[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Decided to make an account here and report a bug:

The help menu in battle does not fully disappear and flickers, when pressed Select, it will go "on" and "off" and flicker at the same time.

Understand a similar bug was solved in R06d as seen in the google document, but it is still happening, just that no buttons are being pressed.
 
Hopefully, the crashes will be dealt altogether since the next update. Is the driver migration gonna be from r06e or we wait until r07?
 
No ETA at all.  And crashes can't be dealt with altogether - because there is no way to know if there are more, where they are, or how many.
 
Decided to make an account here and report a bug:

The help menu in battle does not fully disappear and flickers, when pressed Select, it will go "on" and "off" and flicker at the same time.

Understand a similar bug was solved in R06d as seen in the google document, but it is still happening, just that no buttons are being pressed.
Are you sure?  It should be L2 now as of R06d. Post Reunion.log. It works fine for me.  Also your bug report is confusing.  You mention select then mention no buttons.
 
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Apologies for not being clear. As you can see in the video above, the help window keeps flickering. There are times where you can see it flashes more intensively, that is when I am pressing the "select" button.

Do I need to put any logs up? I've checked the but I don't think any of the logs mention anything.
 
I need your save file and reunion.log.  Yes. I cannot recreate it. 

I'd also check your Config to make sure you haven't got 2 keys assigned to same control or something.,
 
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I looked in the database and I don't think I seen this issue. I'm on R06d, with new translation turned on and during Reunion installation I'm pretty sure I checkmarked all options, I'm using all default names for my chars.

After you try and get on Airship after Icicle area right before Diamond Weapon attacks Midgar Cait Sith's dialogue is messed up a couple times. Then after Diamond Weapon attacks Midgar and they fire cannon at Sephiroths Cave, Cait Sith's dialogue is messed up at multiple points and then after Barret says "You're with Shin-Ra, ain't ya? So, why the hell not!?" after Cait Sith starts sulking no matter what I hit on controller or keyboard I can't advance past it (your speed up function still works during that point though) have to disable new translation to get past. I can't tell if anything else after that was busted with new translation during those scenes as I kept it off until I got into Midgar. Here's a video of his messed up dialogues/what it looks like without new translation + save files if needed.


Save File 07, just get on Airship and you should see first couple messed up dialogues:
https://drive.google.com/file/d/1w6XMSaB6K20tphxrKWidQTonxJ77BjJP/view

Save File 02, get on airship and fly towards Sephiroths Cave and cutscenes will trigger so you should be able to see it:
https://drive.google.com/file/d/1T46X62oGwMNGPSrBB6ytM8SplQo0VekJ/view
 
1. During the Bugenhagen planetary machine event, after the elevator raises and the perspective/scene changes, the companion characters appear fine and Cloud seems to be missing. However, as the event proceeds, it appears that Cloud’s model is upside down and huge (like, 10 times larger than the other characters) so that only his boots are showing and moving around. After the event ends and the scene changes to when the elevator begins lowering back to the ground level, his model appears as normal again.
Interesting. This same fault has been observed intermittently happening at the Cloud/Barret naming field during the opening, as well as at the train tracks just beyond the Corel Reactor. In both cases it just randomly decides to happen sometimes.

I'd say it's pretty important you get yourself another save back at that point and see if this is repeatable?
 
Paptimus990 - this is a known issue with Aali code and will only be fixed once I've migrated to True Odin's update ffxn.
 
I did a crtl-F and couldn't find anything related on the database

Repeatedly get a crash in Nibelheim that says 'GL_NV_gpu_shader5' is not supported and GL_ARB_bindless_texture' is not supported. This issue never came up in RO6c. Most of the time the crash occurs when I enter Nibelheim but sometimes it allows me to enter, enter into a building and then when I exit the building the crash occurs. After the crash I get called a fool  :'( and told to report the bug.

https://drive.google.com/file/d/1L1Es2Js2RSdhTsWr26kz55n85nzTF_p-/view?usp=sharing

Everything needed should be there. Save00 and its the very first one.
 
Well, considering my other CTD problem I found like an hour or so later, I'm not going to be advancing my full replay any time soon  :-D I'll work on figuring out Black Chocobo to get back to that part and see what I can come up with.

Sorry for my naivete, is this with regards to the CTD event or the model resizing problem? Something tells me since aali appears to be the custom renderer, it's the latter.
Go into Reunion config and disable New Translation. It should look like this now: New_Translation = n

After you do that Nibelheim should work fine. Issue supposed to be fixed in next update R06e
 
I did a crtl-F and couldn't find anything related on the database

Repeatedly get a crash in Nibelheim that says 'GL_NV_gpu_shader5' is not supported and GL_ARB_bindless_texture' is not supported. This issue never came up in RO6c. Most of the time the crash occurs when I enter Nibelheim but sometimes it allows me to enter, enter into a building and then when I exit the building the crash occurs. After the crash I get called a fool  :'( and told to report the bug.

https://drive.google.com/file/d/1L1Es2Js2RSdhTsWr26kz55n85nzTF_p-/view?usp=sharing

Everything needed should be there. Save00 and its the very first one.
09.Mar.2020   sylandro   New Translation   Cid's model will be invisible in the main town square at Niblheim (nivl_3).  This was not fixed in R06d because I was a lazy dick head.  This issue can crash the game, even when Cid is not in your party.   Fixed as of R06e


Can't miss it.  Also, as first post states - use Ctrl-H.  Not F. It's amazing to me how many of you don't read the first post properly (or maybe at all).  I'm going to have to spoon feed a guide on how to check the database and post a proper bug report, aren't I?

Then again, I am also using the non "canon" place names, so Nibelheim wouldn't have got you far.  You need to check the proper tab.
 
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Cannot replicate it.  I don't know which of your saves to use either.  Also check your config in the game and make sure you aren't in conflict.  Also, is L2 the key that's now controlling help menu?  Select should do nothing.  Check your config.

Also make sure you aren't using some sort of "hext" file or dodgy ff7.exe ff7_en.exe file [needs to be the original] - see the hext.log file.  I can't replicate this bug at all.  Has anyone else seen it?

If no one else gets this issue, I'll release R06e tomorrow everything else being okay.
 
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Also, as first post states - use Ctrl-H.  Not F. It's amazing to me how many of you don't read the first post properly (or maybe at all).  I'm going to have to spoon feed a guide on how to check the database and post a proper bug report, aren't I?
ctrl-h doesnt work to find when using chrome or firefox to view the database, ctrl-f DOES work...

ctrl-h brings up history

and hell no, most people are just trying to play some damn final fantasy 7 with mods, not read a 3247589301758930 page database, cut people some slack will ya?
 
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it's one tab they're told to use and ctrl h works.  not to mention this thread is swamped with nibelheim bug reports which means they haven't bothered reading latest posts.  Very few are even using the template. under what circumstance is that acceptable.  The answer is no slack. Stop complaining.
 
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im going to conclude there's some sort of bad hext or control or exe file then with his install. ive added hash checking to latest r06e to warn of it.
 
Hi, I'm also seeing this issue. I've just made this account, so I can't attach to posts, but here's a link to a Google Drive folder with the relevant files: https://drive.google.com/open?id=15IGFhiRgKLIole-4OC12IFcbDeV99nuN

Per the template:

1. An explanation of the bug
Help window in battles is always on and flickering. The flicker happens with 60fps battles enabled, either interpolated or non-interpolated. It does not happen with 60fps battles disabled. It appears to switch between flickering at 15hz and 30hz. When it flickers at 15hz, all battle animations run at half speed. It does not affect the rest of the UI, which still runs at 60fps with no slowdown.

My save file was created in a game running Reunion r06b, which was updated to r06d. It has the help window mapped to Select rather than L2. When 60fps battles are enabled, pressing Select does not turn off the help window, but does interrupt the flicker very briefly, for a frame or two. When 60fps battles are not enabled, pressing Select toggles the help menu as usual.

I did not see this issue in r06b; it only started happening as soon as I installed r06d.

2. Does the bug happen at same point more than once?
It happens in every battle. The issue persists even after restarting the game or rebooting the computer.

3. App.log (found in root folder)
In Google Drive link

4. Reunion.log (found in The_Reunion folder)
also in Google Drive link

5. crash.dmp (found in root folder)
Not a crash, so no crash dump available

6. Your save file from just before the crash or hang
Not a crash, but I've included a save file anyway.

7. Audio.log (found in The_Reunion folder)
Not an audio issue, but I know bugs can turn up in the weirdest places so I've included that as well.

8. Your CPU spec
Intel Core i708650U; 1.9 GHz

9. Your operating system
Windows 10, version 1909

It may also be useful to note that I'm using a Microsoft Surface Book 2 with discrete graphics. I don't know how useful that information may be to triaging the bug, but if anyone else runs into the same problem on the same hardware then at least they'll know it's not just them.

I've also included hext.log in the google drive folder, since you mentioned above that there might be a hext issue. As for the exe file, I have not modified any executables in this installation, so they came straight from Steam.
 
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