Custom graphics driver for FF7/FF8 [v.1-.7.6]

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You don't need Saint's patch any more, it's pretty much obsolete with this driver, the driver does everything the patch does and more.
 
Apart from the fact that saint's patch is unnecessary and obsoleted, it's a pretty well known issue that a bunch of stuff only covers a fourth of the screen with his patch, a lot of spells and summons in particular have problems.
 
Well actually I haven’t encountered any other problems for that little I’ve used it so far not that I’m saying that I’ve run any close tests on it or anything. But yes now that I’ve realized the actual features that Aali’s drivers provides I totally agree with you guys that there is no reason to use the Saint’s patch any longer.
Thanks again Aali.
 
S'up??? first off all, Drfeelgud, u are right, this custom drivers are the absolute BEST!!! and to Aali, you're my freaking god!!! awesome work on this!!! this drivers put a end of my freezing problems

about the crashes, i think they are made by the saints patch, because i learned that i can change the in-game settings using winword on ff7_opengl.cfg(yea, I'm stupid, i know, anyway), i change aspect ratio to x = 1280 y = 1024, battleswirl framelimiter to on and fps counter on, knowing this and seeing post that with this thing it makes the saints row patch obsolete, i decided to put a fresh copy of ff7.exe 1.02 and just run yamp, then i run the ff7_opengl.reg and play... and no more crashes!, at least not in like 45 minutes, and just encounter a few minor bugs:

-indeed, some fonts have a transparency issue
-in chocobo races, the road sometimes disapears for miliseconds, kinda flashes
-when entering battles or going to other screens, it apears a white screen or a the last background screenshot for a millisecond

thats all i've encounter in 45 min, like i said, just minor bugs, if i discover something else or get a crash, ill make sure to post a crash.dmp and the app.log

Thanks again Aali!!!
 
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Hey everybody, I'm hoping I'm asking the right group for help with this, I can load up a game fine using the driver, I used to get the warning about not having texture support or an indirect path until I turned just about every option off and set the resolution to 640x480. But now as soon as I'm on the map I notice that Cloud's feet are no longer textured, and in battles neither is Cid's body, just his spear, also I no longer get a battle swirl.  Also If I enter the Highwind and hit the menu button, I get a game crash.  Anyway, just wanted to see if anyone else was experiencing anything similar, I tried messing with the settings for the openGL in windows, there was a guy a while back (Mindrip) that used the same graphics card I have (Mobile Intel 945, don't laugh), and he posted some settings he used in this thread to get it working, but it doesn't seem to work for me. There's a link for my APP log, the crash dmp file from the ff7 folder, and a crash ff7 file that was created in my saves folder I just noticed, the ff7_opengl.cfg file is in there too.  If anyone could help out it would be appreciated, thanks.

http://www.mediafire.com/?jm24xlemztr
 
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Damn... got another crash  :| , battle related again...all the crashes i've got are battle related and seems to happen at random (when entering and sometimes(rare times) at the end when finished reciving gill an items)... Posting crash.dmp and app.log:

(seems that in not a saint's patch related after all, just made a clean install and instaled the ff7 remix v 2.3.3 and downloaded the latest driver, de 0.7.2b)

http://rapidshare.com/files/304168061/crash.dmp.html

http://rapidshare.com/files/304168062/APP.LOG.html

Tnx again Aali!!!
 
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I'd like to point out that you still have a # infront of the location to the music plugin, No big deal i know. But you might want to clear that for the next release  :-P

EDIT: another possible bug report, this one at SL's request Seems the team avalanche fonts have a transparency issue
I'd like to point out that the # is intentional, and always was. If you load the music plugin you don't get original MIDI.

The transparency issue happens because the z-sort does not currently try to break up draw calls and all text is drawn with only two draw calls (one for each texture).
So if you have transparent windows and text at different levels it will most likely mess up.
 
Makes sense. I guess ill remove all transparency effects from the fonts to fix it up.
 
Just letting you know. I installed the driver to solve the fullscreen start menu problem (now works fine), however, when I exit the game ff7.exe encounters an error and the program crashes.

I'm starting the game from ff7music.exe (and have removed the #). After the crash ff7music continues playing the music until I close that actual app.

Edited to say: I'm using 2D0, Apz, ff7music, hi res menu and custom barrett. Windows 7 x64.

eDIT: Also crashes when entering world map.
 
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Just letting you know. I installed the driver to solve the fullscreen start menu problem (now works fine), however, when I exit the game ff7.exe encounters an error and the program crashes.

I'm starting the game from ff7music.exe (and have removed the #). After the crash ff7music continues playing the music until I close that actual app.

Edited to say: I'm using 2D0, Apz, ff7music, hi res menu and custom barrett.
Does the same for me
 
hmm, curious

I reverted back to the old stable driver, and was still getting the same crashes. I removed the new hi res maps mod, adn everything is now working as normal

Will try new driver with no map mod installed
 
hmm, curious

I reverted back to the old stable driver, and was still getting the same crashes. I removed the new hi res maps mod, adn everything is now working as normal

Will try new driver with no map mod installed
that is odd indeed. I haven't had any troubles with the new map mod, and i couldn't imagine it would be the cause of your crashes.  It's simply a new texture, loaded by the custom driver. What else do you have installed?
 
ok. Prior to updating to new aali driver tonight was running:
patch 1.02, apz cloud, 2DO, hi res menu, ff7music, hi res map, custom barrett and an earlier version of aali's driver. Worked fine with no crashes.

Updated Aali's driver to make full screen start menu work, and the crashes started.

I removed full screen start and new Aali driver to hopefully revert, and still had the "zoning" crashes and ff7.exe error on exit.

So..I removed the hi res map, and everything back to normal.

I'm not sure which mod caused the error on exit, but the crash on entering world map was solved by removing world map mod.
 
Crashed @ New Game/ Continue screen.

i didnt get an app.log as it was a windows standardx exe crash.. heres teh contents of the crash.dmp


Microsoft (R) Windows Debugger Version 6.8.0004.0 X86
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files\Square Soft, Inc\Final Fantasy VII\crash.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: srv*c:\cache*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows XP Version 2600 (Service Pack 3) UP Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Debug session time: Thu Nov 12 04:05:26.000 2009 (GMT-5)
System Uptime: not available
Process Uptime: 0 days 0:00:49.000
...................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(808.9fc): Access violation - code c0000005 (first/second chance not available)
eax=0a020000 ebx=09d4df10 ecx=00000007 edx=7c90e514 esi=09d4dee8 edi=09d4df40
eip=7c90e514 esp=0012524c ebp=0012525c iopl=0         nv up ei pl zr na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000246
ntdll!KiFastSystemCallRet:
7c90e514 c3              ret


in the open_gl.cfg i ste to 1280x960

reset to 1280x800 (max rez i guess.) and crash after 3rd battle, with Swirl issue.

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Intel Intel 915GM 1.4.0 - Build 4.14.10.4609
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: 9b359b35
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: D:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
GLITCH: QPC is unstable
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\FF7\Movies\mkup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 9.000000, frames: 135
MIDI play: 2
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI play: 2
song is already playing...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 6
song is already playing...
MIDI play: 6
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception
 
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Hey there. I just updated to the latest FF7 version of the driver and I encountered an issue. Note that I didn't add anymore mods after updating to the latest driver, all was done beforehand.

I tested by initiating a new game from the menu, and the opening FMV started to play. But not more than 5 seconds, the screen crashed and an error appeared. Apparently I had to ALT+F4 to get out of the situation. It happened all the time as I tried. So I decided to revert back to 0.7.1b version and bingo, the issue was solved.

I reckon that the problem lies with the latest version. I don't know if I'm the only one who got such an issue but probably many of you neglected it. So I guess I'd still be using the 0.7.1b version, hahas :D
 
Thanks for letting us know, but it would be a lot more helpful if you provide more information.
Was a crash.dmp generated? App.log?
What other mods are installed?
What was the error that appeared?

Any information you can provide will help this bug get fixed. Saying that something broke between the old version and the new version doesn't really help.
 
Thanks for letting us know, but it would be a lot more helpful if you provide more information.
Was a crash.dmp generated? App.log?
What other mods are installed?
What was the error that appeared?

Any information you can provide will help this bug get fixed. Saying that something broke between the old version and the new version doesn't really help.
Sure, but it's getting late here. I'll install and then post back. I however had no idea on how to provide the crash.dmp as it's so long. Do I upload the file (as I never had)? :D
 
Sure, but it's getting late here. I'll install and then post back. I however had no idea on how to provide the crash.dmp as it's so long. Do I upload the file (as I never had)? :D
It looks like the best way is probably to put APP.LOG and crash.dmp into a zip file and upload that to RapidShare or a similar site, then post the link here. It'd be handy if the forum allowed attachments, but that would probably wind up killing the server if it was enabled.
 
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