[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Update on the Bouncy Ball error. As I just got it I might have somehow missed a battle without realizing it.  I'd look into it just in case but it's likely a mistake on my part!

Vincent is still glitching in the Temple of the Ancients, but you were aware of that just before release, so this probably isn't news (although I admit his floating eyes are mildly amusing. XD)
 
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Hello! Very pleased with this project.  :)

However, I have found a bug of my own to report.

I chose to install only the retranslation and the patch to convert the game to use playstation control text.
However, whenever the game comes to a point where it needs to render the playstation control text, it instead renders bizzare symbols.

Here's an example:
6krgM.png


Do let me know if more information is needed.
 
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.
 
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.
So i should buy it on steam just to get the flevel? haha :P

If i do will you backport the changes so no-one else needs to? haha
 
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?
 
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?
I know kaldarasha ( I butchered that spelling i bet) is working on the community flevel project. I'd give him a ring. he may know.
 
Man, I'm having alot of fun.  It's interesting how certain scenes really stand out now. The conversation that Sephiroth and Cloud have about materia being the knowledge from the Cetra rather than just a mysterious power recalls Authur C. Clarke's famous quote about "sufficiently advanced technology."  The dialog between Tifa/Aerith/Cloud while crossing the rope bridge to Corel is a little corny, but the original text must have been unmemorable or confusing because I can't even recall it happening before.  I don't think that conversation even has impact on affection.

That reminds me of a old feature request I had for the menu overhaul.  What do you think about the idea of adding an optional hint in the menu about affection status?  Like a subtle indication of who currently has the highest value. This should be off by default, but could be toggled in the installer.  Maybe a second option could even show the actual values on the status page.  Then again, I could understand if this opened up a slippery slope for menu features. Like showing how many times a limit has been used, or how many kills a character has, or how many times you've run away.  Some information in the game is probably unavailable to the player intentionally.
 
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The problem with those features is they are hard to program (or requires a ton of messing about), and you can do that just by using Otyugh in realtime, or Black Chocobo.  Too much effort.  As for the Bridge Scene, it is accidentally missing outside Japanese game.  We reinstated it.  I didn't think it was too corny really!  ;D  It's funnier with Yuffie.
 
It's funnier with Yuffie.
Nice, you are totally right about that!   :D
If Barret is in your party on the rope bridge, he just says "I'm back."  I'm guessing that means he was distracted or having a vertigo moment, though it's not really clear.
 
He means he is back in his hometown Corel, of course.  Notice the direction he is facing, and the ellipsis.
 
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Played up to Cosmo Canyon now and found a few more bugs.

At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.

MP and HP Plus are missing a space in their description.
MaxHP and MaxMP seems off to me.

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.

The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.

Didn't take any notes while playing, but this is what I can report by memory.
 
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At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.
Is this with or without Weapon mod?  And with or without Menu Overhaul?
MP and HP Plus have are missing a space in their description.
MaxHP and MaxMP seems off to me.
Not a bug... deliberate.  But I can amend.

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.
Will fix.

The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.
Already been reported along with another bug there, see above
 
Is this with or without Weapon mod?  And with or without Menu Overhaul?
Not a bug... deliberate.  But I can amend.

Will fix.

Already been reported along with another bug there, see above
Both Weapon and the MO are enabled.
 
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?
 
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?
I abandoned both of those due to the work load involved, and the fact I prefer it how it is now.  I don't see any improvement having those as options.  It it were easy to do, I'd do it, but it's a waste of time for something that does not change the dynamic of the game and offers no real improvement, only taste.  If people want to enjoy the original feel, they can just untick the Menu Overhaul option.
 
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I just got past that scene and onto the 2nd disc and wow it's amazing how much more sense everything is making.  Sephiroth and Cloud especially, nothing like a translation messing up some of the most important aspects of the game.  The Temple of the Ancients area is about 100% better with this translation. The Wutai subquests, thank you so much for removing all that westernizing, the whole area doesn't feel... "off" like it did before.

Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD

Edit: Large Error found inside the cliff area of Gaea's Cliff.  In the area with the icicles, when it asks you if you want to jump down, choosing "No" makes you jump down while choosing "Yes" lets you continue.  The commands or words got switched.
 
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This error has been here for a long time, but it shouldn't be happening anymore.  I switched the options around to compensate for when Luksy fixes the issue completely.  I'll look into that again.  As for the minigame, that's up to the modellers like Kaldarasha :)
 
Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD
As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.
 
Also one of the maps near end of the game (where you branch a second time at Great Crater) will not be updated when using 2012 flevel, because some idiot has added a "secret cow level" text to the map causing a mismatch.
 
As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.
I think you can already replace files for minigames. I recall there being a mod that made models the taller models for Chocobos and the minigame.

There is also one here for the motorbike one https://www.ff7catalog.com/threads/5912/
 
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