[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

  • Thread starter Thread starter DLPB_
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Hello, DLPB.

I've been lurking here for a while. I seem to be having troubles with LinkBucks like others in the thread (Link Not Found, according to LinkBucks). I tried two days ago, as well as yesterday and today, and I cannot seem to get the link working. I was wondering if it would be possible to get a PM of either an alternative link or the direct link. I don't know if it's appropriate to ask here, but I thought I would just to see.

Thank you for your help and great work on this mod, as well as various others I use.
 
Noticing some (very nice) changes in the translation. I really like the new direction on the train after you escape from the Reactor. The conversation overall seems way more natural and more in character.

I'm not sure the American English option is working though. You're already aware of the Mr thing with the lacking period but the kid at the Weapon/Armor shop in Sector 7 uses 'arse' instead of ass as well. Nevermind I think I forgot to check the American English option. I just reinstalled the Reunion to be sure so if it pops up again I can be sure.
 
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Dan 2 Mugengigna 0.

@guyman.  Wait for R02c, and we'll see if that link fails.
 
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.
 
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60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b Zzz (sleep text, silence icon)
c. Damage display speed
d. pause function
e. battle arena intro.

b, c, d,e are a piece of cake.  a is unknown but shouldn't be too hard to fix when found.
 
onna_52

TEXT005

“…OwW!”

Is the last W sopposed to be a capital letter?

trnad_51

TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.
 
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I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?
 
“…OwW!”

Is the last W sopposed to be a capital letter?
Yes.  It indicates different pitch of voice. 

TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.
It's good practice and changes nothing.  I'm only concerned when the in-game text is broken.

I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?
Assuming the conversion went ok, select 1998 version in the installer.  Be absolutely sure your conversion is correct.  After converting, you no longer have the Steam version, so why would you be using Steam option?  Also make sure that the PATH to new version is correct.
 
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Wow. Well somehow it never occurred to me to change that option. Kind of a brain fart. Sorry. But thanks for the quick response.
 
Damage display speed works perfect on mine and nfitc1s project. I can send you the alterations later if you're interested in seeing what was changed
 
It may not work 100% given how I've done things, but best to be on safe side.  I've found damage speed already, but send it all if possible :)
 
So happy to hear the fps issue in pc is being addressed. I knew there was something screwy about the slots and various flickering effects (like 'all' selections)! This will be a huge step in fixing one of the biggest drawbacks in pc vs the original psx.

Do you know if anyone has ever tried to fix the sfx inconsistencies between pc and psx too? (eg. the alarm/ambient humming in the first mission cutting off after a random battle until there's a screen transition... it's not just me right?)

Steps like these are going to ensure there's no downside to playing FF7 on the pc one day. :)
 
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.
 
That's right, gather all those Jenova's cells  =p
I'm happy that 60fps joins the party, and for the corrections made to The Reunion.
The next big thing for me is gonna be Weapon. I have faith in it. I guess that'll keep the gameplay faithful to vanilla but enhancing on it.


Little link with big up song for you
 
Bug report (didn't find it in the Google Sheets Bugtracker).

I apologize for not knowing which aspect of Reunion this applies to, but I played from the start all the way to the first boss.  I tried casting magic on it, but I crash right out of the game after selecting magic.  I did this twice in a row to make sure it wasn't a one time fluke.

I'm running the 1998 version with the most recent Aali OpenGL driver.

This project looks amazing and I thank the great authors who have dedicated their time and efforts.

Edit: I did this with default settings during the Reunion installation.
 
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.
Ooh, so the summon animations will be smoother? It's something I noticed but chalked it up to technology of the time (as in it mirrored the PSX version as it's been forever and a day since I've played that and don't think I can go back after playing the Retranslation. XD)
 
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.
 
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