[FF7] Blue limit for AC mod

  • Thread starter Thread starter kela51
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The files for Ice1 are
brizad.p
brizad.rsd
and thats it, i dont know if you can insert a TEX into it or anything like that.
It's most definitely possible.
Export the .p file to .3DS using Biturn. Open it up and its UV map should be ready to go.  Then all you have to do is open the .rsd and make it say

NTEX=1
TEX[0]=BRIZAD.TIM
 

Use Image2Tex to create your .tex file.   Name it Brizad.   And you're done :)

thanks for your advices obesebear.i will try it
 
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Okay so I downloaded Final Fantasy VII Remix Patcher, patched the game, downloaded this, put the PNG in the textures folder, and it doesn't work. Does this mean I don't have the avalanche patch? Should I put the .tex in the magic.lgp?

Is the Advent Children Cloud mod required for this to work?

Oh, by the way, I don't have a magic folder.
 
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Ah ha! Got it to work. I don't know what magic folder you are talking about, but I had to put it in Final Fantasy VII\textures and Final Fantasy VII\textures\Limit

I think I'm gonna use the orange one, the blue one doesn't go with my Cloud model.
 
Good for you.. :) But I think the forums has a rule about double posting. :-\
 
iceI texture works fine!!  :D



special thanks to obesebear for his help!!! ;D
 
wow looking good kela51. Keep up the good work, cant wait to see more (if you are doing more that is)
 
Wow you're really good with textures. :) Are you planning to edit more spells??
 
Wow you're really good with textures. :) Are you planning to edit more spells??
yeah probably but actually i don't have too many free time.
for the moment i work on the ice rock for iceIII.

I replace the texture iceI by iceII texture.



thanks for your comments  :D
 
You just keep on surprising me with your work!! Nicely done.. :) Just wanna ask if you're planning to work on other things like weapons or character models seeing that you're so good with texturing I can't imagine looking at models done with textures like yours .. :D
 
Hello
How do your new file to be replaced for the color blue, which file data must be changed, and with what software
thx bye

Do not necropost. You have been warned.
 
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hi all!  :)
i made the last version of limit's flash like Mike S.N.





DOWNLOAD LINK on the first post.
 
Can someone update the link on the Blue Colored V3? I tried to download it but the link said that the file has been set to private and cannot be downloaded unless allowed by the user.
 
Thanks!  ;D Sure hope you can improve it more though. But it's really awesome in its current state right now.  ;)

Edit: Btw, how can I put this thing in the game?
 
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put the .tex in the magic.lgp with lgp unlgp and the png file in texture folder  ;) .use the same method with the ice mod
 
Thanks dude!  :). Now im going to try it.

Edit: I tried putting the png file in limit and spell folders inside the texture folder since I dont have the magic folder I assumed that its name is changed to spell folder. And when I tried my limit break, it came out white and said an error like broken lpg.
 
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Thanks dude!  :). Now im going to try it.

Edit: I tried putting the png file in limit and spell folders inside the texture folder since I dont have the magic folder I assumed that its name is changed to spell folder. And when I tried my limit break, it came out white and said an error like broken lpg.
you have to use lgp unlgp and not lgptools  for the tex file. for the png you put the file in your texture folder ,limit folder and the second limit folder.Or use aali's driver and create a modpath.
 
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