[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Well let's face it, Ziggy doesn't exactly look like Bowie... it's a ridiculous enemy on the face of it.  And what about the rest?  The Zorokartir - from A Zoroastrian priest called Kartir? There's really no relevance there other than the writer made an obscure reference to Kartir.

https://en.wikipedia.org/wiki/Kartir


That enemy is certainly correct now.  I find Zorokartir more obscure than a reference to Baba Yaga, which has foundations in a well known myth.
 
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I'm getting to grips with making everything a simple ini settings choice.  Weapon will have 3 levels

0: Completely off.
1: Updated minigames
2: Further difficulty updates (like shorter timers for example)
3: Full Weapon mod.  Huge updates to formulae and everything else.  Not sure I will ever get this one completed.

So selecting any of those in the ini will lead to different play experience. Levels 0-2 won't create issues with the original game vars or values.  It's non intrusive.   Level 3 is the full mod, which is so far in a REALLY early state.

Doing it this way means I can use ONE set of script files rather than the stupid method I had until recently...  using numerous ones and creating redundancies.

So much for liberation
They'll have a celebration
Yeah I've been under too much stress

And as the Cloud begin to rumble
So the juggler makes his fumble
And the sun upon my wall is getting less
 
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Thanks for this amazing compilation! However, having the French version of FF7, I'm looking for a way to install the 60 fps fix without the retranslation. Is there any way to install it on its own?
 
As per first post: The Reunion is compatible only with the English 1998 version and English Steam version.  I'm sorry :)

In other news, Spy__Dragon notified me that Belcher Task (original game: Velcher Task) may, in fact, be Belcher Tusk.  That makes far more sense and the kana is valid.  Luksy also seems to approve.
 
It's always possible to use the English exe with the English files (you don't need to swap all of them) and use touphScript to translate the executable.
 
dlpb you are a life saver when ı checked finished translate ı saw some not translated files and this files have many translation error that difficult to understand what meaning, this tool saved me. Thnks
 
Hey, new user of the mod here. The model changes look great, and I'm looking forward to a full playthrough for the new text, too! However, for a few changes I've already been able to check, I'm interested in their reasoning and would honestly like to see them reverted (sorry if they've been discussed already; 156 pages are a bit much to read). I respect the work you've put in and I understand what you've said about doing justice to the original creators, but to be direct, there's an old saying I think is equally important and that would be "If it ain't broke, don't fix it." There's a point where you have to consider if a change actually has a purpose and is helpful/desirable. Further, translation isn't just formulaic conversion of words; it's a breakdown and reconstruction of meaning. Some of your changes clearly follow this sense and I support those, while others are reasonable; others don't/aren't and so I'm not just opposed to them but also confused by the disparity. Some people might defend the whole original solely on nostalgia, but I'll defend parts based on reason.


  • Changes like "Mystile" to "Mystere" and "Chocobuckle" to "Chocobokkuru" are an un-translation/localization; why? And there are tons of other items that got such a complete change (likewise in undoing translation/localization) that I now actually have no idea what they even are, especially since they're not listed anywhere I've seen.
  • I also had to use menu option "Form" to realize it was "Order"; what the option does isn't what "form" means, where "order" is clear and fits perfectly, so I don't understand why that's the word you used much less why it was changed at all.
  • I don't know if Enemy Skill "Enigma" is in fact a closer translation to whatever the original is, but I wouldn't have used it for a spell name over "Pandora's Box". Maybe it's a question of taste, but that goes both ways.
  • Changing "Underwater" Materia to "Aqualung", and original Enemy Skill "Aqualung" to "Aqua Breath" again seems like it comes from your personal taste (and in the latter's case, also ruins the single-word trio with Beta and Trine). I've actually come across the idea of swapping names around before and I don't believe it's something game devs would do without significant reason.
  • Saving seems to have some control delay before and/or after it that wasn't there before.
  • Why is the menu option "Quit" gone?! That's just a downgrade to functionality.

I think that includes most types of things. Regardless, again, thanks for making and sharing this mod! I'd love to discuss more and I hope you'll consider these things.
 
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There will be no reverting. All of the above, I have decided against for good reason - see The Reunion Database.  And if I changed these, someone else would come along and ask for another 100 to be changed.  There is no democracy here.

Saving seems to have some control delay before and/or after it that wasn't there before.
I haven't touched this.
 
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Save issue must be something else then.

The rest, that's unfortunate. I like many of the changes but do not agree that others make sense. I understand you're not really profiting from this, so I wouldn't ask you to change your whole work. But what about just splitting up more install options, with what you've got?
 
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That would be a load of work to accommodate just you.  You are free to use the tools here to change your own  installation of our mod.
 
Don't be discouraged from trying to use the tools yourself to make the small changes you would like. It is a lot easier than you think and can start you on the path to becoming a better modder. It is very easy to change item names or ability moves using the wall market tool.

https://www.ff7catalog.com/threads/5149/

I used this tool to change name of the enemy skill dragon force because I always forgot its function was to increase defense and mdef.

I like these changes because its fun to relearn things and I like taking a second figuring out the changes. No one forces me to use them I can either play without the changes or change the things I personally don't like for my play through.

The beauty of this community I have noticed compared to other modding communities is the tools are so extensive and easy to use while the community is so helpful that you really are able to do almost anything yourself if you try and put forth the time.
 
Yeah, touphScript can change any text in the game, if you so wish :)  I'd steer clear of Wallmarket for now in terms of text, since it has a bug that will ruin text (and it can't alter field, menu, world map text).

https://www.ff7catalog.com/posts/143443/
 
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Oh damn really! il make sure to use toughscript from now on.

Would you happen to have a link showcasing the bug created with wallmarket or more detail? I think I may have experienced a graphical bug with the text during my play through when you are getting the huge materia in coral.
 
I can't replicate it.  Nor can NFITC1.  It just happens.... text missing letters and stuff.  It always happens eventually (we think on saving rather than opening).  But NFITC1 is working on all-new tool.
 


And so...  finally I get to finish off some old parts of Weapon.  All shall be revealed ;)

Work has finally commenced on a few of the other mods now that the DLL and the Audio Replacement mod are virtually done.
 
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Wouldn't be just for me, but ok. I didn't know about the editor so I'll check it out. Thanks!
 
Well, it would just be for you really.  Because that's a specific list of things that others won't agree with, and causes me a lot of work, which is why I stopped adding so many options (I used to have 2 menu types, break 9999 limit options... you name it!) and cut down everything to a bare minimum. It is impossible to please everyone or add options for everything... and I'm not being paid either.  Big fat cat companies like Square Enix wouldn't do even half of what I have despite being paid large sums.

Still, with the tools around, you should be ok.  8)
 
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