[FF7] Original and Outdated Tutorial - Bootleg Configurator

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Sorry for the late responses im on my mobile internet most of the time so couldn't check straight away and i disabled the missing textures and it still crashed. Is it maybe because i placed a kid model of Cloud in BootlegCustomFolder and also i played it in window mode? Is anyone else getting this problem? Also EQ2Alyza i don't have that char folder in my /mods folder? :o

Here's the app.log from this time it looks like it's different now
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Kranmer.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Games\FF7\movies\eidoslogo.aviINFO: C:\Games\FF7\movies\sqlogo.avi; h264/mp3 1440x1080, 15.000000 FPS, duration: 212.666667, frames: 3190set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUAD.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUAF.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUBB.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUBB1.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUCC.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUCE.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUDA.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUDC.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUDE.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUEA.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUEC.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUEE.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUFA.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUFC.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUFE.RSDERROR: failed to find file char/biec1.TEX (LGP) (path: )ERROR: offset error: biec1.TEXERROR: could not open file biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIMERROR: COULD NOT LOAD RSD DATA BUGA.RSDWM_CLOSE ERROR: unhandled exception
 
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Unchecking MISSING TEXTURES in Bootloader did exactly what PitBrat described. Textures that are no longer present in the \mods folder are now being accessed properly in the .lpg archives because they don't show up as a load failure anymore. However, now you have some errors in your char.lpg. I see some parts to Tifa's model showing error, along with some .TEX (texture file) and .TIM (Playstation Texture Image?) that aren't compatible with this game. You can use Ctrl+F and attempt to find those parts on this spreadsheet to see what I mean: https://spreadsheets.google.com/spr...oDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

Whatever you've done with customizing some of your models, it's my best bet to being your problem. I'm unfamiliar with them though, so I can't offer any further help.
 
Yep i think that's it, many thanks EQ2Alyza and Pitbrat just need to fix this remaining problem stopping me to play and then im sorted :)
 
From the app.log, it appears that your problem is with a broken 7 year old Tifa model.
The .TIM extension is just the way the engine internally references the .tex texture files.

You're definitely missing a few parts from the young Tifa field model.
Be careful when manually replacing this model.  Many of the young Tifa replacement models are incompatible with the PRP, Rebuilded and Dahfa models contained in Bootleg.
 
Hello I seem to missing some of the mod in the bootleg the one in question are as followed, guard scorpion battle model, materia models, and sweeper model, the problem is I go to down load the files but there is no zip files for them there all in tex hrc and rds files any ide thanls in advanced.
 
I used Bootleg for the first time and it worked like a charm  :)

But I have a small question about the "Translation"-thingy.
First of all, my current Game Script seems a lil' bit weird (f.e. Phoenix-Down in the menus but called "Phoenix-Tail" - WTF? - in the games "engine" (hard to describe).
Does someone has an idea, where this is from? :(
And why is there "English" in the drop down menu - isn't it plain standard? Or is there a difference.

I guess I'll come back with more bugging questiions, when this is completed: https://www.ff7catalog.com/posts/169859/
 
In the top left corner: File -> Download
Thanks got it now  ;D one thing though nightmare ost google doc will nopt let me download it say it is infected with a virus what is up with that.
 
I used Bootleg for the first time and it worked like a charm  :)

But I have a small question about the "Translation"-thingy.
First of all, my current Game Script seems a lil' bit weird (f.e. Phoenix-Down in the menus but called "Phoenix-Tail" - WTF? - in the games "engine" (hard to describe).
Does someone has an idea, where this is from? :(
And why is there "English" in the drop down menu - isn't it plain standard? Or is there a difference.
That happened because you checked the box retranslation project
 
in Bootleg.bat
I am wondering how you got a hand on the Bootleg.bat process. While there is a way to get it, very few people know about it (PitBrat, EQ2Alyza, brynjar and myself) although if you find it, you deserve my respect ;)

I personally don't know what might be causing the issue, but can you install it solely without Bootleg?
 
I wanted to say thanks for the tip Pitbrat about AV but it was not the casue, AV was disabled in the first place... the mistake was on my side as my audio files had date tampered and that apparently was the cause.. patch failed to recognise audio files.

Apart from that I really wanted to thank you for this amazing piece of work...you surely became a little god for helping thousands of users remake their ff7 in few easy steps.

I have tried to use User Custom models in process of installation and I apparently failed at this attempt.. here's my progress:
Mods\BootlegCustomModels\Battle\Battle.lgp\ <- here I've put some of my battle model files
Mods\BootlegCustomModels\Field\Char.lgp\ <- here I've put some of my filed model files
Mods\ is the location of BFE.exe, Bootleg.exe and all downloaded mods in original file form.
I've ticked the option Install User Models From Custom Folders

Yet in the final process my files were apparently omitted as they do not show up in game. Did I go somewhere wrong? Of course I did.. but where?
 
Mods\BootlegCustomModels\Battle\Battle.lgp\ <- here I've put some of my battle model files
Mods\BootlegCustomModels\Field\Char.lgp\ <- here I've put some of my filed model files

There are no sub-folders within .\Battle\ or .\Field\
Copy the battle model files into .\BootlegCustomModels\Battle\
Copy the field model files into .\BootlegCustomModels\Field\


I've made some significant advancements with the language conversion process.
It should actually work now!
I've also improved the way Bootleg translates the ReRelease.

I've also changed the ReRelease conversion so that it now preserves the new flevel data unless Menu Overhaul ReTranslation is installed.
The new flevel has a few fixes.
 
Polite request please could someone who has the nightmare ost part 3, upload to somthing like mediafire or rapidshare please deposit files is not working at all for me thank you in advanced.
 
Here you are:



Nightmare OST.part3.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm FILE

 
im sure this has been asked b4 somewhere else around here but is there a fix for the black border at the bottom of the screen in the fmv and field its not in the battle mode not sure about the world map looked and looked but all i concluded was there is no fix for it sorry if this question has been answered already.
 
There is no true "fix" for the black borders. You can uncheck "Preserve Aspect" in Bootloader, but it will be somewhat of a stretched image.

The game was originally a 4:3 ratio (640x480), so that's why the black borders have to be there.
 
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Hey guys, i'm having some difficulties with the mods, first, nothing in the Game or Overhaul tabs seems to change anything, also a lot of spells and limit breaks have very glitchy graphics. Can anyone help me figure out the problems? if any extra info is needed, just say so.
 
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That happened because you checked the box retranslation project
Ah, thank you :)
Well, it's not that I'm not grateful for a Re-translation mod (btw: If you Americans thing your translation is bad... be glad you never had to play the german version ;)) but the names... this originally wrong translated names burned into my mind and I don't want to miss them :(
So, I ran the BFE.exe once more, this time with canon-names and canon-items unchecked.
Well... "Marlene" is still called Marin. So I'd like to ask if I have either
a) to run BFE once again, with Re-Translation completely unchecked
or
b) need to start a new game for the "old" names of the game.
 
If you Americans thing your translation is bad... be glad you never had to play the german version ;)
True spoken...  :'(
The names for Item, magic, etc. are handled by the both kernels (and scene.bin for the battle magic of the enemy's,  if I remember right). The field texts are not effected by these,
BUT if you do a re-translation (or other text modifications), you have to change the kernels. Because if you change an Item name in field, then you have to change the name in the kernel as well or you got to names for one Item.
For example: if you find an Item called 'BIG-FAT-TWOHANDER'1 and look then in the menu you can't find it, only 'Shortsword' is new. That's what happen if you not synchronize flevel and kernel.
1 It is only text in a window, there is no information about an item.
That's why I would love to use toughSkript, with it I could easily patch my flevel.lgp and make compatible to the default names.


To your question: a savegame works normally with any setting.
My question:
Retranslation completely unchecked? Isn't it enough to uncheck only the canon names?
 
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