[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Another exe crash (I'm just casually playing through the game).

During Cloud's past and after Sephiroth's flamewalk FMV, the following FMV showing the mountain range fails to play. I have a black screen with music playing and once I press Cancel or OK I get the standard crash. It continues normally without Reunion installed. I also tried a minimal install without any of the optional mods and tweaks, same crash.
 
Are you sure the FMV are in the correct place?  Data\Movies ? The path has changed for 1998 version to there.
 
Using Steam version, so it's all there in the first place. It played fine without Reunion.
 
Using Steam version, so it's all there in the first place. It played fine without Reunion.
I'm on it.  Definitely should be no trouble in that part... but who knows.  I am gonna release a quick hot fix today for the field issues anyway - and will release R05b at a later time. So definitely keep me posted on any issues.
 
There is nothing wrong with the code that I can see.  I'll play the part in Steam and see what happens.

Edit.

Yeah, there is a problem here and I am not sure what it is. A big oversight nonetheless.

Edit 2. 

Still can't work it out :P  But I will.

edit 3.

This is a bitch.  The code is the same in the original and in mine where it matters.  It gets to the part where it has to jump to another map (which is where the movie is told to play from) - and then boom.  Crash. Everything suggests that it really should crash on both - or neither.

Edit 4.

I've been checking now and then and I've ruled out everything except a problem with touphScript or Makou Reactor :P  Luksy/Myst6re will be ecstatic if I am right. Basically, any jump to blackbg9 is failing on the modified flevel I have.  The code in it is the same so no crash should occur.

I will have something to eat and narrow it down further.  The issue definitely doesn't seem to be down to my code.
 
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If all else fails try using Makou 1.5.1 to export a back-up of that field from an older flevel and then import it into your current one using the same version. I've sometimes had fields become unreadable after making edits.
 
Well, this one is definitely the toughest issue I've had to find.  It isn't touphScript.. and it doesn't seem to be Makou either.  It looks to me like something I have changed is having some sort of negative affect at map jump time.  Something the engine doesn't like.  It's bizarre really.  But I'll get to bottom of it.
 
OK so after all that - it seems it takes exception to my decapitation models. But only when jumping to another totally unrelated map.  That makes diddly squat sense.. but now I have to work out why it has an issue and fix it.  I bet it's the fact I have a body with no head and when a map is jumped away from models automatically blink again (if model blinks and has no head-eyes, it will crash the engine.).

If that's the case, this is more to do with the shoddy engine enabling blinking (and maybe other functions) when it is not told to.

Edit.  Looks like the only way to fix it is to make sure that my headless man has an invisible head, or the engine will crash on map jumps.  How very strange.

- R05 has been removed.  I'll have R05b tomorrow.  I'm afraid this error and the other are pretty catastrophic :P  I don't think there will be more like those two. I really hope not.  If there are, I'll line up quick hot fixes in future so a full redownload isn't needed.
 
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Hey, is there any chance i can get just the flevel from r05 rather than installing everything? What does the rest do anyway?
 
I'm afraid this error and the other are pretty catastrophic :P
Considering the amount of coding work that went into this release, I'm not too surprised some issues like this are cropping up. Hopefully this is the last big one!
 
Despite all testing I never allowed it to load the next screen because I never thought a map change (where nothing related has changed) could crash a game. Live and learn.
 
Hey, is there any chance i can get just the flevel from r05 rather than installing everything? What does the rest do anyway?
No, since char.lgp also needs changing.  This is why I am releasing R05b.
 
The Reunion (R05b)

Download link is on the first post.

Please note that the 'Movies' folder is now in the same location for both the Steam and the 1998 version. If using the 1998 version, make sure that you copy all movies from the disc - or other source - to \data\movies, with the exception of the two newly relocalized videos: ending2.avi and jenova_e.avi (these are installed automatically by R05).

Before posting a bug report, be sure the issue is not already mentioned in The Reunion Database, found here: http://goo.gl/gzjzSP

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

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LATEST CHANGES (R05b)26-Sep-2016Script errors at Seventh Heaven and Cloud's Past corrected (R05b).
If this version has no major issues, I'll release it as a standalone download. I would very much appreciate it if people helped me seed the current download :)
 
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Small error at Chocobo Farm. Haha when you get the Chocobo summon materia, the chocobo's walk animation fails and it then seems to skate about.  It's quite funny ;)
 
I was collecting minor non-catastrophic stuff like the Chocobos during my playthrough so far.

2 other things:

- I know nobody will care about this room, but the advanced tutorial area in Junon: the three ghosts from Midgar look like only their heads, hats or something are even visible (I'm not sure- I don't remember how it should look well enough). Unfortunately I didn't make a screenshot. Perhaps if someone passes by..  :-P

- I had a softlock of sorts in the Shinra Tower prison. I talked to Tifa the moment Aerith is getting up from the bed after opening their cell - Cloud just went nope and started running into the top left corner of the cell endlessly and I couldn't do anything.
 
First issue is noted on Bugtracker.  Waiting for Kaldarasha update.  Second issue - shall fix.  Thanks for the reports.  There's bound to be more.... haha.
 
I really have no idea how that one got past me.  Don't talk to Tifa when she is in the same cell as Aerith or it's bye bye. I'm pretty sure this wasn't happening when I tested so perhaps I changed something and buggered it all up.

edit.  yeah, you can go talk to them AFTER freeing Barrett/Red.  I forgot to set a measly "if then"  in case you didn't free them :P

It doesn't help that the original script code is a total and utter mess.

That one is fixed.

I am not sure if the Chocobo Farm mistake was even my fault..  there are a lot of original script errors here that need fixing anyway.
 
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Hey DLPB, I got a crash report for you.

It's during the second bombing mission, right before planting the bomb. Cloud will hear the loud ringing noise, drop to his knees, and BAM!.. "An error has occurred."
Link to a save file directly before this scene.
(Using Reunion 05b, DLPB's preference +American English -Model Overhaul)

Also, I'm questioning if this is an error or not: but during the intro to the game, when Barrett and the rest of the crew are waiting on the train for Cloud, there's this line:
20160926141437_1.jpg
20160926141442_1.jpg

The issue is that you have to hit [OK] when the "All of Avalanche" line appears, in order to see the rest of the message, rather than it appearing all at once. If that makes any sense.

Edit: Odd. Reinstalled with the same options and things are working fine again. My bad, should have checked beforehand.
 
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The second part is not a problem - it's done as a dramatic pause on purpose - and to make sure you read "All of avalanche" before the sigh..  But now that I am better at editing, this part would be much better with 4 dialogue boxes at once rather than what the Japanese did "All of Avalanche".  I think I'll add that.

The first issue I cannot replicate and it doesn't look like others have either, but I'll check again to be sure. Never know what kind of things can affect this. It may be the Model Overhaul script... (that might cause it in the map that is jumped to).  Did you use Weapon, too?
 
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