doesn't happen on the high poly models from the PRP, So. no worries :-DYeah.. those things aren't even textured, so you're just pulling that out of your ass.![]()
I did that and the only portion of the new menu pic I could see was the original size of the top left corner. I will do it again as a black and white bmp at 2048x2048 with grid lines set every 25 pixels, however I suspect it will only show the original image size. If you could paste a link to this 2048x2048 menu that works I will be less skeptical.Grimmy, there are no limits for menu and avatars. I actually took the original .bmp for menu which was 256x256, resized it to 2048x2048 and then placed my own render of buster sword in place of old one, saved and put ingame. Worked wonders.
Yeah, no matter what how much space you will fill on buster.bmp only the original 1/4th will be displayed at the center of the screen, all space around it is automaticly turned pure black by the game itself.Its quite odd that it doesn't just stretch the texture..
Yep, seems like I broke the french version.. Not much you can do about it I'm afraid, it will be fixed in the next version though.The game crash when I enter a battle!
crash.dmp + APP.LOG