E
EQ2Alyza
Guest
Yep, that's correct. It says that in its hover message.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1024x768INFO: FBO extension detected, using fast scaling/postprocessing pathERROR: Driver didn't accept our FBO attachments, reverting to slow pathINFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048ERROR: no FBO support, cannot render in higher resolution than window sizeINFO: internal resolution clamped to 984x738INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.aviERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.aviWM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 984x738, output resolution 984x738, internal resolution 984x738INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.aviERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.aviset music volume: 127WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
I know the feeling, people don't read. They're too fucking lazy to read the fine print. That's education for you, but you know what they say right? Ignorance is bliss.If you're having to change the music plugin out of vgmstream, then that means you're using Aali's 0.8.1b, which isn't a part of the Bootleg install.
Sigh, these are reasons why I've almost given up helping the public with Bootleg anymore. All too often I run into users who don't follow the instructions in the tutorial.
Apparently not all the bugs. At the moment what I'm noticing is that FF7 will run fine on my first boot of it after a fresh install, but if at any point I close and re-open Bootloader, it breaks; I'm starting to wonder if it's because I'm running on Windows 7, since I never had this kind of problem when my computer ran XP.Fun fact: When we made Bootleg, we made sure to squash all the bugs. 95% of the user helping I've done was caused by a PEBCAK problem. In some rare cases an odd bug pops in, but most of the time people don't read. Thank god I'm more patient than I used to be![]()
ERROR: failed to find file snowboard/ea_k.TEX (LGP) (path: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame)ERROR: offset error: ea_k.TEXERROR: could not open file ea_k.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.tim