L
LJH
Guest
As far as I know, it is.
An RPG where you learn new attacks at set points, and your stats don't change at all (of course, they may vary from character to character). So that the difficulty comes purely from strategy.
Yes, but unless you go and entirely remix it, it's not one that's designed for that purpose. An RPG would have to pretty much be designed for that to work well as that.Oh, and if you use wallmarket, or gameshark codes you can make FFVIIAn RPG where you learn new attacks at set points, and your stats don't change at all (of course, they may vary from character to character). So that the difficulty comes purely from strategy.
Don't you mean the battletoads for the NES? That's probably THE hardest game to beat (not counting hard games 'cause of bad controllers or bad design). I've never played any BT for SNES though......
The kind of difficulty the original battletoads SNES game had. ( which was so difficult that it was near impossible to win even WITH INFINITE LIVES )
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Might have messed up SNES and NES there. It's been a LONG time since battletoads. And yes, I mean THAT battletoads. The impossible kind. Because thats the kind of difficulty Kuugen Versions have ( old people here might know of a RVT patch for Grandia I that made the game ridiculously hard to the point where you had to be a jedi master to beat it. thats my patch )Don't you mean the battletoads for the NES? That's probably THE hardest game to beat (not counting hard games 'cause of bad controllers or bad design). I've never played any BT for SNES though......
The kind of difficulty the original battletoads SNES game had. ( which was so difficult that it was near impossible to win even WITH INFINITE LIVES )
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There are several tools available for those who's not happy with the difficulty. Feel free to use my mod as some kind of "standard", or whatever, and make your own mod. I can even include it in my patch if you do. It would be ideal for me if you only mod the scene (and kernel), as there are no problems including it in my patch. If you have tweaked some field files however, I need to know exactly what you've done.
I think you can release the patch as a seperate file to apply to the executable. Did Dziugo ever mention how to make patches for YAMP?I didnt make any significant changes to the flevel.lgp but unless there is also a way to patch the .exe with the necessary info, my mod wont work