[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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i just used your mod dude and its tricky so i like it..but i noticed there wasnt the assault gun drop after i beated scorpion..why is that?
 
i just used your mod dude and its tricky so i like it..but i noticed there wasnt the assault gun drop after i beated scorpion..why is that?
A number of equipment has been changed, mobs have different items to steal, anyways you can buy the gun for barrett later.

In this hardcore version there are a lot more different equipment, materia and items which you would normally never use in a normal run through, you will notice this a lot as the game progresses, and you will need to think of strategies and steal certain items as much as possible to help push you forward laters.

Its like.. Gjoerulv changed the item which a cactuar can be morphed too, from a Tetra elemental to a four slots, this is simply because having tetra elementals at that point is too powerful.

He usually has a reason for everything lol
 
@cloudi (a way you'll understand I hope) : Si tu as une version française et que tu veux avoir les trucs en français et un mod hardcore, ben crée toi-même ton propre mod hardcore ou bien ne patche pas kernel2.bin comme dit plus haut. J'avais le même problème, mais j'ai finalement pris une version anglaise, c'est pas mal plus simple. (cloudi = cactus720 sur jeuxvideo.com ???)

Ok, back to English, not bad to speak my initial language some times here :P
 
@Kylos

The gun drop removal from the scorpion came from a request. But it makes sense as it seems as a mistake from square.

The tetra elemental ring wasn't relocated 'cause it was too powerful to get when you have access to the highwind. Well, it may be that too, but more 'cause it was too easy to claim from that cactuar. Of course, I could just make it stronger, but I had already made the jumbo cactuar at another location. I was going to make it at cactuar island, but then there is the problem that there is only 1 encouterable enemy in this desert, meaning you would face it in every encounter. So the decision to move the tetra elemental morph is somewhat justified lol.
 
SO where is this jumbo cactuar? Northern Crater?

Not done much lately on ff7, been way too busy :P
 
Oh i never even thought about fighting there, whenever im on that small part of sand im on the choco, jump off and go straight in the cave.

Im guessing thats what the majority of other players would do too, would much rather just fight it on cactuar island and make it rock hard lol, because cactuar island is completely useless now on the hardcore mod and a waste of time to anyone who goes there for a tetra elemental, just my opinion.

Also i wouldnt mind if u fought it every battle, having jumbo cactuar on that island would be similar to the jumbo you fight on FF8 and would just make more sense then having it outside that cave.

Edit: Ok just some feedback as i just got on the game for the first time in a bit, heres my thoughts.

Jumbo Cactuar was pretty easy, the moves it did were interesting, but clearly this is not meant to be fought at level 99 with all the materia i got, actually found this easier to get tetra elementals then in the normal game.

After this i decided to try out Northern cave once again, got my dragon force, and i have to say that the red devil thing is so annoying, the only way through this is Bahamut Zero x8

Ran into the Master Tonberry too, and it has such a huge amount of HP. not sure if its been increased or not but it took a while to kill it lol.

Got to the point where the parties split off in different directions, planted my save point and left it there, not sure if the glitch will work here to get extra materias and items.
 
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yeah, I agree it's a better place for the JC. It's the 1st original enemy I made, and there wasn't a good reason to place it there, just to check things out. Later I decided to move the tetra elemental morph. I may switch places with those 2 mobs, if I'm not too lazy.

I do not agree it's easier to get the tetra elemental now however. In the vanilla setting you don't even have to try.

Just so you know: There isn't much to claim in the northern cave. Normal items only.
 
What about mystile? W magic etc?

I suppose it is easy to morph the cactuar, and jumbo would be quite difficult at a lower level, but when i got to it, it was really no match at all lol.

Might try and do more of the crater tonight, been feeling really ill though so just gonna take it easy.
 
The materias you get in the final cave are moved to the materia caves. If you picked all up you should have wmagic.
 
Ok feedback on the northern crater, after splitting up into groups.

Decided to start by going right, and played around with some of the monsters along the way.

-The monster which does Pandoras Box and Shadow Flare is dam strong, but luckily Hades puts this straight into a slow petrify and stop, so it is easily beaten this way.

-I tried to manipulate the woman who does ice breath and fascination, but it seemed impossible, im sure you normally get Angel Whisper from this, how do i get it??

-Marlboro was easily beaten with Hades and attacks.

-The wizards are interesting, and seems more of a challenge now, can be manipulated still for Roulette, but the move recovers the monster now instead of killing it off, and seems to have extra moves, good stuff :)

Got down to the bottom and went through the door on the other side.

-Ran into an Armoured Golem in the next area, it scared me to hell when it forced both Barrett and Cid out of battle, so i used Clouds Bahamut Zero + Quadra Magic + Double Summon, this thing just did not want to die as it kept doing golem laser and getting its hp back, kept attacking it and trying to keep myself cured with Full Cure (when it lands) and after a while the laser just kept missing, so i attacked it for a long while until it died.

Also noticed that although Cid and Barrett were supposed to be knocked out of battle, they were still both stood there on the battlefield further back then usual.

-Behemoth was a tough battle, ton of hp, hades and bad breath has no effect, and the bite recovers a ton of hp, luckily i got Barrett with a strong 4x cut at the moment, and eventually managed to beat it

Went into the areas with pots and movers next

-Movers seemed very easy, hades and bad breath gives them a ton of effects.

-I do not like Pots now, the first fight i did i give them an elixir each and started attacking, one of them ran away... then i managed to beat the other one.

Then the second fight, i did the same thing, and one of them stole my only circlet from me, so i did hades and beat them by petrify, but i did not get my circlet back :( :(

I went on to attempt Omega, got through the first stage, the fight was proving to become difficult but i was hanging in there.... then it crashed, and i aint saved it recently as the save point is back near the intersection :(
 
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Thanks again kylos. I guess the enemies need a bit more status guards. And I don't think petrifying a pot will help you get the stolen stuff back. Only a normal kill.

Don't try omega yet. Wait 'til 1.0.3. I know some crashes may appear, but not likely. And it helps to have a savepoint nearby.
 
Oh now thats annoying, pots shouldnt be able to steal things, and then not let you get the items back, its not even fun in the slightest.

What does Omega give? Is it worth it trying over and over to get through that fight?

Where is Angel Whisper enemy skill?
 
The petrify thing is a present in vanilla ff7 as well. It's not something I edited in. The reason is that it's death script doesn't run if it's petrified (I think  :P).

You could get angel whisper from a maniped simurgh. Besides I thought one could manip pollensalta (or whatever hername was). I'll check it out.

Omega is just a challenge. Nothing else. If you have a drop idea let me hear it.
 
Yes but this petrify thing should not be allowed to happen with mobs which can steal lol :)

Where exactly is this simurgh? i have not seen this so far.

Pollensalta? If this is the women which does cold breath, fascination and other moves, i tried to manipulate her with a Hypnocrown on a number of times, and it never worked, although in the original version of the game it is allowed.

Omega should drop ribbon... Why? Because so far i have 2 Ribbons, and i really really would hate it to hell if i have to morph a tonberry for a ribbon, as they take forever to kill on this version of the game.
 
remember those birds protecting phoenix? That's simurgh(s).

Yes that womanish enemy in the final cave should be manipable. I must've disabled it by mistake.

Ribbon is ok. Now it drops battery lol. I kinda needed a trophyish drop.
 
Oh well i past those birds ages ago, and no idea they could be manipulated for angel whisper lol.

Yes it seems its been disabled, or i would definitely have that enemy skill by now :P

The prize is Battery??? Lol thats the most useless prize ever, i said Ribbon because there is no enemy on the game which drops it, and its only found in chests in the game, i was going to say Ziedrich or something, but armour seems somewhat ok at this stage, and already got all the ultimate weapons, im constantly having to protect barrett in battle from status effects which is annoying.

if you really wanted a trophy though, maybe you could make a new piece of gear if thats possible?

I was thinking something like a Ziedrich or Mystile, those kind of stats but with 8 materia slots, as the Ziedrich and Mystile is still pretty much like paper to some monsters in this hardcore mod, they just dont seem enough sometimes
 
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Lol I can't use my beloved Ribbon... If i want to use it then I must prepare to not use Barrier's on the said character.

Damn you clever gjoerulv you!!!

Oh and can you still morph master tonberries for more ribbons?
 
Lol I can't use my beloved Ribbon... If i want to use it then I must prepare to not use Barrier's on the said character.

Damn you clever gjoerulv you!!!

Oh and can you still morph master tonberries for more ribbons?
Yes he is pretty clever, made me think a bit more about it when playing through this mod.

I think tonberrys can be morphed, but they are even harder then before, so morphing them is not an easy task
 
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Below log created: 16/02/2011 at 9:01:14 PMPROGRESS:Checking files. File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\battle\scene.bin File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\kernel\kernel.bin File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\battle\battle.lgp File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\kernel\kernel.bin File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\kernel\kernel2.bin File check-> C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\field\flevel.lgp FAILED!Could not find a part of the path 'C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\field\flevel.lgp'.Patch finished.Time spent: 0:16
I've patched to 1.02, and started my game.
It had a bunch of green squares, and there was graphical issues.

I tried to patch your hardcore mod on, and got that error listed above.
I haven't patched Aali's graphic thing yet, hoping that will fix the green squares maybe?
I haven't tried to play again since I tried to patch your mod in, I can get a screenie of the green squares if wanted/needed.


EDIT: Before it finally errors and stops trying to install I get an error popup containing the information from the log.txt.
 
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